topical media & game development
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graphic-processing-algorithm-Appendix-p322-p22-p322-p22.pde
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pde
noFill(); size(300,300); background(255); rectMode(CENTER); for(int i=1; i<20; i++){ pushMatrix(); translate(width/2,height/2); rotate(radians(i*45)); scale(1./i,1./i); rect(0,0, 100,100); popMatrix(); }
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readme
course(s)
preface
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III
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afterthought(s)
appendix
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(C)
Æliens
04/09/2009
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