NavigationInfo
{
headlight TRUE
speed 1.0
type "EXAMINE"
}
DEF YT_WorldInfo Group
{
children [
WorldInfo
{
title "Y.T."
info [ "
This is a H-Anim 1.1 Compliant Humaniod
Name:
Y.T.
H-Anim 1.0 Beta Creation Date:
July 16, 1997
H-Anim 1.0 Compliant Modification Date:
August 15, 1997
H-Anim 1.1 Compliant Modification Date:
July 15, 1998
Other Modifications:
September, 2 1997 - Added Level of Detail nodes
March 13, 2001 - Updated for Web3D.org SDK CDROM
H-Anim 1.1 Scene Graph Copyright:
Copyright (C) 1998-2001 Matthew T. Beitler
Geometry Copyright:
Copyright (C) 1996 Acuris Inc.
The original geometry used for this model was
of Acuris' Ideal Woman... The orginal data was
in .3ds form and I converted the geometry to VRML
and added the appropriate Joint/Segment/Humaniod
information to make it compliant with the HANIM
Version 1.0 specification (and eventually
H-Anim 1.1)...
According to my license agreement I am allowed to
use this on my web pages, alter it, as long as the
original reference to Acuris is retained... However
unless you have purchased the Perfect People models
from Acuris, you will be in violation of their
copyright if you use it directly on your web pages...
So that give you 2 options:
1) Buy 18 Perfect People from Acuris...
The cost was 399 dollars, so unless you are
a cheap ass, just buy it from them, it is
worth it...
2) Make a reference to my copy of the model
with an Inline or externProto type
mechanism... For as long as I am able, a
copy of this model will exist at the original
URL listed below... If for any reason it
disappears from that site, look for it on my
web pages at UPenn... This option is ok if
you are a graduate student or just generally
poor!:~)...
For more information on the Ideal Woman and other
Perfect People models:
www.acuris.com/
Oh, and incase any Acuris folks are reading this
I'd consider allowing you to include my model on
your Perfect People CDROM (for a small fee!:~)...
Graduate students have to eat too you know...
H-Anim 1.1 Scene Graph Usage Restrictions:
Released under GNU General Public License
H-Anim 1.1 Author name:
eMpTy (a.k.a. Matthew T. Beitler)
H-Anim 1.1 Author email:
beitler@graphics.cis.upenn.edu or beitler@acm.org
H-Anim 1.1 Author homepage:
www.cis.upenn.edu/~beitler
H-Anim 1.1 Original URL:
www.asel.udel.edu/~beitler/vrml/human/yt/yt.wrl
Other H-Anim Models by eMpTy:
www.cis.upenn.edu/~beitler/H-Anim
H-Anim Information:
H-Anim.org/
"]
}
]
}
DEF xhumanoid Humanoid {
version "1.1"
name "xhumanoid"
info [
"authorName=Matthew T. Beitler (a.k.a. - eMpTy)"
"authorEmail=beitler@graphics.cis.upenn.edu or beitler@acm.org"
"creationDate=07/15/98"
"copyright=H-Anim 1.1 Scene Graph Copyright (C) 1998-2001, Matthew T. Beitler"
"humanoidVersion=Y.T. 006"
"usageRestrictions=See the WorldInfo at the top of this file"
]
humanoidBody [
DEF hanim_HumanoidRoot Joint {
name "HumanoidRoot"
center 0 0.9343 -0.1642
rotation 0 0 1 0
children [
DEF hanim_sacroiliac Joint {
name "sacroiliac"
llimit [-0.000776 0 -0.000265]
ulimit [0.000776 0 0.000265]
center 0.00 0.9343 0.023
rotation 0 0 1 0
children [
DEF hanim_pelvis Segment {
name "pelvis"
children [
LOD {
range [ 10 30 ]
