JSPS Questions for Anton
Research topic (max. 100 letters)
Affective computing in game environments
Period of visit / number of days
Name (please add pronunciation, so we can translation to Japanese)
Anton is easy; but your family name?
Anton Eliens a n to n
e ri e n su (アントン
エリエンス)
Birthday
12/march/1952
Affiliation (University and Department)
Vrije Universiteit
Faculty of Sciences
Dept of Computer Science
Section: Software Engineering and Information Management
Position
Associate Professor
Your final (highest) degree and Date of acquisition of the degree
Have you received a JSPS Fellowship in the past 3 years?
no
Exact address of your affiliation (tel, fax, city, postal code)
Tel. +31.20.598 9898
Fax. +31.20.598 9899
De Boelelaan 1081
1081 HV
Exact home address (tel, fax, city, postal code)
Tel. +31.20.6259465
Palmgracht 15’’
1015 HJ
Education,
etc
Main Education (incl. Degree, Year)
(Example: Computer Science, Ph.D., 1990)
8 lines are available
1979 -- Doctoral Philosophy (UvA)
1979 --
1985 -- Doctoral Psychology (UvA)
1986 -- Doctoral Informatica (UvA, cum laude)
1991 -- Ph.D. Informatica, prof. dr. J. de Bakker, prof. dr. P. Klint
see http://www.cs.vu.nl/~eliens/cv/cv.html
Main Academic/Business Career
6 lines are available
Awards (incl. Year)
1979-82: project cooperator
1981-82: assistent researcher, Dept of Philosophy, UvA
1996-90: assistent researcher, CWI
1990-..: universitair docent, FEW/Informatica/IM&SE, VU
1998-2000: senior researcher, CWI (part-time, in exchange with VU)
Your Research Outline (a general description of your research)
15 lines are available
Our goal is to study aspects of the deployment and architecture of virtual environments as an interface to imultimedia information systems.
We have developed a high-level platform for 3D and rich media virtual environments based on agent-technology, using the languages DLP, Java, and VRML. On top of this platform we have developed an scripting language STEP for specifying humanoid movements and gestures, based on dynamic logic.
Recently, we started research on the application of game technolgy in virtual environments, in particular for the construction of digital dossiers for contemporary artiss, incorporating video interviews, digital reproductions of the work(s), as well as the recreation of, for example, installations in 3D virtual space.
Currently, we involved in proposing a research proposal I-GUARD that is concerned with intalligent navigation in such complex information spaces.
It is our firm conviction that such digital
dossiers provide an exciting application area for experimenting with the
affective computing technology, that is being
developed by dr Prendinger
Your Research Achievements (Your 10 most important publications, including exact
references)
books (monographs):
Eliëns A. (1992), DLP -- A language for Distributed Logic Programming, Wiley
Eliëns A. (2000), Principles of Object-Oriented Software Development, Addison-Wesley Longman, 2nd edn. (translated in Russian and Chinese)
chapters in books
Anton Eliëns, Jacco van Ossenbruggen, and Bastiaan Schönhage, Animating the Web --- An SGML-based Approach , In: The Internet in 3D --- Information, Images and Interaction Academic Press, 1997 pp. 75-96
Huang, Z., Eliëns, A., and Visser, C., STEP: a Scripting Language for Embodied Agents, in: Helmut Prendinger and Mitsuru Ishizuka (eds.), Life-like Characters, Tools, Affective Functions and Applications, Springer-Verlag, 2003.
Ruttkay Z., Huang Z. and Eliëns A., The Conductor: Gestures for Embodied Agents with Logic
Programming, in: Recent Advances in Constraints, K.R. Apt, F. Fages, F. Rossi, P. Szeredi and
J. Vancza (eds.) LNAI 3010, Springer 2004
journal papers:
A. Eliëns, Computational Art, First Int Symposium on Electronic Art, Leonardo Supplementary Issue, Pergamon Press 1988, pp. 21-26
A. Eliëns, Distributed Logic Programming for Artificial Intelligence, AI Communications Vol. 4 No. 1, 1991, pp. 11-21
A. Eliëns,, Hush -- a C++ API for Tcl/Tk, ,
The X Resource, Issue 14, April 1995, pp. 111-155
conference proceedings
Anton Eliëns, Martijn van Welie, Jacco van Ossenbruggen, and Bastiaan Schönhage, Jamming (on) the Web, Proceedings of the 6th International World Wide Web Conference --- Everone, Everything Connected, O'Reilly and Associates, Inc., April 1997, pp. 419—426
Anton Eliëns,
Claire Dormann, Zhisheng
Huang, and Cees Visser, A
framework for mixed media -- emotive dialogs, rich media and virtual
environments, Proc. TIDSE03, 1st Int. Conf. on Technologies for Interactive
Digital Storytelling and Entertainment, Göobel S.
