
In june 2003, our group was asked to advise on the use of VR in a theatre production of the Odyssee. Lacking experience in this field, we accepted the invitation to participate with some reluctance, since at the time we didn't have any clue what the VR for the theatre production should look like. Nevertheless, we took the invitation as a challenge and started looking for appropriate hardware, bothering collegues for information on mixed reality art productions, and downloading code to explore software technologies. Many hurdles ware to be taken. We had to deal with organizational issues, such as finding the money for financing the actual production (which is at the time of writing still an issue), finding the right people (students, in our case) to select material and contribute to the code; aesthetic issues, in particular to determine which approach to take to reach at an effective solution; and not in the least technical issues, to realize the production on a sufficiently efficient low-cost platform.