creative technology / new media
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project-based course, semester 4, 3 ects
A. Eliëns & W. Eggink
course description -- de7: digital content creation tools
The course description(s) are taken from
the accreditation report Creative Technology (version 2.0).
contents
The course will cover a range of (standard) digital content creation tools, including tools for graphic design, such as Adobe
Photoshop, Illustrator, tools for movie post-production, such as Adobe Premiere and AfterEffects, and tools for 3D
modelling and rendering, including Maya, 3D Studio Max and Blender. Topics addressed in the course include: forms of
representation and exchange formats, interoperability and the place of the various tools in the workflow/process of content
creation.

Online reference(s):

prerequisite(s)
Completion of all first year courses

goal(s) & attainment target(s)
The course aims at providing
- awareness of digital content creation work flow and high-level exchange standards (in particular COLLADA).
- familiarity with issues of exchange and interoperability
- fluency in matching tools and content creation tasks
- full literacy with a selection of digital content creation tools (minimally Photoshop)
Students are expected to be aesthetically inclined, and will be stimulated to explore tools to increase their productivity and
aesthetic satisfaction.

place in curriculum:
The course provides supplementary skills and competences for NM and DE courses.

application area & motivating example(s)
Digital Content Creation is a vital element in all areas of (web) publishing, game development, and product design.
It is also an area of substantial revenues in the creative industries. Both private and public education provide education in
digital content creation, although usually at the lower or middle professional levels. In academic environment, the focus
should not only be on content development perse, but rather on issues of interoperability, tool selection and workflow, to
optimally support creative processes.

teaching method(s)
The course will be organised around lectures, which will briefly introduce the tools, and in which issues of interoperability
and data exchange will be discussed. The assignments will consist of a series of basic exercises and a final exercise
In which the students are required to develop a moderately complex task of digital content creation.

Regular feedback will be given in classroom sessions where students presenting their work as well as via online comments
or email. Grading will be based on basic assignments, the final assignment project with documentation, as well as an
essay in which a topic of choice, either technical or in which issues of interoperability, exchange and workflow support, is
discussed in more depth.

special facilities:
computer lab & presentation facilities

course outline(s) -- de7: digital content creation tools
In this part a more detailed discussion will be provided
of topics, learning goals, materials used, and the
actual structure of the course, as well as a sketch
of the assignments given. Also references to releveant
literature is provided, including online resources.
At the end, advice for students following the course
will be given, as well as hints for the instructor(s).
course topic(s)
topic(s)

learning terget(s)
DE7 target(s)
- skill(s) -- (3D) modeling, graphic design
- knowledge -- tools & applications
- theory -- design project workflow(s), DCC formats
- experience(s) -- graphic or game design project
- attitude -- aesthetics, craftmanship

lesson material(s)
digital content creation tools -- content, form, style, dynamics
- canonical example(s) --
- (online) reference material(s) --
- challenging target(s) --

course structure
session(s)
-

assignment(s)
assignment(s)

reference(s)
- Collada: Sailing the Gulf of 3d Digital Content Creation,
by Remi Arnaud, Mark C. Barnes
-- (amazon)
- A. Eliëns, topical media & game development -- media.eliens.net

A wealth of material and references can be found at my
topical media & game development site, including
tutorials and examples.
online resource(s)
DE7

[]
readme
new(s)
workshop(s)
project(s)
CA1
CA2
CA3
CA4
CA5
course(s)
-
creative exploration(s)
/
serious games
/ ethic(s) -
resource(s)
_
/ .
(C) Æliens
09/09/09
creativetechnology.eu