topical media & game development

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graphic-processing-algorithm-Appendix-p308-x14-p308-x14.pde / pde



  size(500,100);
  float x = 0;
  for(int i=0; i<5000; i+=10){
    x += abs(sin(radians(i)))*10;
    line(x,0,x,100);
  }
  


(C) Æliens 04/09/2009

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