creative technology
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workshop(s)
project(s)
CA1
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interactive visualization
/
serious games
resource(s)
_
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present / print / bounce(s)
lost in science -- on the emergence of creative technology
A. Eliens 14/5/08 / 23/9/08
inspiration(s) / tag(s)

from a new media perspective
abstract
In this presentation, we will look at developments
in computer science and engineering and argument the necessity
of a new approach to teaching and research, in which exploratory
development and creative applications inspired by new media practice(s)
play a pivotal role.
Analyzing the potential benefits and pitfalls of this new approach,
we will discuss issues of aesthetics, literacy and technology
and establish criteria for meaningful (human-oriented)
creative applications, which may be summarized by the notions of
challenge, curiosity, control
and context, which together may form the foundation for
value-oriented design.
question(s)
- personal -- what makes life (more) beautiful?
- professional -- how can your discipline/expertise help/assist/ contribute in making (digital) life more beautiful?
- general -- what is the (greatest) risk of creative technology?

section(s)
- question(s) -- what is creative?
- challenge(s) -- engineering / CS
- approach/solution(s) -- response(s)
- model(s) -- analyze
- perspective(s) -- discuss
- issue(s) -- deal with/mention
- dialectic(s) -- literacy / creativity

question(s) -- what is creative in creative technology?
innovation(s) / collaboration(s)
- is the technology creative?
- do I use technology in a creative way?
- does the technology allow me to be creative?
theme(s)
/ rule(s)
/ topic(s)

twinkle(s) / difference(s)
being human is not simply a label.
... it is about a set of aspirations.
Recognizing those aspirations and striving to realise
them can make the world we live in one to celebrate
rather than fear.

challenge(s) -- the supposed maturity of CS
yahoo -- developer.yahoo.com
del.icio.us -- del.icio.us/help/api
technorati -- www.technorati.com/developers
flickr -- www.flickr.com/services
google -- code.google.com
ebay -- developer.ebay.com
REACTIVE ==> CREATIVE!?

ICT challenge(s) [3/5]
concept(s)
model(s)
problem(s)

ICT challenge(s) [5/5]
computer science(s) -- magic

creative technology -- target(s)
- program to enhance students' participation and creativity

random thought(s) -- without thinking / inspiration(s)

reflection(s) -- creative technology
- main benefit(s)
- main risk(s)
Think before you ask!
Write clearly and do not forget your name!

- a networked world -- you make it work [engineering, management] -- not network maintenance!
- everything is connected -- you make the connections [mediator, management]
- everything is intertwinkled (Ted Nelson) -- you make it twinkle [the creative track]

twinkle(s) / difference(s)
gaming is a waste of time
/ MW2008 / design
/ game(s)
/ ximpel

solution(s) -- multimedia in context
approach -- with subtext(s)
- (cheap) philosophy -- leads to ignorance and self-satisfaction
- colloquial wisdom -- is an internet commodity
- common sense -- only results in confusion

random thought(s) -- why always square screens?
rhethorics
of personal challenge
material
everything else computation
is -->
subsidiary interaction

item(s)/hazard(s) -- with subtext(s)
- requirements -- kill creativity
- user studies -- lead to conservatism
- clear goals -- limit exploration

model(s) -- the creative process
the creative process -- involvement & reflection
peripheral
--> unfocussed
--> subliminal
attention/awareness model(s)

model(s) of dissemination -- dialectic(s) of awareness
pathology
- viral game(s)/clip(s)
- creativity is contagious
- the (digital) seduction of a civilisation

on the emergence of creative technology
this is where the subtext ends, and the exploration begins,
with as the ultimate challenge, to realize a new discipline:
creative technology

perspective(s) -- aesthetic awareness
perspective(s) -- innovation as an expression of ignorance
- frankfurt airport -- multimedia walkway
- shanghai river tunnel -- visual experience
- shanghai shopping -- full (globe) video
- etcetera -- visual quilt, PANORAMA, ...

medium is the message -- the aesthetics of our time

issue(s) -- creative technology track(s)

mechanism(s) -- educational element(s)
- (art) inspiration(s) -- item(s) of beauty
- (periodic) de-construction(s) -- discover (un)truth(s)
- (technical) exploration(s) -- trial(s) without error(s)
- (creative) workshop(s) -- to boost the imagination(s)

control(s) -- layered mentorship
- supervision(s) -- from multiple perspectives
- (peer) reviews -- with mild competitive edge
- (public) exhibition(s) -- for external exposure

slogan(s) -- do you want to make a difference
de Waag / open source
- technology to innovate social processes
- social processes to innovate technology
_
.. /
...
/ []
/ social
/ process
/ change(s)
/ design(s)
/ space(s)
/ _
/ .
innovation(s) / collaboration(s)
UTwente/EWI doctrine(s)
/ play
/ tribe(s)
/ network(s)
/ identity
/ flow(s)
/ chart(s)
/ cycle(s)

slogan(s) -- media art(s) / computer augmented artefact(s)
_
.. /
...
/ []
/ social
/ process
/ change(s)
/ design(s)
/ space(s)
/ _
/ .
twinkle(s) / difference(s)
- emotional response -- enrich experience
- intellectual challenge -- avoid boredom
shift of paradigm(s)
/ reading(s)
/ play
/ tribe(s)
/ network(s)
/ identity
/ flow(s)
/ chart(s)
/ cycle(s)

