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graphic-processing-algorithm-Appendix-p314-7-p314-7.pde / pde



  size(220,220);
  noFill();
  beginShape();
  for(int i=2000; i>0; i-=10){
    float x = sin(radians(i))*(i/20);
    float y = cos(radians(i))*(i/20);
    vertex(x+110,y+110);
  }
  endShape();
  


(C) Æliens 04/09/2009

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