publication(s) 2010
- CTSG
- Eliëns A.,
Creative Technology -- the CTSG: game design in 7 steps, In Proc. GAME-ON Asia 2010, Mao W. and Vermeersch L. (eds.), Shanghai, EUROSIS, ISBN 978-90-77381-54-0, pp. 53-57
- Space
- Eliëns A.,
Interactive Space(s) -- the CTSG: bridging the real and virtual, In Proc. GAME-ON Asia 2010, Mao W. and Vermeersch L. (eds.), Shanghai, EUROSIS, ISBN 978-90-77381-54-0, pp. 58-62
- Chinese
- Eliëns A.,
Elements of a chinese language game, In Proc. GAME-ON Asia 2010, Mao W. and Vermeersch L. (eds.), Shanghai, EUROSIS, ISBN 978-90-77381-54-0, pp. 77-82
publication(s) 2009
- Replay
- Eliëns A. & Ruttkay Z.,
Record, Replay & Reflect -- a framework for understanding (serious) game play, In Proc. EUROMEDIA, april 2009, Brugge, ISBN 978-90-77381-4-65, pp. 42-48
- MathGames
- Eliëns A. & Ruttkay Z.,
Math Games -- an alternative (approach) to math education?, In Proc. GAME-ON 09, 10th Int. Conference on Games and Simulation, Breitlach (ed.), November 26-28, Dusseldorf, Germany, pp. 68-72, ISBN: 978-9077381-53-3

Virtual
Feldberg F., Eliëns A., van der Land S., Huysman M., Konijn E.,
VU @ Second Life: A Report on Experiences with the Development of a (Virtual) Community of Learners, In: Virtual Social Networks -- Mediated, Massive and Multiplayer Sites, Nikki Pantelli (ed.), Palgrave Macmillan, 2009