creative technology
[]
readme
new(s)
masterclass
workshop(s)
CA1
CA2
CA3
CA4
CA5
project(s)
NM1
NM2
NM3
NM4
NM5
resource(s)
_
/ .
learning terget(s)
Basic skills involve the use of authoring languages
and tools.
Detailed knowledge of the
platform of choice
is required to produce
effective VRs.
NM4 target(s)
- skill(s) -- authoring, design
- knowledge -- VR technologies, spatial organisation
- theory -- user interface issues
- experience(s) -- construction of moderately complex VR
- attitude -- experimentation, aesthetics

However, not only technical issues are important, but
also issues of
design,
creativty
and
aesthetics.
[]
readme
new(s)
masterclass
workshop(s)
CA1
CA2
CA3
CA4
CA5
project(s)
NM1
NM2
NM3
NM4
NM5
resource(s)
_
/
.
(C) Æliens
09/09/09
creativetechnology.eu