Name
Tweening Purpose Tweening can be used to animate sprites. Use 1. Select a keyframe in the score. (the start of a sprite is also a keyframe). 2. Go to the stage and drag the selected sprite frame to a desired point in the stage. 3. Playback and watch 4. Hint: holding down SHIFT while dragging will keep the spriteframes aligned! [NOTE]: Insert screenshot. Example tweening Set backs I find working with keyframes and tweening rather confusing. You should save your work a lot, because you could end up dragging the wrong keyframes and making a mess of your whole movie. More Information Reference: ‘Macromedia director7 and Lingo authorized’, Phil Gross,p.58-62. |