question(s)
- personal -- what makes life (more) beautiful?
- professional -- how can your discipline/expertise help/assist/ contribute in making (digital) life more beautiful?
- general -- what is the (greatest) risk of creative technology?

section(s)
- question(s) -- what is creative?
- challenge(s) -- engineering / CS
- approach/solution(s) -- response(s)
- model(s) -- analyze
- perspective(s) -- discuss
- issue(s) -- deal with/mention
- dialectic(s) -- literacy / creativity

twinkle(s) / difference(s)
being human is not simply a label.
... it is about a set of aspirations.
Recognizing those aspirations and striving to realise
them can make the world we live in one to celebrate
rather than fear.

ICT challenge(s) [3/5]
concept(s)
model(s)
problem(s)

ICT challenge(s) [5/5]
computer science(s) -- magic

creative technology -- target(s)
- program to enhance students' participation and creativity

reflection(s) -- creative technology
- main benefit(s)
- main risk(s)
Think before you ask!
Write clearly and do not forget your name!

- a networked world -- you make it work [engineering, management] -- not network maintenance!
- everything is connected -- you make the connections [mediator, management]
- everything is intertwinkled (Ted Nelson) -- you make it twinkle [the creative track]

approach -- with subtext(s)
- (cheap) philosophy -- leads to ignorance and self-satisfaction
- colloquial wisdom -- is an internet commodity
- common sense -- only results in confusion

random thought(s) -- why always square screens?
rhethorics
of personal challenge
material
everything else computation
is -->
subsidiary interaction

item(s)/hazard(s) -- with subtext(s)
- requirements -- kill creativity
- user studies -- lead to conservatism
- clear goals -- limit exploration

the creative process -- involvement & reflection
peripheral
--> unfocussed
--> subliminal
attention/awareness model(s)

model(s) of dissemination -- dialectic(s) of awareness
pathology
- viral game(s)/clip(s)
- creativity is contagious
- the (digital) seduction of a civilisation

on the emergence of creative technology
this is where the subtext ends, and the exploration begins,
with as the ultimate challenge, to realize a new discipline:
creative technology

perspective(s) -- innovation as an expression of ignorance
- frankfurt airport -- multimedia walkway
- shanghai river tunnel -- visual experience
- shanghai shopping -- full (globe) video
- etcetera -- visual quilt, PANORAMA, ...

medium is the message -- the aesthetics of our time

mechanism(s) -- educational element(s)
- (art) inspiration(s) -- item(s) of beauty
- (periodic) de-construction(s) -- discover (un)truth(s)
- (technical) exploration(s) -- trial(s) without error(s)
- (creative) workshop(s) -- to boost the imagination(s)

control(s) -- layered mentorship
- supervision(s) -- from multiple perspectives
- (peer) reviews -- with mild competitive edge
- (public) exhibition(s) -- for external exposure

slogan(s) -- do you want to make a difference
de Waag / open source
- technology to innovate social processes
- social processes to innovate technology
in every scientist there is an artist, in every artist there is a scientist

innovation(s) / collaboration(s)
- taking (media) artists as a role model for creative engineers, following the recommendation of IIP/CREATE
- combining disciplinary courses with creative applications, to ensure a solid technical level
- looking for inspiration in the art(s), as the ultimate source of human value(s)
course(s) / twente(s) / science(s)

creative technology -- ethic(s)
ethically informed
morally inclined

we need a paradigm shift
the aesthetics/literacy of our time(s)

in our digital age the message determines the selection of the medium

...
|
game play, model-based simulation, exploration |

- game cycle -- turns in subsequent rounds
- simulation(s) -- world (climate) model
- exploration -- by means of interactive video
game elements / XIMPEL

structure(s) -- creative explorations of art, science & technology
- disciplinary courses -- traditional approach, with regular courses and assignments
- project-based work -- lectures to support active exploration of topics by students
- creative applications -- challenges, to produce viable solutions for real world applications
