project description

Many applications, such as virtual reality theatre, or games in an educations context, require an approach that uses immersion as a way to involve the user in a more compelling way. To achieve such a high level of user involvement, we explore the use of state-of-the-art game technology for developing such applications. Related research issues encompass, the use of operating system level multimedia technology (such as DirectX), the architure and extensibility of commercial game engines (such as the Hlaf Life 2 Source SDK), and the use of communcation facilities to allow multimodal interaction (such as the AMICO toolkit).

selected publications

VULife
Eliëns A., S.V. Bhikharie , game @ VU -- developing a masterclass for high-school students using the Half-life 2 SDK , accepted for: GAME'ON-NA'2006, September 19-21, 2006 - Naval Postgraduate School, Monterey, USA
Odyssee
Eliëns A. , Odyssee -- explorations in mixed reality theatre, accepted for: GAME'ON-NA'2006, September 19-21, 2006 - Naval Postgraduate School, Monterey, USA