creative technology / new media
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readme
new(s)
workshop(s)
project(s)
CA1
CA2
CA3
CA4
CA5
course(s)
-
creative exploration(s)
/
serious games
/ ethic(s) -
resource(s)
_
#
@
!
afterthought(s)
08/05/2013: so far I found the group a bit slow, and somewhat unresponsive.
Many, to my negative surprise, do not have a portfolio ready,
and with some exceptions, most portfolios are somewhat
shallow.
One individual even refused tio use his portfolio for -- uncompleted work -- making the notion of a portfolio as a place to make work in progress
available sound almost like an oxymoron.
As usual, pressure is needed to get assignments handed in without too
much delay. Fortunately, the utopia descriptions look promising,
that promising wrt to ideas and issues to tackle.
Nevertheless, I will very likely give my stalker/rage lecture next
monday, and since students seem not to have a very explorative attitude
it will likely come as a
surprise!
08/06/2013:
Indeed, I did give the lecture, and did a workshop on gamification,
whcih had nice results, but learned afterwards, via Gerrit
that Vanessa found the group a bit de-motivated.
Today, i read the essays and was all in all quite pleased,
see my comment(s), however
I also learned that some students had problems with the course,
as either being too confusing, too slow, or too unstructured.
Apperently, nobody read my note on
ideas and suggestions:
sites.google.com/site/seriousct12/discussion-s-idea-s
since no one took up mobile AR as a technology or topic.
In a staff meeting I expressed my concern as -- a lack of energy,
and possibly skills. But perhaps, I simply do not fit with this
group, apart fromsome I find it not easy to connect.
Nevertheless, in a discussion with Dennis, I emphasized the importance of
skills and practical work, and I still suspect that the students got
a bit too much theory that was over their head. Together with
a fascination for new technology this may lead to the kind of
consumerism that I dislike, intellectual as well as practical.
Monday it will be clear what the students produced, and hopefully
it will not be disappointing.
I am happy though to see some reflections that are positive
towards this course, recognizing the different perspective
on issues of play and gaming, as well as the freedom to
create stuff that is (also) meaningful to themselves.
2/7/2013: before grading just a few remarks,
most importont of which is that although I am (more than expected)
satisfied with the overall results, I am worried about the all
over lack of energy, and consequently the need to pull or should
I say push, to get (even long after the regulatory deadlines,
the portfolio(s) and the other material(s), whereas, as appears
in the evaluations, students still have the (stupid) arrogance
to complain about the lack of supervision and clarity.
Interesting, but to be frank, equally annoying, and an indication,
personally, that I'd better consider reducing my involvement
with the curriculum, because the last thing I want
is to be involved with a curriculum that deadens the students
into rationally calculating their efforts and exploiting a
maximum of tolerated laziness!
Perhaps a temporary retreat into an appropriate kind of minimalism
is sufficient at this stage.
[]
readme
new(s)
workshop(s)
project(s)
CA1
CA2
CA3
CA4
CA5
course(s)
-
creative exploration(s)
/
serious games
/ ethic(s) -
resource(s)
_
#
@
!
(C)
Æliens
2014