creative technology / new media
[_]
readme
workshop(s)
project(s)
CA1
CA2
CA3
CA4
CA5
course(s)
-
creative exploration(s)
/
serious games
/
ethic(s)
-
resource(s)
_
#
@
!
role(s) --
engineer(s)
/
designer(s)
/
artist(s)
workshop(s)
/
dream(s)
/
theme(s)
/
force(s)
/
miracle(s)
/
_
/
.
artist(s) -- [intervention]:
perceptive
/ intuitive & immediate
designer(s) -- [sketch]:
imaginative
/ envisioning & reflective
engineer(s) -- [prototype]:
constructive
/ technical & rational
scientist(s) -- [paper]: explanation /
scepticism & doubt
mathematician(s) -- [theorem]: precision /
manipulation & elegance
loosely based on John Chris Jones --
Design Methods
p. 11
play
/
physic(s)
/
math(s)
/
cycle(s)
[_]
readme
workshop(s)
project(s)
CA1
CA2
CA3
CA4
CA5
course(s)
-
creative exploration(s)
/
serious games
/
ethic(s)
-
resource(s)
_
#
@
!
(
C
)
Æliens
2014