
In this paper, we reported our experiences in developing a moderately complex game environment and associated masterclass for highschool students, illustrating the effort needed to develop such an application in an educational setting, indicating technical constraints as well as the documentation requirements that must be met. Somewhat surprisingly, our target audience preferred a step-by-step approach, using the paper manual, over the use of the online material and help on a by-need basis. Finding a suitable range range of assignments, sufficiently variable in difficulty, however, will remain a challenge for future efforts.