level [
DEF hanim_pelvis_high <inline src=vr/humanoid/yt/pelvis.wrl/>
DEF hanim_pelvis_medium <inline src=vr/humanoid/yt/pelvis.wrl/>
DEF hanim_pelvis_low <inline src=vr/humanoid/yt/pelvis.wrl/>
]
}
]
} # hanim_pelvis Segment END
DEF hanim_l_hip Joint {
name "l_hip"
llimit [-2.0420352 -0.6981317 -0.17453293]
ulimit [0.29670597 0.87266463 0.52359878]
center 0.076 0.893 -0.045
rotation 0 0 1 0
children [
DEF hanim_l_thigh Segment {
name "l_thigh"
children [
LOD {
range [ 10 30 ]
level [
DEF hanim_l_thigh_high <inline src=vr/humanoid/yt/l_thigh.wrl/>
DEF hanim_l_thigh_medium <inline src=vr/humanoid/yt/l_thigh.wrl/>
DEF hanim_l_thigh_low <inline src=vr/humanoid/yt/l_thigh.wrl/>
]
}
]
} # hanim_l_thigh Segment END
DEF hanim_l_knee Joint {
name "l_knee"
llimit [0 0 0]
ulimit [1.9198622 0 0]
center 0.0630 0.4220 -0.0195
rotation 0 0 1 0
children [
DEF hanim_l_calf Segment {
name "l_calf"
children [
LOD {
range [ 10 30 ]
level [
DEF hanim_l_calf_high <inline src=vr/humanoid/yt/l_calf.wrl/>
DEF hanim_l_calf_medium <inline src=vr/humanoid/yt/l_calf.wrl/>
DEF hanim_l_calf_low <inline src=vr/humanoid/yt/l_calf.wrl/>
]
}
]
} # hanim_l_calf Segment END
DEF hanim_l_ankle Joint {
name "l_ankle"
llimit [-0.43633231 -1.0995574 -0.68067841]
ulimit [1.3892821 0.95993109 0.61086524]
center 0.0855 0.0745 -0.0485
rotation 0 0 1 0
children [
DEF hanim_l_hindfoot Segment {
name "l_hindfoot"
children [
LOD {
range [ 10 30 ]
level [
DEF hanim_l_hindfoot_high <inline src=vr/humanoid/yt/l_hindfoot.wrl/>
DEF hanim_l_hindfoot_medium <inline src=vr/humanoid/yt/l_hindfoot.wrl/>
DEF hanim_l_hindfoot_low <inline src=vr/humanoid/yt/l_hindfoot.wrl/>
]
}
]
} # hanim_l_hindfoot Segment END
]
} # hanim_l_ankle Joint END
]
} # hanim_l_knee Joint END
]
} # hanim_l_hip Joint END
DEF hanim_r_hip Joint {
name "r_hip"
llimit [-2.0420352 -0.87266463 -0.52359878]
ulimit [0.29670597 0.6981317 0.17453293]
center -0.076 0.893 -0.045
rotation 0 0 1 0
children [
DEF hanim_r_thigh Segment {
name "r_thigh"
children [
LOD {
range [ 10 30 ]
level [
DEF hanim_r_thigh_high <inline src=vr/humanoid/yt/r_thigh.wrl/>
DEF hanim_r_thigh_medium <inline src=vr/humanoid/yt/r_thigh.wrl/>
DEF hanim_r_thigh_low <inline src=vr/humanoid/yt/r_thigh.wrl/>
]
}
]
} # r_thigh Segment END
DEF hanim_r_knee Joint {
name "r_knee"
llimit [0 0 0]
ulimit [1.9198622 0 0]
center -0.0630 0.4220 -0.0195
rotation 0 0 1 0
children [
DEF hanim_r_calf Segment {
name "r_calf"
children [
LOD {
range [ 10 30 ]
level [
DEF hanim_r_calf_high <inline src=vr/humanoid/yt/r_calf.wrl/>
DEF hanim_r_calf_medium <inline src=vr/humanoid/yt/r_calf.wrl/>
DEF hanim_r_calf_low <inline src=vr/humanoid/yt/r_calf.wrl/>
]
}
]
} # r_calf Segment END
DEF hanim_r_ankle Joint {
name "r_ankle"
llimit [-0.43633231 -0.95993109 -0.61086524]
ulimit [1.3892821 1.0995574 0.68067841]
center -0.0855 0.0745 -0.0485
rotation 0 0 1 0
children [
DEF hanim_r_hindfoot Segment {
name "r_hindfoot"
children [
LOD {
range [ 10 30 ]
level [
DEF hanim_r_hindfoot_high <inline src=vr/humanoid/yt/r_hindfoot.wrl/>
DEF hanim_r_hindfoot_medium <inline src=vr/humanoid/yt/r_hindfoot.wrl/>
DEF hanim_r_hindfoot_low <inline src=vr/humanoid/yt/r_hindfoot.wrl/>
