JSPS Questions for Anton

 

 

General

 

Research topic (max. 100 letters)

Affective computing in game environments

 

Period of visit / number of days

Oct 24, 2005dec 22, 2005  (60 days)

 

 

Name (please add pronunciation, so we can translation to Japanese)

Anton is easy; but your family name?

Anton Eliens   a n to n   e ri e n su  (アントン  エリエンス)

 

Birthday

12/march/1952

 

 

Affiliation (University and Department)

Vrije Universiteit Amsterdam

Faculty of Sciences

Dept of Computer Science

Section: Software Engineering and Information Management

 

 

Position

Associate Professor

 

 

Your final (highest) degree and Date of acquisition of the degree

12/2/1991 -- Ph.D. Informatica, prof. dr. J. de Bakker, prof. dr. P. Klint

 

employment

 

 

 

Have you received a JSPS Fellowship in the past 3 years?

no

 

Exact address of your affiliation (tel, fax, city, postal code)

Tel. +31.20.598 9898

Fax. +31.20.598 9899

De Boelelaan 1081

1081 HV Amsterdam

Netherlands

 

Exact home address (tel, fax, city, postal code)

Tel. +31.20.6259465

Palmgracht 15’’

1015 HJ Amsterdam

Netherlands

 

 

 

Education, etc

 

Main Education (incl. Degree, Year)

(Example: Computer Science, Ph.D., 1990)

8 lines are available

1979 -- Doctoral Philosophy (UvA)

1979 -- Gerrit Rietveld Academy - painting

1985 -- Doctoral Psychology (UvA)

1986 -- Doctoral Informatica (UvA, cum laude)

1991 -- Ph.D. Informatica, prof. dr. J. de Bakker, prof. dr. P. Klint

see http://www.cs.vu.nl/~eliens/cv/cv.html

 

 

 

Main Academic/Business Career

6 lines are available

Awards (incl. Year)

1979-82: project cooperator Institute of Sonology (Univ of Utrecht)

1981-82: assistent researcher, Dept of Philosophy, UvA

1996-90: assistent researcher, CWI

1990-..: universitair docent, FEW/Informatica/IM&SE, VU

1998-2000: senior researcher, CWI (part-time, in exchange with VU)

 

 

Research

 

 

Your Research Outline (a general description of your research)

15 lines are available

Our goal is to study aspects of the deployment and architecture of virtual environments as an interface to imultimedia information systems.

We have developed a high-level platform for 3D and rich media virtual environments based on agent-technology, using the languages DLP, Java, and VRML. On top of this platform we have developed an scripting language STEP for specifying humanoid movements and gestures, based on dynamic logic.

Recently, we started research on the application of game technolgy in virtual environments, in particular for the construction of digital dossiers for contemporary artiss, incorporating video interviews, digital reproductions of the work(s), as well as the recreation of, for example, installations in 3D virtual space.

Currently, we involved in proposing a research proposal I-GUARD that is concerned with intalligent navigation in such complex information spaces.

It is our firm conviction that such digital dossiers provide an exciting application area for experimenting with the affective computing technology, that is being developed by dr Prendinger

 

 

 

 

Your Research Achievements (Your 10 most important publications, including exact

references)

 

books (monographs):

Eliëns A. (1992), DLP -- A language for Distributed Logic Programming, Wiley

 

Eliëns A. (2000), Principles of Object-Oriented Software Development, Addison-Wesley Longman, 2nd edn. (translated in Russian and Chinese)

 

chapters in books

Anton Eliëns, Jacco van Ossenbruggen, and Bastiaan Schönhage, Animating the Web --- An SGML-based Approach , In: The Internet in 3D --- Information, Images and Interaction Academic Press, 1997 pp. 75-96

 

Huang, Z., Eliëns, A., and Visser, C., STEP: a Scripting Language for Embodied Agents, in: Helmut Prendinger and Mitsuru Ishizuka (eds.), Life-like Characters, Tools, Affective Functions and Applications, Springer-Verlag, 2003.

 

Ruttkay Z., Huang Z. and Eliëns A., The Conductor: Gestures for Embodied Agents with Logic Programming, in: Recent Advances in Constraints, K.R. Apt, F. Fages, F. Rossi, P. Szeredi and J. Vancza (eds.) LNAI 3010, Springer 2004

 

journal papers:

A.     Eliëns, Computational Art, First Int Symposium on Electronic Art, Leonardo Supplementary Issue, Pergamon Press 1988, pp. 21-26

 

A. Eliëns, Distributed Logic Programming for Artificial Intelligence, AI Communications Vol. 4 No. 1, 1991, pp. 11-21

 

A. Eliëns,, Hush -- a C++ API for Tcl/Tk, , The X Resource, Issue 14, April 1995, pp. 111-155

 

conference proceedings

Anton Eliëns, Martijn van Welie, Jacco van Ossenbruggen, and Bastiaan Schönhage, Jamming (on) the Web, Proceedings of the 6th International World Wide Web Conference --- Everone, Everything Connected, O'Reilly and Associates, Inc., April 1997, pp. 419—426

