NavigationInfo
NavigationInfo {
eventIn SFBool set_bind
exposedField MFFloat avatarSize [0.25, 1.6, 0.75] # [0,)
exposedField SFBool headlight TRUE
exposedField SFFloat speed 1.0 # [0,)
exposedField MFString type ["WALK", "ANY"]
exposedField SFFloat visibilityLimit 0.0 # [0,)
eventOut SFBool isBound
}