frame(s)


  
  private function frame(event:Event):void {
  var h:Number = systemManager.stage.height;
  var w:Number = systemManager.stage.width;
  
  for(var i:uint = 0; i < smax; i++) {
  vx = avx[i]; vy = avy[i];
  var dx:Number = Math.random() * 2 - 1;
  var dy:Number = Math.random() * 2 - 1 ;
  vx += dx; vy += dy + gravity;
  var s:Number = w/800;
  
  var left:Number = 0;
  var right:Number = myVid.width;
  var top:Number = 0;
  var bottom:Number = myVid.height;
  
  // for(var i:uint = 0; i < 2; i++) {
   var ball:Sprite = sprites[i];
   var bounds:Rectangle = ball.getBounds(myVid);
  
   ball.x += vx;
   ball.y += vy;
        
            
   if((bounds.right > right) || (bounds.left < left))
        {   
            vx *= bounce;
            ball.x += 5 * vx;
        }
        
        if((bounds.bottom > bottom) || (bounds.top < top))
        { 
            vy *= bounce;
            ball.y += 5 * vy;
        }
        avx[i] = vx; avy[i] = vy;
        }                              
   }