collada


  • document(s) -- schema, asset, library, technique, ...
  • geometry -- array, accessor, meshes, vertices, polygons, ...
  • scene(s) -- material, light, optics, camera, imager, ...
  • effect(s) -- shader, profiles, techniques, pass, ...
  • animation(s) -- sampler, channel, controller, skin, morphing, ...
  • physics -- collision, equation, rigid body, constraints, force, ...