// identity float time=0.5; float sampleDist = 1.0f/512.0f; // distance one pixel in u/v sampler2D image : register(s0); float4 main( float4 Pos : POSITION, float2 texCoord: TEXCOORD0) : COLOR { float4 img = tex2D(image, texCoord); return img; //return lerp(sum,float4(1,1,1,1)-sum,time); //-sum }