the media equation
We regularly exploit the media equation for enjoyment by the willing suspension of our critical faculties. Theatre is the projection of a story through the window of a stage, and typically the audience gets immersed in the story as if it was real.
the multimedia equation(s)
multimedia = presentation + context
where presentation includes the sensory and aesthetic part
and context everything else.
Now, at the risk of getting too much involved
in 'funny mathematics'
we might define context by another
series of pseudo-equations
perfect solutions
Much more than the art of turning base metals
into gold,
alchemy is a system of cosmic symbolism.
The alchemist learns how to create within a sealed
vessel a Model of the Universe
in which the opposing complementary forces
of Male and Female, Earth and Air,
Fire and Water
attain the perfect synthesis
of which gold is the emblem.
multimedia engineering
"engineering is the art of moulding materials we do not wholly understand ... in such a way that the community at large has no reason to suspect the extent of our ignorance."
Multimedia and Culture
virtual reality interfaces for multimedia information systems
All aspect covered in this book contribute,
one way or another,
to that (implicit) research program that may be classified
under the heading of intelligent multimedia,
of which a tentative definition
is given in appendix platform.
And, admittedly,
there are many aspects that are not covered,
in particular those that are related
to more advanced virtual reality technology.
A. Eliëns draft version 1 (16/5/2003)
where
Clearly, and this is exactly what this exercise in funny mathematics
intended to illustrate,
this book is about the contextual aspects of multimedia.
Contextual aspects that may be the subject of academic research.
Risking obscurity at this point,
I wish to equate multimedia with alchemy,
to emphasize that the engineering of multimedia
is an art that takes a lifetime to master.
Repeating the quote from section 2.3:
multimedia and culture
There are two follow-up courses:
The first of these courses deals with the
technology for creating 3D scenes and worlds (see appendix web3D),
whereas the second is about
providing intelligent services in virtual
environments (as discussed in chapter 7 and appendix platform).
These courses are also part of the master program multimedia,
in which the focus is more on the technical
aspects of multimedia.
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readme
preface
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3
4
5
6
7
appendix
checklist
powerpoint
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director
eliens@cs.vu.nl