creative technology
[] readme new(s) masterclass workshop(s) CA1 CA2 CA3 CA4 CA5 project(s) NM1 NM2 NM3 NM4 NM5 resource(s) _ / .

talk show tell print

oratie(s) -- things to come

game space(s)


  technological innovation          3th tsunami
  
            paradox  of  productivity
  
  future of design       30-50 years maturation
  
  • game(s) >> exploration(s) of use-scenario(s)

prof. dr. J.W. Drukker, 3/12/2009

design geschiedenis

[] readme new(s) masterclass workshop(s) CA1 CA2 CA3 CA4 CA5 project(s) NM1 NM2 NM3 NM4 NM5 resource(s) _ / .

(C) Æliens 09/09/09
creativetechnology.eu