
aspect(s) -- multi-disciplinary education -- from report
- providing a basic knowledge of the technologies to be used, enough to make sure that your dreams can be realized;
- training for creativity problem solving, to give a chance for really sparkling ideas;
- endowing students with skills and tools to be able to implement prototypes, try out ideas by using latest, high-level tools;
- educating to understand user acceptance and success criteria in a globalized world;
- developing skills to design attractive solutions, as of aesthetics of appearance and interaction means, leaving space for even the artistic;
- improving the communicative skills and psychological knowledge, inevitable for dealing with people who would benefit from the new services;
- helping to place new applications in a business context.