create electronic workshop(s) /
connect /
CreaTe /
resource(s) /
CE/EWI /
wiki /
research Æliens
/ ...
create(s)

institute(s)

past & present

event(s)

contact(s) -- potential partner(s)

tutorial(s) -- help(s)





- Teaching Software Engineering through Game Design
- Toy Projects Considered Harmful
- The Rethinking CS101 Project
- Creating a Science of Games (CACM) (local)
- Software Engineering Issues in Interactive Installation Art
- Programming by Example -- A Creative Programming Environment, Remixed
- Computer Science Education: Where Are the Software Engineers of Tomorrow?


book(s) -- technical
kindle
- JavaScript: The Definitive Guide by David Flanagan -- (amazon)
- CSS: The Definitive Guide (Paperback)
by Eric Meyer -- (amazon)
- Foundation Actionscript 3.0 Animation: Making Things Move! by Keith Peters -- (amazon)
- Professional Adobe Flex 2 (Programmer to Programmer) by Rich Tretola, Simon Barber, and Renaun Erickson -- (amazon)
- Professional Web 2.0 Programming (Wrox Professional Guides) (Paperback)
by Eric van der Vlist, Danny Ayers, Erik Bruchez, Joe Fawcett, Alessandro Vernet -- (amazon)
- Foundation Flash 8 Video (Foundation) by Jordan L Chilcott and Tom Green -- (amazon)
- Introduction to 3D Game Programming with Direct X 9.0c: A Shader Approach (Wordware Game and Graphics Library) by Frank Luna -- (amazon)
- Visual Computing: Geometry, Graphics, And Vision by Frank Nielsen -- (amazon)
-
X3D: Extensible 3D Graphics for Web Authors (The Morgan Kaufmann Series in Interactive 3D Technology) (Paperback)
by Don Brutzman, Leonard Daly
-- (online)
-
Geometric Algebra for Computer Science -- An Object-Oriented Approach
by Leo Dorst, Daniel Fontijne, Stephen Mann --
(online)
