creative technology / new media
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(26/6/11):
PDF
Almost a year after the actual course, there is little to
write, except perhaps the about the satisfacxtion that the
installation in gogbot was succesful.
All students that participated actively in the course made
it into the second year.
However, that does not give the course any predictive value.
The guest speakers were overall positively received,
although some students complained that it took them a long
time before they understood what the course was all about.
Even then, I have some doubt though whether they really understood!

(26/6/11):
PDF
monitor(s)
In the last period many students appeared a bit overworked,
and I learned that there were many deadlines.
Courses like CA3, also due to my (apparently) more tolerant
style, easily suffer from the pressure of other
courses, since the topic(s) may (easily, but not tightfully IMHO)
be dismissed as vague, and even irrelevant.
Why worry about googlification whenyou can program arduino?
Well, to my mind it is not only important
to think about societally relevant topics and make
the connection with practical work, but, in addition, it
is perhaps even more important to think what can be done,
both in terms of concepts/ideas and applications/technology
to take part in a festival like gogbot,
where art, science and technology are presented to a wider
audience. Key phrases here are experience (on an individual level)
and exposure (for the creative technology curriculum).
In the last period, many students fortunately got a new boost
of energy, worked on group projects, and updated their
personal portfolios.
Also, a number of students submitted their essays
way before the deadline, which is a good sign,
and can be taken as a desire for feedback on there work,
which sometimes was emphasized by the explicit question --
will I pass for the course with this essay.
In this course, I also experimented with asking the student
for their aspiration(s), that is the grade they thought they would
deserve, or wanted to deserve.
In the future, I will make both the requests for grading, as well
as an indication of student's aspiration(s) more explicit.
I also made clear to the students that I would refuse
to de forensic grading,
that is collect all the evidence for grading myself, piece by piece.
The portfolio should provide all the evidence, and it is the
responsibility of the student(s) to present this in a clear manner,
preferably with good style!
As a final remark, as some of the students remarked --
still communication is more key than imagination --,
the jey to creativity she meant, I must remark
that for many, with some obvious exceptions, the image
quality is rather low, or perhaps I should say -- the interest
in presenting their work with some drama and visual intensity.
Another thing is that the responsiveness of students
to both simple acts of communication as well
as published deadlines is rather low.
The need for such responsiveness should be more
stringently brought to their attention.
At the end, the meeting with Kees and Viola went well, with enthusiasm
from both sides, and a clear willingness of the students
to continue their work beyond the boundaries of the
have fun and play course.
And for me, after the grading(s), in which I gave the students,
where their documentation was lacking, the benefits of my doubts,
I am a year off. Pffh!

[]
readme
new(s)
workshop(s)
project(s)
CA1
CA2
CA3
CA4
CA5
course(s)
-
creative exploration(s)
/
serious games
/ ethic(s) -
resource(s)
_
#
@
!
(C)
Æliens
2014