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multimedia @ VU

talk show tell print

reflection(s) -- creative technology / new media


Looking back on the (almost) past two years creative technology I am happy to observe that: Eventhough we did not realize the paradigm shift as envisaged in the original proposal, we may be proud to have found an effective way to bring in a substantial element of creativity in a technical curriculum.

My personal interest can best be expressed by the phrase: creative technology -- it's all in the game. With my (second year) students creative technology we are currently investigating how Bentham's original hedonic calculus can be taken as an inspiration to guide behavior by feedback mechanisms, in cooperation with T-Xchange (knowlegde center for serious games) for the theme -- het nieuwe werken. Such issues are worth exploring, since many changes in society essentially rely on developments in technology. In addition game development in itself provides the students with playful opportunities not only to tackle serious problems, but at the same time become proficient in program ad application development.

Looking back to my work in the past years, and the prospects for continuing this work with an emphasis as indicated there is no need to further amplify my wish to stay involved with the further development(s) of the creative technology curriculum.



(C) Æliens 2014