art(s) -- reward(s) / media / problem(s) / challenge(s) / vision(s)


* _ .. -- @ media / scribble / utopia / design / fun ? [:/] _

identity / creativity

design is where technology meets culture

art is what you can get away with

experiment knowledge illusion scratch engine craft maze run ar x

Andy Warhol, cited from Creators []

teaching(s) / hall of (f/sh)ame / wtf / rule(s) / screen(s) ! [] Æ

play / random / reading(s) / physic(s) / method(s) / math(s) / cycle(s)


art(s) -- media / education(s) / metaphor(s)

_ .. / ... / # / common(s) / display(s) / create / art(s) ? / _ / .

twinkle(s) / collaboration(s)

it is important that the artist is highly educated in his own art, but his education is one that is hindered rather than helped by the ordinary processes of society which constitute education for the ordinary man.

from the critic as anti-philosopher

/ play / tribe(s) / network(s) / identity / flow(s) / chart(s) / cycle(s) ! Æ


game(s) -- matrix / art of failure / form(s) / reflection(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _

innovation(s) / mission(s)

goal(s)/mechanic(s)skillchancelabor
completablesingle player...role playing
transientcompetitive multi-playerrock-paper-scissorsworld of warcraft
improvement(s)arcade...farmville

social / system(s) / answer(s) / context(s) / communication(s)

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

art(s) -- hack(s) / manifesto(s) / ethic(s) / ritual(s) / person(s) / law(s)


_ .. / ... / # / common(s) / display(s) / create / art(s) ? / _ / .

twinkle(s) / difference(s)

... early hackers proved that technical problems can have artistic solutions, and they thereby transformed programming from a mere engineering task into an art form.

like many other form(s) of art, hacking was often misunderstood.

the art of exploitation / wiki(s) / node.io / js

play / human(s) / math(s) / program(s) / science(s) / cycle(s)


art(s) -- education(s) / metaphor(s) / human relation(s) / clip(s)

_ .. / ... / # / common(s) / display(s) / create / art(s) ? / _ / .

identity / creativity


experiment knowledge illusion scratch engine craft maze run ar x

story / guide(s) / party / track(s) / modernism / space(s) / [R]

play / tribe(s) / network(s) / identity / flow(s) / chart(s) / cycle(s) Æ


art(s) -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _

art(s)







reference(s)

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

art(s) -- media / metaphor(s) / education(s)

_ .. / ... / # / common(s) / display(s) / create / art(s) ? / _ / .

identity / creativity

... the best artist is the man whose machinery can stand the highest voltage.
the better the machinery, the more precise, the stronger the more exact will be the record of the voltage and the various currents which have passed through it.

Ezra Pound, in: discovering modernism

/ play / tribe(s) / network(s) / identity / flow(s) / chart(s) / cycle(s)


_ .. / ... / # / common(s) / display(s) / create / art(s) ? / _ / .

identity / creativity

modernism was born out of a desire to revisit platonic ideas and through the elevation of the so called original forms; the circle, the square, and the triangle and their three dimensional equivalents of the sphere, the cube and the pyramid.

... these pure geometric forms, applied to a set of parallel and equidistant lines which divide a plane or three-dimensional area into a grid, marked a return to the classical golden section as well as an unapologetic homage to modern technology.

gallery / reference(s)

/ play / tribe(s) / network(s) / identity / flow(s) / chart(s) / cycle(s)


art(s) -- creative technology / vision(s)

_ .. / ... / # / common(s) / display(s) / create / art(s) ? / _ / .

mission(s) / challenge(s)

design is where technology meets culture


  art
                     as 
                                     experience
  

pirate(s) / skin(s) / science(s) / color(s) / vision(s)

play / reading(s) / physic(s) / method(s) / math(s) / cycle(s)


art(s) -- creative technology / vision(s)

_ .. / ... / # / common(s) / display(s) / create / art(s) ? / _ / .

mission(s) / challenge(s)

design is where technology meets culture


  art
                     as 
                                     experience
  

pirate(s) / skin(s) / science(s) / color(s) / vision(s)

play / reading(s) / physic(s) / method(s) / math(s) / cycle(s)