using UnityEngine;
using System.Collections;

public class PlayerCamera : MonoBehaviour {

    private Transform playerTrans;
    private Transform myTrans;
    private float camSpeed;
    void Awake()
    {
        myTrans = transform;
        playerTrans = (Transform)GameObject.FindGameObjectWithTag("Player").transform;
        
    }


    void Update()
    {
        camSpeed = Time.deltaTime * 2 ;

        Vector3 aimAtPos = playerTrans.position;
        if (FPSWalker.movementDirection == Direction.left)
        {
            aimAtPos.x -= 3;
        }
        else
        {
            aimAtPos.x += 3;
        }
        myTrans.position = new Vector3(Mathf.Lerp(myTrans.position.x, aimAtPos.x, camSpeed), myTrans.position.y, myTrans.position.z);
    }
    
}