CFrame</h4>
class CFrame
{
public:
CFrame( );
HRESULT Calculate( int n, D3DVECTOR& v0, CMovie* pMovie );
HRESULT CalculateInFocus( CMovie* pMovie );
HRESULT Render(
IDirect3DDevice9 *pDevice,
IDirect3DTexture9* pTexture);
void FlipToEnd( int N);
void MoveY( float Shift );
struct SpotVertex
{
D3DVECTOR Pos;
};