credits
Concept en technische realizatie: Alex van Ballegooij (CWI),
Zisheng Huang (VU).
Programmatuur en voorbeelden: Roland Blom (VU)
Toepassingen en model VU Campus: Frank Dozzi (VU).
Rooster -- per week
- Introduction -- principles and applications of VR,
basic geometry and links (both ways) to HTMLpages.
Concepts:
geometry, translation, viewpoints
Example: product demo with HTML interface
- Animating objects -- sensors, interpolators,
the event-model and basic scripting
Concepts: routing and activation
Example: coloring objects, replacing interpolator with scripts
- Structuring 3D space -- transforms, groupings
and abstractions (i.e. protos), possibly including appearance,
background
and lights.
Concepts: cascading transforms
Example: showroom, or product demo
- Animating viewpoints -- avatars and viewpoints
Concepts: vrml programming model
Example: the bus, pushable crates
- Towards immersive virtual worlds --
the (blaxxun) HUD node, more sensors, the RIF interaction gadgets
Concepts: navigation and interaction
Example: the emotion disc
- Complex geometry -- advanced geometric nodes,
authoring issues, creation from script, vrmlgen?
Concepts: vrml authoring
Example: elements from lego world?
- The future of VR(ML) -- the EAI, X3D,
agent guides, information retrieval
Concepts: creating advanced worlds
Example: navigation by query