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A. Eliens -- short CV
ANTON ELIENS studied art, psychology, philosophy, and computer science.
He graduated cum laude in theoretical computer science, and published
his Ph.D. thesis on the design, implementation and semantics of the
distributed logic programming language DLP as a text book.
He also published a book on object-oriented software development, of which
the second edition has been translated in Russian and Chinese.
Anton Eliëns is lecturer at the Computer Science department of the
Faculty of Science of the Vrije Universiteit Amsterdam,
where he teaches multimedia courses.
He is also coordinator of the Master Multimedia for Computer Science, and chairman of the curriculum committee for Information, Multimedia and Management.
He has written numerous papers on the application of (intelligent)
multimedia technologies.
His most recent projects include the establishment of a virtual campus
in Second Life, and the development of a game-platform, XIMPEL, driven by
interactive video, for the Clima Futura climate game. This work has led
to the foundation of the Clima Futura Laboratories BV, that
specializes in media and game productions for climate issues
and sustainability.
Anton Eliëns has ample expertise in teaching, and in particular
in doing projects with groups of 10-20 students.
His work with students has often led to publications on
conferences. He has supervised three Ph.D. students, and
acquired two NWO Open Competition projects, in the
areas of intelligent agents in virtual environments
and information retrieval in virtual environments.
His current activities focus on the application of game
technology in serious applications
and the development of serious games for education
and business training.
general information:
publication(s) 2010
- CTSG
- Eliëns A.,
Creative Technology -- the CTSG: game design in 7 steps, In Proc. GAME-ON Asia 2010, Mao W. and Vermeersch L. (eds.), Shanghai, EUROSIS, ISBN 978-90-77381-54-0, pp. 53-57
- Space
- Eliëns A.,
Interactive Space(s) -- the CTSG: bridging the real and virtual, In Proc. GAME-ON Asia 2010, Mao W. and Vermeersch L. (eds.), Shanghai, EUROSIS, ISBN 978-90-77381-54-0, pp. 58-62
- Chinese
- Eliëns A.,
Elements of a chinese language game, In Proc. GAME-ON Asia 2010, Mao W. and Vermeersch L. (eds.), Shanghai, EUROSIS, ISBN 978-90-77381-54-0, pp. 77-82
publication(s) -- expected 2011
- Scenario
- Jan-Willem Van 'T Klooster, Bert-Jan Van Beijnum, Anton Eliëns and Hermie Hermens,
Interactive Scenario Visualisation for Homecare Technology, accepted as short paper for: PCHT'11: www.pervasivehealth.org
- Community
- Dhaval Vyas, Anton Nijholt, Anton Eliëns and Wim Poelman,
Exploring Community Building with an Awareness Display , accepted as full paper for: The 4th International Conference on PErvasive Technologies Related to Assistive Environments (PETRA 2011), ACM Press. ISBN 978-1-4503-0772-7/11/05. (to appear)
publication(s) 2009
- Replay
- Eliëns A. & Ruttkay Z.,
Record, Replay & Reflect -- a framework for understanding (serious) game play, In Proc. EUROMEDIA, april 2009, Brugge, ISBN 978-90-77381-4-65, pp. 42-48
- MathGames
- Eliëns A. & Ruttkay Z.,
Math Games -- an alternative (approach) to math education?, In Proc. GAME-ON 09, 10th Int. Conference on Games and Simulation, Breitlach (ed.), November 26-28, Dusseldorf, Germany, pp. 68-72, ISBN: 978-9077381-53-3
- Virtual
- Feldberg F., Eliëns A., van der Land S., Huysman M., Konijn E.,
VU @ Second Life: A Report on Experiences with the Development of a (Virtual) Community of Learners, In: Virtual Social Networks -- Mediated, Massive and Multiplayer Sites, Nikki Pantelli (ed.), Palgrave Macmillan, 2009