topical media & game development
session 1
: introduction(s) -- the
team
& finding (y)our
topic(s)
_
..
serious
/
game(s)
/
utopia
/
design(s)
/
fun
?
[
:
/
/
]
_
speak(s)
/
the
team(s)
-- possibly with
guest(s)
the
topic(s)
-- addressing the problem(s) of
(y)our world(s)
the
game(s)
-- promoting
social awareness
resource(s)
*
play
/
social(s)
/
machine(s)
/
method(s)
/
cycle(s)
#
!
@
Æ
session 7
: final presentation(s) -- concept(s) / prototype(s)
_
..
serious
/
game(s)
/
utopia
/
design(s)
/
fun
?
[
:
/
/
]
_
speak(s)
/
mention -- group & name(s) / title &
concept(s)
present -- your installation/application
discuss --
issue(s)
for
improvement(s)
/ (y)our
message
!
aspire/demand -- final
grading
project(s)
/
resource(s)
*
play
/
social(s)
/
machine(s)
/
method(s)
/
cycle(s)
#
!
@
Æ