
[Cyberspace] Anders P. (1999) ,- Envisioning Cyberspace -- Designing 3D Electronic Spaces, McGraw-Hill
[Query] Ballegooij A. van and Eliens A. (2001) ,- Navigation by Query in Virtual Worlds, In: Proc. Web3D 2001 Conference, Paderborn, Germany, 19-22 Feb 2001
[Remediation] Bolter J.D and Grusin R. (2000) ,- Remediation -- Understanding New Media, MIT Press
[CSCW] Churchill E.F., Snowdon D.N. and Munro A.J., eds ,- (2001). Collaborative Virtual Environments -- Digital Places and Spaces for Interaction, Springer
[Stories] Davenport G.(2000) ,- Your own virtual story world, Scientific American, november 2000, pp. 61-64
[Jamming] Eliens A., Welie M., van Ossenbruggen J. ,- Schonhage S.P.C (1997). Jamming (on) the Web, In: Proc. of the 6th Int. World Wide Web Conference --- Everone, Everything Connected, O\'Reilly and Associates, Inc. April 1997, pp. 419-426
[OO] Eliens A. (2000) ,- Principles of Object-Oriented Software Development, Addison-Wesley Longman, 2nd edn.
[Platform] Eliens A., Huang Z., and Visser C. (2002) ,- A platform for Embodied Conversational Agents based on Distributed Logic Programming, In: Proc. AAMAS 02 Workshop -- Embodied conversational agents - let\'s specify and evaluate them!, Bologna 17/7/2002
[TIDSE] Eliens A., Dormann C., Huang Z. and Visser C. (2003) ,- A framework for mixed media -- emotive dialogs, rich media and virtual environments, In: Proc. TIDSE03, 1st Int. Conf. on Technologies for Interactive Digital Storytelling and Entertainment, Göobel S. Braun N.,n Spierling U., Dechau J. and Diener H. (eds>), Fraunhofer IRB Verlag, Darmstadt Germany, March 24-26, 2003
[ECA] Eliens A., Huang Z., Hoorn J.F. and Visser C.T. (2006) ,- ECA Perspectives - Requirements, Applications, Technology, In: Z. Ruttkay, E. Andre, W.L. Johnson and C. Pelachaud (eds), Evaluating Embodied Conversational Agents, Dagstuhl Seminar Proceedings (04121)
[VULife] Eliens A. and S.V. Bhikharie (2006) ,- Game @ VU -- developing a masterclass for high-school students using the Half-life 2 SDK, In: Proc. GAME'ON-NA'2006, Sept. 19-21, 2006 - Naval Postgraduate School, Monterey, USA
[Dossier] Eliens A., Wang Y., van Riel C., Scholte T. (2007) ,- 3D Digital Dossiers -- a new way to present cultural heritage on the web, accepted for the Int. Web3D Symposium 07, 15-18 april 2007, Perugia, Italy
[Serious] Eliens A. and Chang T. (2007) ,- Let's be serious -- ICT is not a (simple) game, accepted for FUBUTEC 2007, April 2007, Delft
[VideoGame] Gee J.P. (2003) ,- What video games have to teach us about learning and literacy, Palgrave Macmillan
[VirtualArt] Grau O. (2003) ,- Virtual Art -- From Illusion to Immersion, The MIT Press
[Reality] Hoorn J.F., Konijn E.A., Van der Veer G.C. (2003) ,- Virtual reality: Do not augment realism, augment relevance , In: Human-Computer Interaction: Overcoming Barriers, 4:1, pp. 18-26
[AWC] Hoorn J., Eliens A., Huang Z., van Vugt H.C., Konijn ,- E.A., Visser C.T. (2004). Agents with character: Evaluation of empathic agents in digital dossiers, Emphatic Agents, AAMAS 2004 New York 19 July - 23 July, 2004
[Participatory] Jenkins H. (2006) ,- Confronting the Challenges of Participatory Culture: Media Education for the 21th Century, White Paper, MIT MediaLab
[HalfReal] Juul J. (2005) ,- Half Real -- Video Games between Real Rules and Fictional Worlds, MIT Press
[KonijnA] Konijn, E.A. and Bushman, B.J. (2007) ,- World leaders as movie characters? Perceptions of G. W. Bush, T. Blair, O. Bin Laden, and S. Hussein at the eve of Gulf War II, , Media Psychology, 9 (1), pp. 157-177
[KonijnC] Konijn E.A. and Nije Bijvank M. (2007) ,- How to become a tough guy? Identity construction through video game play, In: Annenberg Workshop on Games for Learning, Development ∓ Change, Los Angeles, CA, USA
[KonijnB] Konijn, E.A. and Van Vugt, H.C. (2007) ,- Emotions in Mediated Interpersonal Communication: Toward modeling emotion in virtual humans, In: Mediated Interpersonal Communicationa, Konijn, E. A., Tanis, M., Utz, S., Barnes, S. (eds.), Mahwah, NJ.: Lawrence Erlbaum Associates
[Semiotics] Kress G. and Van Leeuwen T. (1996) ,- Reading Images: The Grammar of Visual Design, Routledge
[SecondLife] Rymaszewski M., Au W.J., Wallace M., Winters C. ,- Ondrejka C., Batstone-Cunningham B. (2007). Second Life -- the official guide, Wiley
[Context] Rutledge L., van Ballegooij A., Eliens A. (2000) ,- Virtual Context - relating paintings to their subject, Culture Track of WWW9 in Amsterdam, The Netherlands, May 16th, 2000
[Ultimate] Sherrod A. (2006) ,- Ultimate Game Programming with DirectX, Charles River Media
[Utz] Utz S. (2003) ,- Social identification and interpersonal attraction in MUDs, Swiss Journal of Psychology, 62, 91-101.
[Playing] Vorderer, P. and Bryant, J. (eds.). (2006) ,- Playing computer games - Motives, responses, and consequences, Mahwah, NJ: Lawrence Erlbaum Associate Playing Video Games,
[PEFIC] Van Vugt, H.C., Konijn, E.A., Hoorn, J.F., Keur, I. ,- Eliens, A. (2006). Realism is not all! User Engagement with Task-Related Interface Characters, Interacting with Computers, 2006
[Vugt] Van Vugt, H. C., Hoorn, J. F., Konijn, E. A. ,- de Bie Dimitriadou, A. (2006). Affective affordances: Improving interface character engagement through Interaction, International Journal of Human-Computer Studies, 64 (9), 874--888
[Panorama] Vyas D., van de Watering M., Eliens A. ,- van der Veer G. (2007), Engineering Social Awareness in Work Environments, accepted for HCI International 2007, 22-27 July, Beijing, China
[Social] Vyas D. van de Watering M., Eliens A. ,- van der Veer G. (2007b), Being Social @ Work: Designing for Playfully Mediated Social Awareness in Work, accepted for HOIT 2007, Chennai, India in August 2007
[DeepTime] Zielinski S. (2006) ,- Deep Time of the Media -- Towards an archaeology of Hearing and Seeing by Technical Means, The MIT Press
[]
readme
course(s)
preface
I
1
2
II
3
4
III
5
6
7
IV
8
9
10
V
11
12
afterthought(s)
appendix
reference(s)
example(s)
resource(s)
_

(C) Æliens 27/08/2009
You may not copy or print any of this material without explicit permission of the author or the publisher. In case of other copyright issues, contact the author.