]
}
]
} # hanim_r_hindfoot Segment END
]
} # hanim_r_ankle Joint END
]
} # hanim_r_knee Joint END
]
} # hanim_r_hip END
]
} # hanim_sacroiliac END
DEF hanim_vl5 Joint {
name "vl5"
llimit [-0.17453293 -0.78539816 -0.6981317]
ulimit [2.5132741 0.78539816 0.6981317]
center 0.00 1.0250 0.0230
rotation 0 0 1 0
children [
DEF hanim_l5 Segment {
name "l5"
children [
LOD {
range [ 10 30 ]
level [
DEF hanim_l5_high <inline src=vr/humanoid/yt/l5.wrl/>
DEF hanim_l5_medium <inline src=vr/humanoid/yt/l5.wrl/>
DEF hanim_l5_low <inline src=vr/humanoid/yt/l5.wrl/>
]
}
]
} # hanim_l5 Segment END
DEF hanim_l_shoulder Joint {
name "l_shoulder"
llimit [-3.5953783 -0.54105207 -0.21380283]
ulimit [1.1170107 1.0725048 2.9286625]
center 0.1305 1.3150 -0.0160
rotation 0 0 1 0
children [
DEF hanim_l_upperarm Segment {
name "l_upperarm"
children [
LOD {
range [ 10 30 ]
level [
DEF hanim_l_upperarm_high <inline src=vr/humanoid/yt/l_upperarm.wrl/>
DEF hanim_l_upperarm_medium <inline src=vr/humanoid/yt/l_upperarm.wrl/>
DEF hanim_l_upperarm_low <inline src=vr/humanoid/yt/l_upperarm.wrl/>
]
}
]
} # hanim_l_upperarm Segment END
DEF hanim_l_elbow Joint {
name "l_elbow"
llimit [-2.6136306 0 0]
ulimit [0 0 0]
center 0.197 1.0640 -0.0215
rotation 0 0 1 0
children [
DEF hanim_l_forearm Segment {
name "l_forearm"
children [
LOD {
range [ 10 30 ]
level [
DEF hanim_l_forearm_high <inline src=vr/humanoid/yt/l_forearm.wrl/>
DEF hanim_l_forearm_medium <inline src=vr/humanoid/yt/l_forearm.wrl/>
DEF hanim_l_forearm_low <inline src=vr/humanoid/yt/l_forearm.wrl/>
]
}
]
} # hanim_l_forearm Segment END
DEF hanim_l_wrist Joint {
name "l_wrist"
llimit [-0.78539816 -1.6545721 -1.4835299]
ulimit [0.78539816 1.5707963 1.7453293]
center 0.2845 0.8600 0.0295
rotation 0 0 1 0
children [
DEF hanim_l_hand Segment {
name "l_hand"
children [
LOD {
range [ 10 30 ]
level [
DEF hanim_l_hand_high <inline src=vr/humanoid/yt/l_hand.wrl/>
DEF hanim_l_hand_medium <inline src=vr/humanoid/yt/l_hand.wrl/>
DEF hanim_l_hand_low <inline src=vr/humanoid/yt/l_hand.wrl/>
]
}
]
} # hanim_l_hand Segment END
]
} # hanim_l_wrist Joint END
]
} # hanim_l_elbow Joint END
]
} # hanim_l_shoulder Joint END
DEF hanim_r_shoulder Joint {
name "r_shoulder"
llimit [-3.5953783 -1.0725048 -2.9286625]
ulimit [1.1170107 0.54105207 0.21380283]
center -0.1305 1.3150 -0.0160
rotation 0 0 1 0
children [
DEF hanim_r_upperarm Segment {
name "r_upperarm"
children [
LOD {
range [ 10 30 ]
level [
DEF hanim_r_upperarm_high <inline src=vr/humanoid/yt/r_upperarm.wrl/>
DEF hanim_r_upperarm_medium <inline src=vr/humanoid/yt/r_upperarm.wrl/>
DEF hanim_r_upperarm_low <inline src=vr/humanoid/yt/r_upperarm.wrl/>
]
}
]
} # hanim_r_upperarm Segment END
DEF hanim_r_elbow Joint {
name "r_elbow"
llimit [-2.6136306 0 0]
ulimit [0 0 0]
center -0.197 1.0640 -0.0215
rotation 0 0 1 0
children [
DEF hanim_r_forearm Segment {
name "r_forearm"
children [
LOD {
range [ 10 30 ]
level [
DEF hanim_r_forearm_high <inline src=vr/humanoid/yt/r_forearm.wrl/>
DEF hanim_r_forearm_medium <inline src=vr/humanoid/yt/r_forearm.wrl/>
DEF hanim_r_forearm_low <inline src=vr/humanoid/yt/r_forearm.wrl/>
]
}
]
