/* * PAPER ON ERVIS NPAPER ISION PE IS ON PERVI IO APER SI PA * AP VI ONPA RV IO PA SI PA ER SI NP PE ON AP VI ION AP * PERVI ON PE VISIO APER IONPA RV IO PA RVIS NP PE IS ONPAPE * ER NPAPER IS PE ON PE ISIO AP IO PA ER SI NP PER * RV PA RV SI ERVISI NP ER IO PE VISIO AP VISI PA RV3D * ______________________________________________________________________ * papervision3d.org • blog.papervision3d.org • osflash.org/papervision3d */ /* * Copyright 2006 (c) Carlos Ulloa Matesanz, noventaynueve.com. * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, * copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following * conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. */ // __________________________________________________________________________ BITMAP ASSET MATERIAL package org.papervision3d.materials { import flash.display.BitmapData; import flash.utils.getDefinitionByName; import flash.utils.Dictionary; import flash.utils.describeType; /** * The BitmapAssetMaterial class creates a texture from a Bitmap library symbol. * * Materials collects data about how objects appear when rendered. * */ public class BitmapAssetMaterial extends BitmapMaterial { // ______________________________________________________________________ NEW /** * The BitmapAssetMaterial class creates a texture from a Bitmap library asset. * * @param id The linkage name of the Bitmap symbol in the library. * @param initObject [optional] - An object that contains additional properties with which to populate the newly created material. */ public function BitmapAssetMaterial( id:String, initObject:Object=null ) { super( id, initObject ); } // ______________________________________________________________________ CREATE BITMAP /** * [internal-use] * * @param asset * @return */ protected override function createBitmap( asset:* ):BitmapData { // Remove previous bitmap if( this._texture != asset ) { _count[this._texture]--; var prevBitmap:BitmapData = _library[this._texture]; if( prevBitmap && _count[this._texture] == 0 ) prevBitmap.dispose(); } // Retrieve from library or... var bitmap:BitmapData = _library[asset]; // ...loadBitmap if( ! bitmap ) { var BitmapAsset:Class = getDefinitionByName( asset ) as Class; var description:XML = describeType( BitmapAsset ); // Check if Flash 9 Alpha if( description..constructor.length() == 0 ) bitmap = new BitmapAsset(); else bitmap = new BitmapAsset( 0, 0 ); _library[asset] = bitmap; _count[asset] = 0; } else { _count[asset]++; } return bitmap; } static private var _library :Dictionary = new Dictionary(); static private var _count :Dictionary = new Dictionary(); } }