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//=============================================================================
// DirectInput.h by Frank Luna (C) 2005 All Rights Reserved.
//
// Wraps initialization of immediate mode Direct Input, and provides 
// information for querying the state of the keyboard and mouse.
//=============================================================================

ifndef DIRECT_INPUT_H
define DIRECT_INPUT_H

define DIRECTINPUT_VERSION 0x0800
include <dinput.h>

<h4 align=right text=red> DirectInput</h4><hr>
  class DirectInput
{
public:
        DirectInput(DWORD keyboardCoopFlags, DWORD mouseCoopFlags);
        ~DirectInput();

        void poll();
        bool keyDown(char key);
        bool mouseButtonDown(int button);
        float mouseDX();
        float mouseDY();
        float mouseDZ();

private:
        // Make private to prevent copying of members of this class.
        DirectInput(const DirectInput& rhs);
        DirectInput& operator=(const DirectInput& rhs);
                
private:
        IDirectInput8*       mDInput;

        IDirectInputDevice8* mKeyboard;
        char                 mKeyboardState[256]; 

        IDirectInputDevice8* mMouse;
        DIMOUSESTATE2        mMouseState;
};
<hr>

extern DirectInput* gDInput;

endif // DIRECT_INPUT_H
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(C) Æliens 20/2/2008

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