scene


  
  PROTO MyViewPoint [ exposedField SFVec3f position 0 0 0
                            exposedField SFRotation orientation 0 1 0 0
                            exposedField   SFBool set_bind  TRUE]
          { Viewpoint { position IS position
                            orientation IS orientation
                            set_bind  is set_bind } }
  
  DEF Viewpoint MyViewPoint { position 35 1.75 0 orientation 0 1 0 -1.5708  set_bind TRUE}
  # normal viewpoint
  
  #DEF Viewpoint MyViewPoint { position 0 80 0 orientation 1 0 0 -1.5708  set_bind FALSE}
  #viewpoint from top