 

Anton Eliëns, Claire Dormann, Zhisheng Huang, and Cees Visser, A framework for mixed media -- emotive dialogs, rich media and virtual environments, Proc. TIDSE03, 1st Int. Conf. on Technologies for Interactive Digital Storytelling and Entertainment, Göobel S. Braun N.,n Spierling U., Dechau J. and Diener H. (eds>), Fraunhofer IRB Verlag, Darmstadt Germany, March 24-26, 2003

 

 

Regarding Your Fellowship

 

A description on how the idea of your visit came up (incl. any past fellowships you had, how many times you visited Japan previously, which languages you speak)

13 lines available

In the conversations I had with Dr Prendinger at the various occasions were we met including the AAMAS workhop Bologna, Italy, the PRICAI workshop Tokyo, the

production of the book Lifelike Agents and the Dagstuhl seminar 2004 (which was on invitation only) , the idea of cooperating regularly came up. And, hence, the idea

of visiting dr Prendinger as a researcher is a natural consequence.

  I have been in Japan two times before, the first  time for the PRICAI 2003 workshop.

Both times I traveled around in Japan, and both times I took the opportunity to

practice Shorinji Kempo, in which I have a 2nd dan.

I enjoy visting Japan, and one of the reasons for the visit is to become more familiar

with the country and the language.

I have some basic knowledge of Japanese, in both speaking and reading.

In English I am fluent, both in speaking and writing, and I have a moderate

active knowledge of both French and German.  

 

 

 

 

The relationship between your and my reseach

24 lines available

Our group has published numerous papers on intelligent agents and our intelligent multimedia platform. At a number of workshops that we visited, dr Eliëns was able to benefit from the presentations of dr. Prendinger. There were many stimulating discussions afterwards. In particular, in the PRICAI02 workshop on Life-Like Agents arose the idea for a further collaboration on a book on Lifie-Like Characters, edited by dr. Prendinger, for which we contributed a chapter based on our contribution to the workshop. With his important role in the development of the material and the editing of the book, dr. Prendinger established As testified by their invitation to the Dagstuhl seminar on the evaluation of agents, both dr Eliëns and dr Prendinger play a leading role in the research community dealing with Embodied Conversational Agents. Recently, dr Eliëns started research on the application of game technolgy in virtual environments, in particular for the construction of digital dossiers for contemporary artiss, incorporating video interviews, digital reproductions of the work(s), as well as the recreation of, for example, installations in 3D virtual space. Dr Eliëns is involved in a research proposal I-GUARD that is concerned with intalligent navigation in such complex infrmation spaces. It is our firm conviction that such digital dossiers provide an exciting application area for experimenting the affective computing tecchnology, that is being developed by dr Prendinger

 

 

 

 

Your schedule in Japan (Since you presumably don’t know people in academics in Japan, I will think about it, or make up some visits)

20 lines

 (make some up)

 

 

Detailed description about what we are going to discuss and exchange ideas

13 lines

In summary, the goal of my visit to dr prendinger is:

-- transfer of knowledge, in particular game technology

-- cooperation on research topics in areas of common interest, in particular

-- technical work on the integration of game technology and affective computing,

and we plan to do

-- a case study of affective computing applied to the use of artist's digital dossiers.

The merge of advanced multimedia or game technology (such as DirectX 9)

and affective computing technology, such as bio sensors and eyetraccking,

is an exciting new area of research. Both navigation and the selection of content

can be influenced by the measurements results of measuring psycho-physical responses.

There are many open research issues. However, our primary goal is to explore

the technical issues that must be met to set up such an environment, and to determine

the relevant parameters for controlled experimentation.

 

 

 

Plan about your presentations/speeches in Japan (incl. titles of presentations) – please write down some titles

12 lines (you may improve on this)

 

lectures to be given:

1. .introduction multimedia

2. a platform fir intelligent multimedia

3. advanced multimedia and game technologies

4. navigation in complex information spaces

 

 

What Contribution to Science will Japan (or any country) receive by this Invitation?

9 lines

Dr Eliëns is leading the Intelligent Multimedia Group at the Vrije Universiteit in Amsterdam. He has develepod   a platform for intelligent agents based on distributed logic and VRML/X3D. Our group is based in the Computer Science department and has a strong connection with software engineering. Dr Eliëns has published two books, on in 1992 on Distributed Logic Programming, and one on Object-Oriented Software Engineering (which may be considered to be one of the leading books in the field), of which the 2nd edition appeared in 2000 and that has been translated in Russian and Chinese. In the area of multimedia his technical expertise is outstanding and may advance

the level of knowledge that is available on this subject in Japanese science.

 

 

Others

 

From which airport will you leave?

Tokyo