creative technology
[] readme new(s) workshop(s) project(s) CA1 CA2 CA3 CA4 CA5 course(s) creative exploration(s) / serious games resource(s) _ / .

talk show tell print

slogan(s) / tag(s)


slogan(s) -- creative technology / creativity on an academic level

_ .. / ... / [] / social / process / change(s) / design(s) / space(s) / _ / .

You are expected to be, and will be trained to become:

             creative
          visual
       authentic
    innovative
  playful
  

As creative engineer(s) our graduates will distinguish themselves by their level of technical expertise.

slogan(s) -- focus / to improve/embellish public space with innovative (media/smart) technology

_ .. / ... / [] / social / process / change(s) / design(s) / space(s) / _ / .

identity / creativity

/ play / tribe(s) / network(s) / identity / flow(s) / chart(s) / cycle(s)


slogan(s) -- metaphor(s) / towards a new curriculum

... / ground(s) / picnic(s) / network(s) / _ / .

/ knowledge is a (creative)? process / cycle(s)

slogan(s) -- student(s) / every student is trained as an artist

_ .. / ... / [] / social / process / change(s) / design(s) / space(s) / _ / .

identity / creativity

/ play / tribe(s) / network(s) / identity / flow(s) / chart(s) / cycle(s)


slogan(s) -- profile(s) / in very scientist is a (hidden) artist

_ .. / ... / [] / social / process / change(s) / design(s) / space(s) / _ / .

innovation(s) / collaboration(s)

/ play / tribe(s) / network(s) / identity / flow(s) / chart(s) / cycle(s)


slogan(s) -- scope(s) / learning goal(s)/approach

_ .. / ... / [] / social / process / change(s) / design(s) / space(s) / _ / .

innovation(s) / collaboration(s)

/ play / tribe(s) / network(s) / identity / flow(s) / chart(s) / cycle(s)


slogan(s) -- creative technology / starting from 1st year


_ .. / ... / [] / social / process / change(s) / design(s) / space(s) / _ / .

play / game(s) / project(s) / experiment(s) / cycle(s)

slogan(s) -- create(s) / difference(s) / hole(s)?

_ .. / ... / [] / social / process / change(s) / design(s) / space(s) / _ / .

twinkle(s) / difference(s)


unplugged: [ 1 2 3 4 5 6 7 8 ]

/ open source / de Waag / chart(s) / in the wall!

play / tribe(s) / identity / network(s) / connect(s) / cycle(s)


slogan(s) -- control(s) / layered mentorship

_ .. / ... / [] / social / process / change(s) / design(s) / space(s) / _ / .

innovation(s) / collaboration(s)

/ play / tribe(s) / network(s) / identity / flow(s) / chart(s) / cycle(s)


slogan(s) -- course(s) / principle(s)

_ .. / ... / [] / social / process / change(s) / design(s) / space(s) / _ / .

twinkle(s) / difference(s)

/ play / tribe(s) / network(s) / identity / flow(s) / chart(s) / cycle(s)


slogan(s) -- element(s) / educational mechanism(s)

_ .. / ... / [] / social / process / change(s) / design(s) / space(s) / _ / .

identity / creativity

/ play / tribe(s) / network(s) / identity / flow(s) / chart(s) / cycle(s)


slogan(s) -- learn / to acquire/deepen skills & insight

_ .. / ... / [] / social / process / change(s) / design(s) / space(s) / _ / .

identity / creativity

/ play / tribe(s) / network(s) / identity / flow(s) / chart(s) / cycle(s)


slogan(s) -- platform(s) / dynamic (virtual) culture(s)

_ .. / ... / [] / social / process / change(s) / design(s) / space(s) / _ / .

innovation(s) / collaboration(s)

/ play / tribe(s) / network(s) / identity / flow(s) / chart(s) / cycle(s)


slogan(s) -- discipline(s) / multi/cross-disciplinary team(s)

_ .. / ... / [] / social / process / change(s) / design(s) / space(s) / _ / .

innovation(s) / collaboration(s)

/ play / tribe(s) / network(s) / identity / flow(s) / chart(s) / cycle(s)


slogan(s) -- contact(s) / potential partner(s)

