in gesprek -- de achtergronden van een conflict
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game technology for immersive (serious) applications
principal researcher(s): dr. A.Eliëns
students: S.V. Bhikharie
cooperation(s): Z. Obrenovic (CWI), D. Vyas (VU)
programmer: C. Visser
student(s): S.V. Bhikharie
status: ongoing
application(s)
project description
Many applications, such as virtual reality theatre, or games in an educations context, require an approach that uses immersion as a way to involve the
user in a more compelling way.
To achieve such a high level of user involvement, we explore the
use of state-of-the-art game technology for developing such applications.
Related research issues encompass, the use of operating system level
multimedia technology (such as DirectX), the architure and extensibility of commercial game engines (such as the Hlaf Life 2 Source SDK), and the use
of communcation facilities to allow multimodal interaction (such as the AMICO toolkit).

selected publications
- VULife
- Eliëns A., S.V. Bhikharie ,
game @ VU -- developing a masterclass for high-school students using the Half-life 2 SDK , accepted for: GAME'ON-NA'2006, September 19-21, 2006 - Naval Postgraduate School, Monterey, USA
- Odyssee
- Eliëns A. ,
Odyssee -- explorations in mixed reality theatre, accepted for: GAME'ON-NA'2006, September 19-21, 2006 - Naval Postgraduate School, Monterey, USA

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(C) Æliens
2006
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