Principles of Object-Oriented Software Development
[] readme course preface 1 2 3 4 5 6 7 8 9 10 11 12 appendix lectures resources

talk show tell print

Questions

  1. How would you explain the letter/envelope idiom?
  2. Characterize the notion of polymorphism. Give some examples.
  3. What is a canonical class? Characterize its ingredients and give an example.
  4. Give a brief description of the handle/body idiom, virtual self-reference, and dynamic role switching.
  5. What kinds of patterns can you distinguish? Why do you consider patterns to be of relevance?
  6. Give a detailed description of the Factory pattern and also of the Observer pattern.
  7. Describe the Reactor pattern. Why is it useful?
  8. Give an example of a system based on event-driven computation.


[] readme course preface 1 2 3 4 5 6 7 8 9 10 11 12 appendix lectures resources
eliens@cs.vu.nl

draft version 0.1 (15/7/2001)