topical media & game development

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graphic-processing-algorithm-Appendix-p315-1-MyPixel.pde / pde



  class MyPixel{
    int x, y;
    color c = color(255);
    void plot(){
      stroke(c);
      point(x,y);
    }
  }
  


(C) Æliens 04/09/2009

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