TextureTransform


  TextureTransform { 
    exposedField SFVec2f center      0 0     # (-INF,INF)
    exposedField SFFloat rotation    0       # (-INF,INF)
    exposedField SFVec2f scale       1 1     # (-INF,INF)
    exposedField SFVec2f translation 0 0     # (-INF,INF)
  }