The DejaVU Framework --
hush 3.1
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//=============================================================================
// d3dApp.h by Frank Luna (C) 2005 All Rights Reserved.
//
// Contains the base Direct3D application class which provides the
// framework interface for the sample applications. Clients are to derive
// from D3DApp, override the framework methods, and instantiate only a single
// instance of the derived D3DApp class. At the same time, the client should
// set the global application pointer (gd3dApp) to point to the one and only
// instance, e.g., gd3dApp = new HelloD3DApp(hInstance);
//
//=============================================================================
ifndef D3DAPP_H
define D3DAPP_H
include <d3dUtil.h>
include
<h4 align=right text=red> D3DApp</h4><hr>
class D3DApp
{
public:
D3DApp(HINSTANCE hInstance, std::string winCaption, D3DDEVTYPE devType, DWORD requestedVP);
virtual ~D3DApp();
HINSTANCE getAppInst();
HWND getMainWnd();
// Framework methods. Derived client class overrides these methods to
// implement specific application requirements.
virtual bool checkDeviceCaps() { return true; }
virtual void onLostDevice() {}
virtual void onResetDevice() {}
virtual void updateScene(float dt) {}
virtual void drawScene() {}
// Override these methods only if you do not like the default window creation,
// direct3D device creation, window procedure, or message loop. In general,
// for the sample programs of this book, we will not need to modify these.
virtual void initMainWindow();
virtual void initDirect3D();
virtual int run();
virtual LRESULT msgProc(UINT msg, WPARAM wParam, LPARAM lParam);
void enableFullScreenMode(bool enable);
bool isDeviceLost();
protected:
// Derived client class can modify these data members in the constructor to
// customize the application.
std::string mMainWndCaption;
D3DDEVTYPE mDevType;
DWORD mRequestedVP;
// Application, Windows, and Direct3D data members.
HINSTANCE mhAppInst;
HWND mhMainWnd;
IDirect3D9* md3dObject;
bool mAppPaused;
D3DPRESENT_PARAMETERS md3dPP;
};<hr>
// Globals for convenient access.
extern D3DApp* gd3dApp;
extern IDirect3DDevice9* gd3dDevice;
endif // D3DAPP_H
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[]
<black>readme</black>
course(s)
preface
<black>I</black>
1
2
<black>II</black>
3
4
<black>III</black>
5
6
7
<black>IV</black>
8
9
10
<black>V</black>
11
12
afterthought(s)
<black>appendix</black>
reference(s)
example(s)
<black>resource(s)</black>
_
</div>
<hr>
(C) Æliens
20/2/2008
You may not copy or print any of this material without explicit permission of the author or the publisher.
In case of other copyright issues, contact the author.
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<td>
<address>
Hush Online Technology
</address>
hush@cs.vu.nl
<br>04/07/09
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