creative technology
[]
readme
new(s)
workshop(s)
project(s)
CA1
CA2
CA3
CA4
CA5
course(s)
interactive visualization
/
serious games
resource(s)
_
/ .
hint(s) for the instructor(s)
Ideally, this course should be given by the team
of instructors that,
as a team, takes responsibility
for the
creative technology curriculum,
across the disciplines of
computing,
mathemathics
and
design, and accross the specialisations of
smart technology and
new media.
Also involvement of representatives of
the regional creative industry
and cultural initiative(s) is strongly desired.
However, from a more pragmatic perspective,
a less ambitious approach should also work out well,
provided that sufficient attention is paid to
a final session where students present there work with
a short pitch, and demonstration of their achievements,
in particular showing the (interactive) video(s) made
in small groups.
[]
readme
new(s)
workshop(s)
project(s)
CA1
CA2
CA3
CA4
CA5
course(s)
interactive visualization
/
serious games
resource(s)
_
/ .
(C) Æliens
09/09/09
creativetechnology.eu