frame(s)
private function frame(event:Event):void {
var h:Number = systemManager.stage.height;
var w:Number = systemManager.stage.width;
for(var i:uint = 0; i < smax; i++) {
vx = avx[i]; vy = avy[i];
var dx:Number = Math.random() * 2 - 1;
var dy:Number = Math.random() * 2 - 1 ;
vx += dx; vy += dy + gravity;
var s:Number = w/800;
var left:Number = 0;
var right:Number = myVid.width;
var top:Number = 0;
var bottom:Number = myVid.height;
// for(var i:uint = 0; i < 2; i++) {
var ball:Sprite = sprites[i];
var bounds:Rectangle = ball.getBounds(myVid);
ball.x += vx;
ball.y += vy;
if((bounds.right > right) || (bounds.left < left))
{
vx *= bounce;
ball.x += 5 * vx;
}
if((bounds.bottom > bottom) || (bounds.top < top))
{
vy *= bounce;
ball.y += 5 * vy;
}
avx[i] = vx; avy[i] = vy;
}
}