
history
- phase i: before space war -- hardwired
- phase ii: spacewar on atari -- console with game
- phase iii: game console and PC -- separate game development
- phase iv: shakedown and consolidation -- player code in data files
- phase v: advent of the game engine -- user level design
- phase vi: the handheld revolution -- the GameBoy
- phase vii: the cellular phenomenon -- larger installed user base
- phase viii: multiplayer games -- from MUD to Everquest