Name
Tweening

Purpose
Tweening can be used to animate sprites.

Use
1. Select a keyframe in the score. (the start of a sprite is also a keyframe).
2. Go to the stage and drag the selected sprite frame to a desired point in the stage.
3. Playback and watch
4. Hint: holding down SHIFT while dragging will keep the spriteframes aligned!

[NOTE]: Insert screenshot.

Example
tweening

Set backs
I find working with keyframes and tweening rather confusing. You should save your work a lot, because you could end up dragging the wrong keyframes and making a mess of your whole movie.

More Information
Reference: ‘Macromedia director7 and Lingo authorized’, Phil Gross,p.58-62.