Q: Any special wishes for game development?

A:

Yes, in particular the mathematics needed for game physics, dynamic lighting and visual effects [2]:

  • game physics -- motion, speed, collision detection
  • dynamics lighting -- normal, reflections & refractions
  • natural phenomena -- waves, perturbations, explosions
Evidently, these may be considered a generalization of the issues treated for animation and information visualisation, extended to 3D space. However, the natural phenomena are more complex, and the computational requirements may be considered to be significantly higher.