- introduction topic(s) & challenge(s)
- brain storm(s) -- concept development
- planning -- concept & application development
- technical issues -- sensor deployment and data management
- workflow(s) -- configuration(s) and application context
- theory -- communication & logistics
- societal context of creative application(s)
- delivery and presentation of final application(s)

content(s)
The course is meant as an integrative project, with a special focus on the relation between the real world and the virtual
world, not only in a metaphorical sense, but rather as expressed by the notion of the internet of things.
Topics addressed include RFID identification, geotagging, and other sensors in combination with online monitoring,
logistics. Students are encouraged to design smart systems where (wireless) sensors and feedback control, realized in
micromputers play a major role. Such systems could be autonomous robots (e.g. robotics vacuum cleaners and so on),
traffic control systems, but could also be partly in the real and partly in the virtual world.Dependent on specialisation and
interest students are encouraged to explore issues of smart systems, logistics and traffic management, or playful
applications in an urban context. In this context the phrase hybrid may also be understood as multicultural.

Online reference(s):

prerequisites
Completion of all first year courses, as well as most advanced courses of year`two: CS3-4, MA3-5, ST3-5, NM3-5

goal(s) & attainment target(s)
The integrative nature of the CA4 project will contribute to find useful and interesting ways to combine smart technology
and new media in novel applications.
The course aims at providing
- awareness of privacy and security issues in hybrid applications
- familiarity with developing concepts relating the real to virtual world(s)
- fluency in workflow and project managent
- full literacy in applying learned skills to tackle problems in system development
Students are expected to be well-motivated, and will be stimulated in problem-finding and the exploration of creative

place in curriculum:
Integrative course at the end second year.

application area & motivating example(s)
The internet of things is coming into existence with RFID and GPS as key identification and localization techniques.
Advanced process management systems are required that integrate planning, coordination, and control of all logistic
business processes and activities in the supply chain network to deliver good consumer value at low cost to the supply
chain as a whole while satisfying requirements of other stakeholders in the supply chain. Similar systems although different
in character may be used to organize festivals and for playing games in an urban environment, where such technology is
available for reasons of security and information.

teaching method(s)
The course will offer a selection of topics and projects, from which students may choose on the basis of their interest and
specialization. Students will be encouraged to work in small, 4-5 person groups, of an interdisciplinary character,
And will be closely supervised in all stages of the product-development life-cycle.

Feedback will be given in workshop sessions, and by assessing the products as made available online. Peer reviews will
not only be used for feedback, but will also form part of the procedure of assessment and grading.
Grading takes place by assessing the work in a presentation session, where students present and discuss their work and
contributions to the group project..

special facilities
Contacts with potential industrial or societal partners must be established, to acquire interesting projects with a sufficient
degree of relevance and technical interest.

topic(s)
- sensor-technologies for tracking objects
- logistic(s) -- applying sensor-based information in planning
- (smart) display(s) -- driven by sensor information
- localization techniques and urban play
- connection(s) -- the internet of things

CA5 target(s)
- skill(s) -- configuration of sensor systems
- knowledge -- sensor data management
- theory -- coordination & logistics
- experience(s) -- medium scale (playful) logistics application
- attitude -- inventive, playful

session(s)
- introduction topic(s) & challenge(s)
- brain storm(s) -- concept development
- planning -- concept & application development
- technical issues -- sensor deplyment and data management
- workflow(s) -- configuration(s) and application context
- theory -- communication & logistics
- societal context of creative application(s)
- delivery and presentation of final application(s)

assignment(s)
- concept pitch presentation(s)
- planning - approach, realization, deployment
- report(s) -- application development and installation
- evaluation(s) -- summary of experience(s) and deployment result(s)

reference(s)
- Convivial Urban Spaces: Creating Effective Public Spaces,
by Henry Shaftoe
-- (amazon)
- A. Eliëns, topical media & game development -- media.eliens.net

advice for the student(s)
Eventhough the focus of this course seems
to be primarily on
smart technology,
there is a strong need for (equally smart)
new media applications, not only to give
visual expression to the mechanisms underlying the
logistics of the application, be it in
transport or play,
for example using
maps and other
interactive visualization techniques,
but also to provide adequate
means of interaction
to control
operational aspects of
the
system or game.
In other words, use your
imagination and
technical skills!
