creative technology / new media
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readme
new(s)
workshop(s)
project(s)
CA1
CA2
CA3
CA4
CA5
course(s)
-
creative exploration(s)
/
serious games
/ ethic(s) -
resource(s)
_
#
@
!
afterthought(s)
PDF
With a small class, 6 students, we started to reflect
on the meaning of screens in our life.
Subsequently, we started exploring technology, and
thinking of applications that would suit the theme.
All in all the process went well, although
the student needed continuous encouragement, read push,
to keep working with focus.
The presentations for external parties, that is Chris Haarmeyer,
and later Dennis Reidsma were well received.
Later, focus seemed to be a bit lost, in the sense
that in the eyes of Gerrit van de Hoeven, the reflection
and comparison with set goals was inadequate.
I was generally satisfied with the final results,
that is the installations presented in smart xp,
although I found that the results did not meet my intial
expectations as a spatial installation, since apart
from a lack of (truly) compelling context, there was
also not sufficient (visual) drama and aesthetic impact.
All abit too quick and nerdy, so to speak.
But then again, it is a process, and as such not only
one with sufficiently satisfyinh results, but also
providing a good start for conrinuing work in the new media
track on persuasive technology and serious games.
So far, no students submitted feedback on the course.
A pity, since it is still worthwhile to know how
such a course is received.
As a final remark, overall the representation of the work,
for this course but also for other courses, in the
individual students portfolio is/was inadequate,
and this should be improved!
Regrettably, this seems not to be important in the
eye of most of the creative technology staff.
Nevertheless, the credo was and is: the creative industry
is a portfolio industry!

[]
readme
new(s)
workshop(s)
project(s)
CA1
CA2
CA3
CA4
CA5
course(s)
-
creative exploration(s)
/
serious games
/ ethic(s) -
resource(s)
_
#
@
!
(C)
Æliens
2014