topical media & game development
track(s)


target(s)
- network -- internet, organisations, graphs
- computer -- elements, programming, algorithms
- operating system -- assembly, compilers, multi-programming
- language -- formal/natural, imperative, functional, logical, C++/Java
- hardware -- memory, chaching, graphical programming support
- database -- representation, storage, query (optimazation)
- web -- client/server, web-services, data-driven application(s) -- standard(s)
- media -- scripting (ECMA+), event handlers/models
related to: web technology


target(s)


mathematics -- create
target(s)
- problem analysis & modeling
- calculus
- linear algebra
- (algebraic) geometry


target(s)
- sketch, drawing
- vr & cad modeling
- physical prototypes
- concept development


visual design
For
visual design
it might be worthwhile to look
at some examples,
or even take a complete course in drawing.
track(s) -- creative technology
target(s)
- computing -- architecture, networks, programming
- technology -- new media, smart technology
- creative applications -- creativity (mental + artistic), psychology, research/design methods, communication
- business -- marketing, planning, project management
- design -- sketch, prototype, realize


(C) Æliens
04/09/2009
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