topical media & game development
graphic-processing-algorithm-Appendix-p318-3-2-p318-3-2.pde / pde
import processing.dxf.*;
PImage MyImage;
noStroke();
MyImage = loadImage("face.jpg");
size(MyImage.width,MyImage.height,P3D);
image(MyImage,0,0);
beginRaw( DXF, "out.dxf");
for(int x=0; x<width; x+=5)
for(int y=0; y<height; y+=5){
float b = brightness(get(x,y))/50;
fill(0);
ellipse(x,y,5-b,5-b);
}
endRaw();
(C) Æliens
04/09/2009
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