CFrame</h4>
          class CFrame
          {
          public:
              CFrame( );
              HRESULT Calculate( int n, D3DVECTOR& v0, CMovie* pMovie );
              HRESULT CalculateInFocus( CMovie* pMovie );
              HRESULT Render( 
                  IDirect3DDevice9 *pDevice, 
                  IDirect3DTexture9* pTexture);
              void FlipToEnd( int N);
              void MoveY( float Shift );
  
              struct SpotVertex
              {
                  D3DVECTOR Pos;
              };