topical media & game development
mobile-query-three-plugins-cannonjs-vendor-cannon.js-demos-compound.htm / htm
<DOCTYPE html>
<html>
<head>
<title>cannon.js - compound demo</title>
<meta charset="utf-8">
<style>* {margin:0;padding:0}</style>
</head>
<body>
<script src="../build/cannon.js"></script>
<script src="../build/cannon.demo.js"></script>
<script src="../libs/dat.gui.js"></script>
<script src="../libs/Three.js"></script>
<script src="../libs/Detector.js"></script>
<script src="../libs/Stats.js"></script>
<script>
var demo = new CANNON.Demo({
stepFrequency:180,
});
demo.addScene("Boxes",function(){
var world = setupWorld(demo);
// Compound shape
var compoundShape = new CANNON.Compound();
var s = 1.5;
var shape = new CANNON.Box(new CANNON.Vec3(0.5*s,0.5*s,0.5*s));
compoundShape.addChild(shape,new CANNON.Vec3( s, 0,-s));
compoundShape.addChild(shape,new CANNON.Vec3( s, 0, s));
compoundShape.addChild(shape,new CANNON.Vec3(-s, 0,-s));
compoundShape.addChild(shape,new CANNON.Vec3(-s, 0, s));
compoundShape.addChild(shape,new CANNON.Vec3(-s, 0, 0));
compoundShape.addChild(shape,new CANNON.Vec3( 0, 0,-s));
compoundShape.addChild(shape,new CANNON.Vec3( 0, 0, s));
var mass = 10;
var body = new CANNON.RigidBody(mass,compoundShape);
body.position.set(0,0,6);
body.quaternion.set(0,1,0,0.1);
world.add(body);
demo.addVisual(body);
});
demo.addScene("Spheres",function(){
var world = setupWorld(demo);
// Compound shape
var compoundShape = new CANNON.Compound();
var sphereShape = new CANNON.Sphere(1);
compoundShape.addChild(sphereShape,new CANNON.Vec3( 1, 0,-1));
compoundShape.addChild(sphereShape,new CANNON.Vec3( 1, 0, 1));
compoundShape.addChild(sphereShape,new CANNON.Vec3(-1, 0,-1));
compoundShape.addChild(sphereShape,new CANNON.Vec3(-1, 0, 1));
var mass = 10;
var body = new CANNON.RigidBody(mass,compoundShape);
body.position.set(0,0,6);
body.quaternion.set(0,1,0,0.1);
world.add(body);
demo.addVisual(body);
});
function setupWorld(demo){
var world = demo.getWorld();
world.gravity.set(0,0,-30);
world.broadphase = new CANNON.NaiveBroadphase();
world.solver.iterations = 50;
world.solver.k = 10000;
world.solver.d = 10;
// ground plane
var groundShape = new CANNON.Plane();
var groundBody = new CANNON.RigidBody(0,groundShape);
world.add(groundBody);
demo.addVisual(groundBody);
return world;
};
demo.start();
</script>
</body>
</html>
(C) Æliens
04/09/2009
You may not copy or print any of this material without explicit permission of the author or the publisher.
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