creative technology / new media
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readme
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CA1
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course(s)
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#
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control
--
payoff(s)
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challenge(s)
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plan(s)
*
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..
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media
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idea(s)
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theme(s)
?
[
:
/
]
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education(s)
question(s)
moral(s)
rethoric(s)
... in
self-control
situations ... -- ...
habits
function to help us avoid making decisions on a case-by-case basis, to commit us to decisions made earlier, and to reap the benefits of following abstract rules rather than
particular impulses
...
experiment
knowledge
illusion
scratch
engine
craft
maze
run
ar
x
life(s)
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closure(s)
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reflect(s)
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fight(s)
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science of self-control
*
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play
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social(s)
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method(s)
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cycle(s)
#
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Æ
[_]
readme
workshop(s)
project(s)
CA1
CA2
CA3
CA4
CA5
course(s)
-
creative exploration(s)
/
serious games
/
ethic(s)
-
resource(s)
_
#
@
!
(
C
)
Æliens
2014