
bounce
[Bindable] private var radius:uint = 100; [Bindable] private var ball:Sprite = new Sprite(); [Bindable] private var square:Sprite = new Sprite(); [Bindable] private var slist:Sprite = new Sprite(); [Bindable] private var vx:Number; [Bindable] private var vy:Number; [Bindable] private var bounce:Number = -0.9; [Bindable] private var gravity:Number = -0.4; private var oldX:Number; private var oldY:Number; private var sprites:Array; private var smax:uint = 1; private var avx:Array; private var avy:Array; private var arz:Array; private function init() : void { avx = new Array(); avy = new Array(); arz = new Array(); input.text = first; myVid.source = movie; off = 1; var h:Number = systemManager.stage.stageHeight; var w:Number = systemManager.stage.stageWidth; ball.graphics.beginFill(0xff0000); ball.graphics.drawCircle(0, 0, radius); ball.x = 200; ball.y = 200; avx.push(Math.random() * 30 - 5); avy.push(-20); slist.addChild(ball); sprites = new Array(); sprites.push(ball); myVid.addChild(slist); myVid.mask = slist; addEventListener(Event.ENTER_FRAME, frame); addEventListener(MouseEvent.MOUSE_DOWN, onMouseDown); }