
game(s) -- matrix / art of failure / form(s) / reflection(s)
*
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..
--
@
media
/ idea(s)
/ change(s)
/ theme(s)
?
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:
/
]
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goal(s)/mechanic(s) | skill | chance | labor |
---|---|---|---|
completable | single player | ... | role playing |
transient | competitive multi-player | rock-paper-scissors | world of warcraft |
improvement(s) | arcade | ... | farmville |
social / system(s) / answer(s) / context(s) / communication(s)