creative technology
[]
readme
new(s)
masterclass
workshop(s)
CA1
CA2
CA3
CA4
CA5
project(s)
NM1
NM2
NM3
NM4
NM5
resource(s)
_
/ .
course topic(s)
Following an
example-based approach,
an important part of the course should consist
of
case studies and small examples
demonstrating
idea(s) & concept(s)
in
game design and
(novel) approaches in
game development.
topic(s)
- trend(s) -- current development(s) in gaming
- workflow(s) -- steps in game development
- game engine(s) -- comparative evaluation(s)
- classification(s) -- casual, serious, adventure, urban ...
- game pattern(s) -- mode(s) of interaction
- case studies -- applying game pattern(s)
- design issue(s) -- narrative(s) vs game play

Although the course should focus on
ideas and concepts,
the actual
game development should start as soon as possible,
possibly continuing on the game developed for the
honors track as suggested in the
outline(s) of CA1.
[]
readme
new(s)
masterclass
workshop(s)
CA1
CA2
CA3
CA4
CA5
project(s)
NM1
NM2
NM3
NM4
NM5
resource(s)
_
/
.
(C) Æiens
09/09/09
creativetechnology.eu