slogan(s) -- shift of paradigm(s) / innovation by re-creation(s)
_
.. /
...
/ []
/ social
/ process
/ change(s)
/ design(s)
/ space(s)
/ _
/ .
innovation(s) / collaboration(s)
- taking (media) artists as a role model for creative engineers, following the recommendation of IIP/CREATE
- combining disciplinary courses with creative applications, to ensure a solid technical level
- looking for inspiration in the art(s), as the ultimate source of human value(s)
course(s) / twente(s) / science(s)
/ play
/ tribe(s)
/ network(s)
/ identity
/ flow(s)
/ chart(s)
/ cycle(s)

dialectic(s) -- literacy / spark(s)
slogan(s) -- dilemma(s) / how to teach attitude(s) & creativity
_
.. /
...
/ []
/ social
/ process
/ change(s)
/ design(s)
/ space(s)
/ _
/ .
- implicit -- confusion is the origin of (all) creativity -- there is no theory / creativity killers
/ hacking the human
/ spark(s) / pattern(s)
- explicit -- (amateur) course(s) on creativity, philosophy, psychology -- computational art / new media / meaning
/ planning
/ workshop(s)
- by example(s) -- invite artist(s) & pioneer(s) -- teaching creativity
/ project(s) / dead media
/ tube(s)
- design case(s) --
facets of fun -- on the design of computer augmented entertainment artefacts [offline!?] -- a long read, indeed!
- target(s) --
generation Y
/ rip it
/ creative thinking
/ loser(s)
/ leader(s)
/ vision(s)
/ definition(s)

slogan(s) -- known(s) / ignorance 2.0
creativity / ... / vision(s) / science / quality
/ _
/ .
innovation(s) / collaboration(s)
... in science only one thing is more wonderful than how much we know,
and that is how much we do not know.
I. Svitak -- Man and his world / quest(s)
/ play
/ tribe(s)
/ network(s)
/ identity
/ flow(s)
/ chart(s)
/ cycle(s)

designer vs developer -- culture(s) / question(s)
_
.. /
practice(s)
/ change(s)
/ vision(s)
/ _
/ .
identity / creativity
... no, at the personal level, you should accept no less than
the title of artist and aspire to earn
the right to carry the title.
And earning this right is influenced not so much by your accomplishments
as by your approach:
a relentless pursuit of perfection, where
the journey is the destination.
www.bit-101.com / from: as3 animation -- making things move
/ play
/ tribe(s)
/ network(s)
/ identity
/ flow(s)
/ chart(s)
/ cycle(s)

creative technology -- ethic(s)
value(s)
/ socio-digital landscape(s)
/ _
/ .
ethically informed
morally inclined
divina comedia
www.nmc.org

aesthetic(s) -- new media
skill(s)
/ truth(s)
/ beauty
/ miracle(s)
/ place(s)
/ screen(s)
/ _
/ .
twinkle(s) / difference(s)
the skin is the deepest part of man.
Paul Valery
/ color(s)
/ play
/ tribe(s)
/ network(s)
/ identity
/ flow(s)
/ chart(s)
/ cycle(s)

engineer(s) -- create technology?
_
.. /
create
/ common(s)
/ art(s)
/ _
/ .
twinkle(s) / difference(s)
the 20th century is the century of engineers ...
Der Man ohne Eigenschaften
/ human(s)
/ scenario(s)
skin(s)
/ project(s)
/ room(s)
/ problem(s)
/ screen(s)
/ cycle(s)

we need a paradigm shift
the aesthetics/literacy of our time(s)

game(s) -- active learning / rethoric(s)
_
.. /
create
/ common(s)
/ art(s)
/ _
/ .
identity / creativity
- experiencing the world in new ways
- forming new affiliations
- preparation for future learning
situated cognition in a semiotic domain
experiment(s) /
critical learning
/ play
/ tribe(s)
/ network(s)
/ identity
/ flow(s)
/ chart(s)
/ cycle(s)

answers(s) -- message 2.0
_
.. /
create
/ common(s)
/ art(s)
/ _
/ .
in our digital age the message determines the selection of the medium
Æ

space(s) / dream(s) / vision(s)
/ _
/ .
we will watch
brother(s)
/ experiment(s)
/ screen(s)
/ experience(s)

...
|
game play, model-based simulation, exploration |

_
.. /
create
/ common(s)
/ art(s)
/ _
/ .
- game cycle -- turns in subsequent rounds
- simulation(s) -- world (climate) model
- exploration -- by means of interactive video
game elements / XIMPEL

structure(s) -- creative explorations of art, science & technology
who-am-i?
- disciplinary courses -- traditional approach, with regular courses and assignments
- project-based work -- lectures to support active exploration of topics by students
- creative applications -- challenges, to produce viable solutions for real world applications

slogan(s) -- creative problem(s) / compute / media / smart / math / design
_
.. /
...
/ []
/ social
/ process
/ change(s)
/ design(s)
/ space(s)
/ _
/ .
twinkle(s) / difference(s)
problem solving
problem finding
problem creation
educational goal(s)
/ play
/ tribe(s)
/ network(s)
/ identity
/ flow(s)
/ chart(s)
/ cycle(s)

slogan(s) -- creative application(s): format(s) / target(s)
_
.. /
rethoric(s) /
place(s)
/ _
/ .
We Create Identity
Living and Working Tomorrow
Have Fun and Play!
Ambient Screen(s)
Hybrid World(s)
what are (y)our dreams?

resource(s) -- creative technology

[]
readme
new(s)
workshop(s)
project(s)
CA1
CA2
CA3
CA4
CA5
course(s)
interactive visualization
/
serious games
resource(s)
_
/ .
(C) Æliens
09/09/09
creativetechnology.eu