[GamePatterns] Björk S. and Holopainen J. (2005),
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[Prediction] Cesa-Bianchi N. and Lugosi G. (2006),
Prediction, Learning, and Games, Cambridge University Press
[OO] Eliens A. (2000),
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[Dossier] Eliens A., Wang Y. van Riel C. and Scholte T. (2007),
3D Digital Dossiers -- a new way of presenting cultural heritage on the Web, In Proc. Web3D 2007, ACM SIGGRAPH, pp. 157-160
[Climate] Eliens A., van de Watering M., Huurdeman H.,
Bhikharie S.V., Lemmers H., Vellinga P. (2007), Clima Futura @ VU -- communicating (unconvenient) science, In Proc. GAME-ON 07, Nov 20-22, University of Bologna, Marco Roccetti (ed.), pp. 125-129
[Mashups] Eliens A. Feldberg F., Konijn E., Compter E. (2007) ,
Mashups in Second Life @ VU, In Proc. GAME-ON 07, Nov 20-22, University of Bologna, Marco Roccetti (ed.), pp. 130-134
[Serious] Eliens A. and Chang T. (2007),
Let's be serious -- ICT is not a (simple) game, In Proc. FUBUTEC 2007, April 2007, Delft
[Decision] Eliens A. and Wang Y. (2007),
Expert advice and regret for serial recommenders, In Proc. EUROMEDIA 2007, L. Rothkrantz and Ch. van der Mast (eds), Eurosis, pp. 111-118
[XIMPEL] Eliens A., Huurdeman H., van de Watering M.,
Bhikharie S.V. (2008), XIMPEL Interactive Video -- between narrative(s) and game play, In Proc. GAME-ON 2008, Valencia, Spain
[HalfReal] Juul J. (2005),
Half Real -- Video Games between Real Rules and Fictional Worlds, MIT Press
[VideoGame] Gee J.P. (2003),
What video games have to teach us about learning and literacy, Palgrave Macmillan
[Trainer] Ruttkay Zs., Zwiers J., van Welbergen H. and Reidsma D.,
Towards a Reactive Virtual Trainer, Proc. of IVA 2006, LNAI 4133, pp. 292-303. 2006.
[Hybrid] Van Setten M. (2005),
Supporting People in Finding Information -- Hybrid recommender Systems and Goal-based Structuring, Ph.D. Thesis, Telematica Institute Netherlands