creative technology / new media
[_] readme workshop(s) project(s) CA1 CA2 CA3 CA4 CA5 course(s) - creative exploration(s) / serious games / ethic(s) - resource(s) _ # @ !

talk show tell print

definition(s) -- creativity / challenge(s) / word(s)

method(s) / dream(s) / vision(s) / dilemma(s) / _ / .

twinkle(s) / difference(s)

Newell & Shaw (1962), from R.L. Glass Software Creativity 2.0

play / physic(s) / math(s) / cycle(s)



[_] readme workshop(s) project(s) CA1 CA2 CA3 CA4 CA5 course(s) - creative exploration(s) / serious games / ethic(s) - resource(s) _ # @ !

(C) Æliens 2014