topical media & game development
mobile-query-three-plugins-cannonjs-vendor-cannon.js-demos-impulses.htm / htm
<DOCTYPE html>
<html>
<head>
<title>cannon.js - compound demo</title>
<meta charset="utf-8">
<style>* {margin:0;padding:0}</style>
</head>
<body>
<script src="../build/cannon.js"></script>
<script src="../build/cannon.demo.js"></script>
<script src="../libs/dat.gui.js"></script>
<script src="../libs/Three.js"></script>
<script src="../libs/Detector.js"></script>
<script src="../libs/Stats.js"></script>
<script>
var demo = new CANNON.Demo({
stepFrequency:60,
});
var radius = 1, mass = 1, f=50;
demo.addScene("center",function(){
var world = setupWorld(demo);
var shape = new CANNON.Sphere(radius);
var body = new CANNON.RigidBody(mass,shape);
world.add(body);
demo.addVisual(body);
// Add an impulse to the center
var worldPoint = new CANNON.Vec3(0,0,0);
var force = new CANNON.Vec3(f,0,0);
var dt = 1/10;
body.applyImpulse(worldPoint,force,dt);
});
demo.addScene("top",function(){
var world = setupWorld(demo);
var shape = new CANNON.Sphere(radius);
var body = new CANNON.RigidBody(mass,shape);
world.add(body);
demo.addVisual(body);
// Add an impulse to the center
var worldPoint = new CANNON.Vec3(0,0,radius);
var force = new CANNON.Vec3(f,0,0);
var dt = 1/10;
body.applyImpulse(worldPoint,force,dt);
});
function setupWorld(demo){
var world = demo.getWorld();
world.broadphase = new CANNON.NaiveBroadphase();
return world;
};
demo.start();
</script>
</body>
</html>
(C) Æliens
04/09/2009
You may not copy or print any of this material without explicit permission of the author or the publisher.
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