oratie(s)
-- things to come
game space(s)
technological innovation 3th tsunami paradox of productivity future of design 30-50 years maturation
game(s)
>> exploration(s) of use-scenario(s)
prof. dr. J.W. Drukker, 3/12/2009
design geschiedenis
[root]
[]
[vision]
(
-
/
*
/
-
/
=
/
-
)
[image]
/
/
[x]
show
[
<
|
%
|
>
]
map
[-
/
-]
[fx]
[
<
|
~
|
>
]
[video]
[
+
/
-
]
[game]
[?]
[create]
[
<
|
$
|
>
][
iv
]
bk
[
#
]
[media]
[
a
/
r
/
t
]
@
/
tv
/
&
[
tube
]
_
/
..
/
...