Multimedia Authoring 1 -- Web3D/VRML
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Multimedia Authoring I -- VRML/Web3D

studiegids

college

practicum

Voor het practicum is zaal S353 gereserveerd, van woensdagmiddag 14.00-17.30 (met uitzondering van woensdag 20 september). Dit geeft de mogelijkheid om een gedeelte van het college in de practicumruimte te laten plaatsvinden. (Dat wordt dan op het college bekend gemaakt.)

roundup

materiaal

achtergrond

credits

Concept en technische realizatie: Alex van Ballegooij (CWI), Zisheng Huang (VU). Programmatuur en voorbeelden: Roland Blom (VU) Toepassingen en model VU Campus: Frank Dozzi (VU).

Rooster -- per week

  1. Introduction -- principles and applications of VR, basic geometry and links (both ways) to HTMLpages.
    Concepts: geometry, translation, viewpoints
    Example: product demo with HTML interface
  2. Animating objects -- sensors, interpolators, the event-model and basic scripting
    Concepts: routing and activation
    Example: coloring objects, replacing interpolator with scripts
  3. Structuring 3D space -- transforms, groupings and abstractions (i.e. protos), possibly including appearance, background and lights.
    Concepts: cascading transforms
    Example: showroom, or product demo
  4. Animating viewpoints -- avatars and viewpoints
    Concepts: vrml programming model
    Example: the bus, pushable crates
  5. Towards immersive virtual worlds -- the (blaxxun) HUD node, more sensors, the RIF interaction gadgets
    Concepts: navigation and interaction
    Example: the emotion disc
  6. Complex geometry -- advanced geometric nodes, authoring issues, creation from script, vrmlgen?
    Concepts: vrml authoring
    Example: elements from lego world?
  7. The future of VR(ML) -- the EAI, X3D, agent guides, information retrieval
    Concepts: creating advanced worlds
    Example: navigation by query


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eliens@cs.vu.nl