DejaVU -- the next generation
What are our research question ...?
coffee?
Of course there is more ..
From the past to the present:
Why is hush still alive?
Some observations
- of course there is a technology push ...
- DejaVU (I) was static -- GUI component technology
- DejaVU (II) is concerned with dynamic aspects
such as: model updates, evolving concept spaces,
intelligent agents (wasp's)
Games are characterized by
- change, interactivity
- obstacles, strategy
- discovery, enjoyment
- intelligence
Players
- The good, the bad and the ugly
The game state
- a multi-frequency scheduler -- periodic updates
Long term dynamics
- strategies -- (AI) software technology (agents)
The game is a meta for ...
- (tele) education
- (intelligent) systems -- (read agents)
- interactive information retrieval
- scientific research
The dynamics of research
Games |
Goals |
Cost |
Benefits |
Theme |
|
|
|
|
|
the hacking game |
flashy stuff |
effort |
demo |
prototyping |
the abstraction game |
concepts |
think |
papers |
scientific |
the publication game |
papers |
writing |
status |
survival |
the project game |
people |
socialize |
influence |
power |
the iteration game |
endurance |
discipline |
fame |
professional |
the simulation game |
insight |
model! |
results |
academic |
There are auxiliary games!
Auxiliary Games
Games |
Goals |
Cost |
Benefits |
Theme |
|
|
|
|
|
the configuration game |
maintenance |
organize |
structure |
change |
the documentation game |
users |
write |
understanding |
survival? |
the relocation game |
structure |
link |
flexibility |
virtuality |
The Future -- research themes
- hyper dynamics
- virtuality
- (meta) logic
- online technology
- agents
DejaPlu Projects?
- DejaHyper -- the old stuff
- DejaLogic -- DLP, repositories, logic-enabled
- DejaVisual -- DIVA
- DejaVirtual -- worlds, not reality
- DejaSimulation -- (sim), event-graphs (...)
- DejaBook -- ebook technology
- DejaEdu -- online education
- DejaGames -- Intertainment
- DejaWasp -- Web Agent Support
Conclusions