- [Perspective] Alberti L.B. (1435),
- On painting and on sculpture,
Phaidon, edited by C. Grayson, 1972
- [Film] Arnheim R. (1957),
- Film as Art,
University of California Press
- [Order] Ashihara Y. 91986),
- The Hidden Order -- Tokyo through the Twentieth Century ,
Kodansha Int.
- [Reproduction] Benjamin W. (1936),
- The Work of Art in the Age of Mechanical Reproduction,
Online Archive -- http://www.marxists.org
- [House] Bodanis D. (1986),
- The Secret House -- The Extraordinary Science of an Ordinary Day,
Berkley Books, New York
- [Electric] Bodanis D. (2005),
- Electric Universe -- The Shocking True Story of Electricity,
Random House
- [Remediation] Bolter J.D and Grusin R. (2000),
- Remediation -- Understanding New Media,
MIT Press
- [Avantgarde] Burger P. (1981),
- Theorie der Avantgarde,
Edition Suhrkamp
- [Occident] Buruma I. and Margalit A. (2004),
- Occidentalism -- A Short History of Anti-Westernism,
Atlantic Books, London
- [Geometry] Elam K. (2001),
- Geometry of Design,
Princeton Architectural Press, New York
- [Creativity] Eliens A. (1979),
- Creativity: reflection and involvement,
Ninth Int Conf of Aesthetics, Dubrovnic, August 1979
- [Computational] Eliens A. (1988),
- Computational Art,
First Int Symposium on Electronic Art, Leonardo Supplementary Issue, Pergamon Press 1988, pp. 21-26
- [DLP] Eliens A. (1992),
- DLP -- A language for Distributed Logic Programming,
Wiley
- [OO] Eliens A. (2000),
- Principles of Object-Oriented Software Development,
Addison-Wesley Longman, 2nd edn.
- [Platform] Eliens A., Huang Z., and Visser C. (2002),
- A platform for Embodied Conversational Agents based on Distributed Logic Programming,
AAMAS Workshop -- Embodied conversational agents - let's specify and evaluate them!, Bologna 17/7/2002
- [Navigate] Eliens A., van Riel C., Wang Y. (2006),
- Navigating media-rich information spaces using concept graphs -- the abramovic dossier,
Proc. Int. Conf. on Information Sciences and Technologies (InSciT2006), Merida, Spain
- [OO] Eliens A. (2000),
- Principles of Object-Oriented Software Development,
Addison-Wesley Longman, 2nd edn.
- [VULife] Eliens A. and S.V. Bhikharie (2006),
- Game @ VU -- developing a masterclass for high-school students using the Half-life 2 SDK,
In: Proc. GAME'ON-NA'2006, Monterey, USA
- [Odyssee] Eliens A. (2006),
- Odyssee -- explorations in mixed reality theatre,
In Proc. GAME'ON-NA 2006, P. McDowell ed., Eurosis-ETI, pp. 62-64, Sept 19-21, Monterey, USA
- [Dossier] Eliens A., Wang Y. van Riel C. and Scholte T. (2007),
- 3D Digital Dossiers -- a new way of presenting cultural heritage on the Web,
In Proc. Web3D 2007, ACM SIGGRAPH, pp. 157-160
- [Serious] Eliens A. and Chang T. (2007),
- Let's be serious -- ICT is not a (simple) game,
In Proc. FUBUTEC 2007, April 2007, Delft
- [SecondLife] Eliens A. Feldberg F., Konijn E., Compter E. (2007a) ,
- VU @ Second Life -- creating a (virtual) community of learners,
In Proc. EUROMEDIA 2007, Delft, Netherlands
- [Climate] Eliens A., van de Watering M., Huurdeman H.,
- Bhikharie S.V., Lemmers H., Vellinga P. (2007b), Clima Futura @ VU -- communicating (unconvenient) science,
In Proc. GAME-ON 07, Bologna, Italy
- [Mashups] Eliens A. Feldberg F., Konijn E., Compter E. (2007) ,
- Mashups in Second Life @ VU,
In Proc. GAME-ON 07, Nov 20-22, University of Bologna, Marco Roccetti (ed.), pp. 130-134
- [Decision] Eliens A. and Wang Y. (2007),
- Expert advice and regret for serial recommenders,
In Proc. EUROMEDIA 2007, L. Rothkrantz and Ch. van der Mast (eds), Eurosis, pp. 111-118
- [XIMPEL] Eliens A., Huurdeman H., van de Watering M.,
- Bhikharie S.V. (2008), XIMPEL Interactive Video -- between narrative(s) and game play,
In Proc. GAME-ON 2008, Valencia, Spain
- [Replay] Eliens A. and Ruttkay Z. (2008),
- Record, Replay & Reflect -- a framework for understanding (serious) game play,
In Proc. Euromedia 09, Brugge, Belgium
- [Typography] Gill E. (1988),
- An Essay on Typography,
David Godine Publisher
- [VirtualArt] Grau O. (2003),
- Virtual Art -- From Illusion to Immersion,
MIT Press
- [Interaction] Graves-Petersen M., Iversen O.S., Gall Krogh P.,
- Ludvigsen M. (2004), Aesthetic Interaction -- A Pragmatist's Aesthetics of Interactive Systems,
Proc. DIS2004, Cambridge Mass. USA, pp. 269-276
- [Presence] Hallnäss L. and Redström J. (2002),
- From Use to Presence: On the Expressions and Aesthetics of Everyday Computational Things,
ACM Trans. on Computer-Human Interactions, Vol. 9, No 2, pp. 106-124
- [Pleasure] Hazlitt W. (1826),
- On The Pleasure of Hating,
Penguin
- [Engineering] Jewis E.E. (2004),
- Masterworks of Technology -- The Story of Creative Engineering, Architecture and Design,
Prometheus Books
- [HalfReal] Juul J. (2005),
- Half Real -- Video Games between Real Rules and Fictional Worlds,
MIT Press
- [Singing] Kagen S. (1950),
- On Studying Singing,
Dover Publications, New York
- [Kritik] Kant E. (1781),
- Kritik der reinen Vernunft,
Felix Meiner Verlag, ed. 1976
- [Semiotics] Kress G. and van Leeuwen T. (1996),
- Reading Images: The Grammar of Visual Design,
Routledge
- [Running] Marukami H. (2008),
- What I Talk About When I Talk About Running,
Alfred A. Kampf, New York
- [Design] Munari B. (1966),
- Design as Art,
Penguin
- [Imagination] Sartre J.P. (1936),
- L'imagination,
Presse Universitaire de France, ed. 8, 1971
- [PanoramaWeb] Si Yin and Eliens A. (2007),
- PANORAMA -- A Rich VRML Application Platform For Online Gaming,
Workshop Web 3D Games, Web3D Symposium 07, Perugia Italy, April 15-18
- [Modernism] Thackara J. (ed.) (1988),
- Design after Modernism -- Beyond the Object,
Thames and Hudson
- [Panorama] Vyas D., van de Watering M., Eliens A.,
- van der Veer G. (2007), Engineering Social Awareness in Work Environments,
Proc. HCI International 2007, 22-27 July, Beijing, China
- [Social] Vyas D. van de Watering M., Eliens A.,
- van der Veer G. (2007b), Being Social @ Work: Designing for Playfully Mediated Social Awareness in Work,
Proc. HOIT 2007, Chennai, India in August 2007
