in gesprek -- de achtergronden van een conflict
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appendix
references
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report activities 2004-2006
research statement 2006
Our mission statement still is:
... to study aspects of the
deployment and architecture of
virtual environments as an interface to
(intelligent) multimedia information systems
(*)
As a follow up on our intelligent multimedia research,
in which we developed a platform for intelligent agents
in 3D virtual space,
we
now focus on the use of
game technology for immersive serious applications, in particular:
This research is, at the moment of writing, still in its inceptive
and explorative phase, and primarily done in cooperation with students
as part of the regular multimedia courses or individual projects.
(*) www.cs.vu.nl/~eliens/research
digital dossier(s)
I-GUARD
principal researcher(s): dr. A.Eliëns
students: Y. Wang, C. van Riel
additional research: dr. J.F. Hoorn, H. van Vugt
cooperation(s): T. Scholte, Y. Hummelen (ICN), G. Weijers (Montevideo)
external visibility: meetings and symposia
status: ongoing
application(s)
project description
The digital dossier(s) resulted from the
Multimedia Casus,
in cooperation with the Instituut Collectie Nederland and the Institute for Time-based Arts.
Digital dossier(s) are explored as a means to capture the information
connected to (a collection of) artworks in an immersive way,
as an alternative to topical (flat) websites or information systems,
by means of a suitable metaphor, such as a virtual museum, an
artist atelier, or a concept map in 3D space.
In the project, we explored the use of agent technology
as well as technology that is usually applied for the
development of games or 3D infotainment.

selected publications
- AWC
- Hoorn J., Eliëns A., Huang Z., van Vugt H.C., Konijn E.A., Visser C.T.,
Agents with character: Evaluation of empathic agents in digital dossiers, Emphatic Agents, AAMAS 2004 New York 19 July - 23 July, 2004
- ECA
- Anton Eliëns and Zhisheng Huang and Johan F. Hoorn and Cees T. Visser,
ECA Perspectives - Requirements, Applications, Technology, In: Zsofia Ruttkay and Elisabeth Andr{\'e} and W. Lewis Johnson and Catherine Pelachaud (eds), Evaluating Embodied Conversational Agents, Dagstuhl Seminar Proceedings (04121), 2006
- Navigate
- Eliëns A., van Riel C., Wang Y.,
Navigating media-rich information spaces using concept graphs -- the abramovic dossier , accepted for: International Conference on Multidisciplinay Information Sciences and Technologies (InSciT2006) October, 25-28th 2006, M‰rida, Spain www.instac.es/inscit2006
- Present
- Wang Y., Eliëns A., van Riel C.,
Content-oriented presentation and personalized interface of cultural heritage in digital dossiers, accepted for: International Conference on Multidisciplinay Information Sciences and Technologies (InSciT2006) October, 25-28th 2006, M‰rida, Spain www.instac.es/inscit2006
- Guide
- van Riel C., Eliëns A., Wang Y.,
Exploration and guidance in media-rich information spaces: the implementation and realization of guided tours in digital dossiers, accepted for: International Conference on Multidisciplinay Information Sciences and Technologies (InSciT2006) October, 25-28th 2006, M‰rida, Spain www.instac.es/inscit2006
- ConceptMaps
- van Riel C., Wang Y. & Eliëns A. ,
Concept map as visual interface in 3D Digital Dossiers: implementation and realization of nthe Music Dossier, accepted for: CMC2006, Costa Rica, Sept 5-8 2006
- IPEFIC
- Van Vugt, H. C., Konijn, E. A., Hoorn, J. F., Keur, I., & Eliëns, A.,,
Realism is not all! User Engagement with Task-Related Interface Characters, accepted for Interacting with Computers, 2006

game technology for immersive (serious) applications
principal researcher(s): dr. A.Eliëns
students: S.V. Bhikharie
cooperation(s): Z. Obrenovic (CWI), D. Vyas (VU)
programmer: C. Visser
student(s): S.V. Bhikharie
status: ongoing
application(s)
project description
Many applications, such as virtual reality theatre, or games in an educations context, require an approach that uses immersion as a way to involve the
user in a more compelling way.
To achieve such a high level of user involvement, we explore the
use of state-of-the-art game technology for developing such applications.
Related research issues encompass, the use of operating system level
multimedia technology (such as DirectX), the architure and extensibility of commercial game engines (such as the Hlaf Life 2 Source SDK), and the use
of communcation facilities to allow multimodal interaction (such as the AMICO toolkit).

selected publications
- VULife
- Eliëns A., S.V. Bhikharie ,
game @ VU -- developing a masterclass for high-school students using the Half-life 2 SDK , accepted for: GAME'ON-NA'2006, September 19-21, 2006 - Naval Postgraduate School, Monterey, USA
- Odyssee
- Eliëns A. ,
Odyssee -- explorations in mixed reality theatre, accepted for: GAME'ON-NA'2006, September 19-21, 2006 - Naval Postgraduate School, Monterey, USA

[]
readme
voorwoord
I
1
2
II
3
4
III
5
6
7
IV
8
9
10
V
11
12
nawoord
appendix
references
resources
(C) Æliens
2006
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