Braun N.,n Spierling U., Dechau J. and Diener H. (eds>), Fraunhofer IRB Verlag, Darmstadt Germany, March 24-26, 2003
Regarding
Your Fellowship
A description on how the idea of your visit came up (incl. any past fellowships you had, how many times you visited Japan previously, which languages you speak)
13 lines available
In the conversations I had with Dr Prendinger at the various occasions were we met including the AAMAS workhop Bologna, Italy, the PRICAI workshop Tokyo, the
production of the book Lifelike Agents and the Dagstuhl seminar 2004 (which was on invitation only) , the idea of cooperating regularly came up. And, hence, the idea
of visiting dr Prendinger as a researcher is a natural consequence.
I
have been in
Both times I traveled around in
practice Shorinji Kempo, in which I have a 2nd dan.
I enjoy visting
with the country and the language.
I have some basic knowledge of Japanese, in both speaking and reading.
In English I am fluent, both in speaking and writing, and I have a moderate
active knowledge of both French and German.
The relationship between your and my reseach
24 lines available
Our group has published numerous papers on
intelligent agents and our intelligent multimedia platform. At a number of
workshops that we visited, dr Eliëns
was able to benefit from the presentations of dr. Prendinger. There were many stimulating discussions
afterwards. In particular, in the PRICAI02 workshop on Life-Like Agents arose
the idea for a further collaboration on a book on Lifie-Like
Characters, edited by dr. Prendinger,
for which we contributed a chapter based on our contribution to the workshop.
With his important role in the development of the material and the editing of
the book, dr. Prendinger established As testified by
their invitation to the Dagstuhl seminar on the
evaluation of agents, both dr Eliëns
and dr Prendinger play a
leading role in the research community dealing with Embodied Conversational
Agents. Recently, dr Eliëns
started research on the application of game technolgy
in virtual environments, in particular for the construction of digital dossiers
for contemporary artiss, incorporating video
interviews, digital reproductions of the work(s), as well as the recreation of,
for example, installations in 3D virtual space. Dr Eliëns
is involved in a research proposal I-GUARD that is concerned with intalligent navigation in such complex infrmation
spaces. It is our firm conviction that such digital dossiers provide an
exciting application area for experimenting the affective computing tecchnology,
that is being developed by dr Prendinger
Your schedule in
20 lines
(make some up)
Detailed description about what we are going to discuss and exchange ideas
13 lines
In summary, the goal of my visit to dr prendinger is:
-- transfer of knowledge, in particular game technology
-- cooperation on research topics in areas of common interest, in particular
-- technical work on the integration of game technology and affective computing,
and we plan to do
-- a case study of affective computing applied to the use of artist's digital dossiers.
The merge of advanced multimedia or game technology (such as DirectX 9)
and affective computing technology, such as bio sensors and eyetraccking,
is an exciting new area of research. Both navigation and the selection of content
can be influenced by the measurements results of measuring psycho-physical responses.
There are many open research issues. However, our primary goal is to explore
the technical issues that must be met to set up such an environment, and to determine
the relevant parameters for controlled experimentation.
Plan about your presentations/speeches in
12 lines (you may improve on this)
lectures to be given:
1. .introduction multimedia
2. a platform fir intelligent multimedia
3. advanced multimedia and game technologies
4. navigation in complex information spaces
What Contribution to Science will Japan (or any country) receive by this Invitation?
9 lines
Dr Eliëns is
leading the Intelligent
Multimedia Group at the Vrije Universiteit in
the level of knowledge that is available on this subject in Japanese science.
Others
From which airport will you leave?