creative technology / new media
[]
readme
new(s)
workshop(s)
project(s)
CA1
CA2
CA3
CA4
CA5
course(s)
-
creative exploration(s)
/
serious games
/ ethic(s) -
resource(s)
_
/ *
@
#
!

target(s) -- computer science
from a new media perspective: track(s)
- skill(s) -- programming in various languages, able to learn new languages quickly
- knowledge -- networks, web-applications, programming languages, operating systems
- theory -- integration of languages, computer & software architecture, algorithmic complexity
- experience(s) -- application development, (technical) requirements analysis
- attitude -- understanding, with an eye for complexity

target(s)
- network -- internet, organisations, graphs
- computer -- elements, programming, algorithms
- operating system -- assembly, compilers, multi-programming
- language -- formal/natural, imperative, functional, logical, C++/Java
- hardware -- memory, chaching, graphical programming support
- database -- representation, storage, query (optimization)
- web -- client/server, web-services, -- standard(s)
- media -- scripting (ECMA+), event handlers/models
related to: web technology


- skill(s) -- scripting, programming, interaction design
- knowledge -- web, multimedia & game technology
- theory -- understanding of media & communication
- experience(s) -- concept development & realization of (playful) application(s)
- attitude -- explorative, with an eye for the rethorics of the material

target(s)



target(s) -- mathematics
from a new media perspective: track(s)
- skill(s) -- problem solving
- knowledge -- algebra(s), graph theory
- theory -- dynamic systems, logic
- experience(s) -- modeling complex systems
- attitude -- inquisitive, with an eye for the beauty of mathematics

mathematics -- create
target(s)
- problem analysis & modeling
- calculus
- linear algebra
- (algebraic) geometry


target(s) -- design
from a new media perspective: track(s)
- skill(s) -- drawing, modelling
- knowledge -- design methodology
- theory -- human factors
- experience(s) -- design & prototyping
- attitude -- sensitive, with an eye for human experience

target(s)
- sketch, drawing
- vr & cad modeling
- physical prototypes
- concept development


_
..
from a new media perspective: track(s)
- skill(s) -- computing, mathematics, simulation, technology
- knowledge --computer & software architecture, human factors
- theory -- systems engineering, media & communication
- experience(s) -- project(s), deployment in social context
- attitude -- initiative, creative, involved

subject(s) -- creative technology
target(s)
- computing -- architecture, networks, programming
- technology -- new media, smart technology
- creative applications -- creativity (mental + artistic), psychology, research/design methods, communication
- business -- marketing, planning, project management
- design -- sketch, prototype, realize


[]
readme
new(s)
workshop(s)
project(s)
CA1
CA2
CA3
CA4
CA5
course(s)
-
creative exploration(s)
/
serious games
/
ethic(s) -
resource(s)
_
/
*
@
#
!
(C)
Æliens
2013