topical media & game development
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graphic-processing-algorithm-Appendix-p308-x7-p308-x7.pde
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pde
for(int i=0; i<360; i+=10){ float x1 = sin(radians(i))*30; float y1 = cos(radians(i))*30; float x2 = sin(radians(i))*40; float y2 = cos(radians(i))*40; line(x1+50,y1+50,x2+50,y2+50); }
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readme
course(s)
preface
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II
3
4
III
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IV
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afterthought(s)
appendix
reference(s)
example(s)
resource(s)
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(C)
Æliens
04/09/2009
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