scene
PROTO MyViewPoint [ exposedField SFVec3f position 0 0 0
exposedField SFRotation orientation 0 1 0 0
exposedField SFBool set_bind TRUE]
{ Viewpoint { position IS position
orientation IS orientation
set_bind is set_bind } }
DEF Viewpoint MyViewPoint { position 35 1.75 0 orientation 0 1 0 -1.5708 set_bind TRUE}
# normal viewpoint
#DEF Viewpoint MyViewPoint { position 0 80 0 orientation 1 0 0 -1.5708 set_bind FALSE}
#viewpoint from top