_ .. / ... / [] / social / process / change(s) / design(s) / space(s) / _ / .

innovation(s) / collaboration(s)

/ play / tribe(s) / network(s) / identity / flow(s) / chart(s) / cycle(s)


slogan(s) -- creative technology

_ .. / ... / [] / social / process / change(s) / design(s) / space(s) / _ / .

identity / creativity

expressive processing

play / game(s) / lyric(s) / network(s) / design(s) / cycle(s)

slogan(s) -- fun application(s) / de wereld gaat aan vlijt ten onder / time

_ .. / ... / [] / social / process / change(s) / design(s) / space(s) / _ / .

innovation(s) / collaboration(s)

UTwente/EWI doctrine(s)

/ play / tribe(s) / network(s) / identity / flow(s) / chart(s) / cycle(s)


slogan(s) -- creative technology / indeed, language is confusing

_ .. / ... / [] / social / process / change(s) / design(s) / space(s) / _ / .

innovation(s) / collaboration(s)

theme(s) / rule(s) / topic(s)

play / change(s) / human(s) / pattern(s) / experiment(s) / cycle(s)

slogan(s) -- challenge(s) / interactive entertainment

_ .. / ... / [] / social / process / change(s) / design(s) / space(s) / _ / .

identity / creativity

facets of fun

/ play / tribe(s) / network(s) / identity / flow(s) / chart(s) / cycle(s)


slogan(s) -- media art(s) / computer augmented artefact(s)

_ .. / ... / [] / social / process / change(s) / design(s) / space(s) / _ / .

twinkle(s) / difference(s)



shift of paradigm(s) / reading(s)

/ play / tribe(s) / network(s) / identity / flow(s) / chart(s) / cycle(s)


slogan(s) -- concept(s) / creative technology

_ .. / ... / [] / social / process / change(s) / design(s) / space(s) / _ / .

innovation(s) / collaboration(s)

/ play / tribe(s) / network(s) / identity / flow(s) / chart(s) / cycle(s)


slogan(s) -- target(s) / creative technology & industrial design

_ .. / ... / [] / social / process / change(s) / design(s) / space(s) / _ / .

innovation(s) / collaboration(s)

/ play / tribe(s) / network(s) / identity / flow(s) / chart(s) / cycle(s)


slogan(s) -- creative technology /perspective(s)

_ .. / ... / [] / social / process / change(s) / design(s) / space(s) / _ / .

innovation(s) / collaboration(s)

/ play / tribe(s) / network(s) / identity / flow(s) / chart(s) / cycle(s)


scenario(s) -- new media

_ .. / ... / [] / social / process / change(s) / design(s) / space(s) / _ / .

innovation(s) / collaboration(s)

/ play / tribe(s) / network(s) / identity / flow(s) / chart(s) / cycle(s)


slogan(s) -- theme(s) / creative technology

_ .. / ... / [] / social / process / change(s) / design(s) / space(s) / _ / .

play / manifesto(s) / imagine / create / game(s) / cycle(s)

slogan(s) -- creative technology / PR

_ .. / ... / [] / social / process / change(s) / design(s) / space(s) / _ / .

slogan(s) -- dilemma(s) / how to teach attitude(s) & creativity

_ .. / ... / [] / social / process / change(s) / design(s) / space(s) / _ / .

  1. implicit -- confusion is the origin of (all) creativity -- there is no theory / creativity killers / hacking the human / spark(s) / pattern(s)
  2. explicit -- (amateur) course(s) on creativity, philosophy, psychology -- computational art / new media / meaning / planning / workshop(s)
  3. by example(s) -- invite artist(s) & pioneer(s) -- teaching creativity / project(s) / dead media / tube(s)
  4. design case(s) -- facets of fun -- on the design of computer augmented entertainment artefacts [offline!?] -- a long read, indeed!
  5. target(s) -- generation Y / rip it / creative thinking / loser(s) / leader(s) / vision(s) / definition(s)


[] readme new(s) workshop(s) project(s) CA1 CA2 CA3 CA4 CA5 course(s) creative exploration(s) / serious games resource(s) _ / .

(C) Æliens 09/09/09
creativetechnology.eu