create
private var map:UMap; // http://www.afcomponents.com/components/umap_as3
private function complete():void
{
//Pass the loaded filter to the Shader as a ByteArray
shader = new Shader(new CustomFilter() as ByteArray);
shader.data.size.value = [20.0];
filter = new ShaderFilter(shader);
//add the filter to the image
stack.filters = [filter];
stage.addEventListener(Event.ENTER_FRAME, loop);