laser blast
DEF Clock2 TimeSensor {
cycleInterval .5
loop FALSE
},
DEF LASERBLAST PositionInterpolator {
key [ 0, .9999, 1 ]
keyValue [ 0 -.5 0, 0 8 0, 0 16 0 ]
}
ROUTE TOUCH.touchTime TO Clock2.set_startTime
ROUTE TOUCH.touchTime TO MY_TARGET01.set_fireTime
ROUTE TOUCH.hitPoint_changed TO MY_TARGET01.set_proxyTranslation
ROUTE Clock2.fraction_changed TO LASERBLAST.set_fraction
ROUTE LASERBLAST.value_changed TO LASERBLAST_SHAPE.set_translation
ROUTE TOUCH.hitPoint_changed TO WEAPON_SHAPE.set_translation
[]
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reference
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eliens@cs.vu.nl

draft version 0.3 (17/9/2001)