} # hanim_r_forearm Segment END
DEF hanim_r_wrist Joint {
name "r_wrist"
llimit [-0.78539816 -1.5707963 -1.7453293]
ulimit [0.78539816 1.6545721 1.4835299]
center -0.2845 0.8600 0.0295
rotation 0 0 1 0
children [
DEF hanim_r_hand Segment {
name "r_hand"
children [
LOD {
range [ 10 30 ]
level [
DEF hanim_r_hand_high <inline src=vr/humanoid/yt/r_hand.wrl/>
DEF hanim_r_hand_medium <inline src=vr/humanoid/yt/r_hand.wrl/>
DEF hanim_r_hand_low <inline src=vr/humanoid/yt/r_hand.wrl/>
]
}
]
} # hanim_r_hand Segment END
]
} # hanim_r_wrist Joint END
]
} # hanim_r_elbow Joint END
]
} # hanim_r_shoulder Joint END
DEF hanim_vc7 Joint {
name "vc7"
llimit [-0.34906585 -0.52359878 -0.59341195]
ulimit [0.78539816 0.52359878 0.59341195]
center 0 1.3685 0
rotation 0 0 1 0
children [
DEF hanim_c7 Segment {
name "c7"
children [
LOD {
range [ 10 30 ]
level [
DEF hanim_c7_high <inline src=vr/humanoid/yt/c7.wrl/>
DEF hanim_c7_medium <inline src=vr/humanoid/yt/c7.wrl/>
DEF hanim_c7_low <inline src=vr/humanoid/yt/c7.wrl/>
]
}
]
} # hanim_c7 Segment END
DEF hanim_skullbase Joint {
name "skullbase"
llimit [-0.89884456 -0.75921822 -0.41015237]
ulimit [0.45029495 0.75921822 0.41015237]
center 0 1.4305 0
rotation 0 0 1 0
children [
DEF hanim_skull Segment {
name "skull"
children [
LOD {
range [ 10 30 ]
level [
DEF hanim_skull_high <inline src=vr/humanoid/yt/skull.wrl/>
DEF hanim_skull_medium <inline src=vr/humanoid/yt/skull.wrl/>
DEF hanim_skull7_low <inline src=vr/humanoid/yt/skull.wrl/>
]
}
DEF LeftEyeView Viewpoint
{
position 1 1 1
orientation 0 0 0 1.0
fieldOfView 0.785
description "Left Eye View"
jump TRUE
}
DEF RightEyeView Viewpoint
{
position 1 1 1
orientation 0 0 0 1.0
fieldOfView 0.785
description "Right Eye View"
jump TRUE
}
DEF CyclopeanView Viewpoint
{
position 1 1 1
orientation 0 0 0 1.0
fieldOfView 0.785
description "Cyclopean View"
jump TRUE
}
]
} # hanim_skull Segment END
]
} # hanim_skullbase Joint END
]
} # hanim_vc7 Joint END
]
} # hanim_vl5 Joint END
]
} #end HumanoidRoot
]
joints [
USE hanim_HumanoidRoot,
USE hanim_sacroiliac,
USE hanim_l_hip, USE hanim_l_knee, USE hanim_l_ankle,
USE hanim_r_hip, USE hanim_r_knee, USE hanim_r_ankle,
USE hanim_vl5,
USE hanim_vc7, USE hanim_skullbase,
USE hanim_l_shoulder, USE hanim_l_elbow, USE hanim_l_wrist,
USE hanim_r_shoulder, USE hanim_r_elbow, USE hanim_r_wrist
]
segments [
USE hanim_pelvis,
USE hanim_l_thigh, USE hanim_l_calf, USE hanim_l_hindfoot,
USE hanim_r_thigh, USE hanim_r_calf, USE hanim_r_hindfoot,
USE hanim_l5,
USE hanim_c7, USE hanim_skull,
USE hanim_l_upperarm, USE hanim_l_forearm, USE hanim_l_hand,
USE hanim_r_upperarm, USE hanim_r_forearm, USE hanim_r_hand
]
sites [
]
viewpoints [
DEF InclinedView Viewpoint
{
position 1.500 2.700 2.000
orientation -1.1 1.3 0.4 0.85
fieldOfView 0.785
description "Inclined View"
jump TRUE
}
DEF FrontView Viewpoint
{
position 0 0.900 2.600
orientation 0.0 0.0 0.0 1.0
fieldOfView 0.785
description "Front View"
jump TRUE
}
DEF SideView Viewpoint
{
position 2.600 0.900 0.000
orientation 0 1.0 0.0 1.57
fieldOfView 0.785
description "Side View"
jump TRUE
}
DEF TopView Viewpoint
{
position 0.000 2.500 0.000
orientation -1.0 0.0 0.0 1.57
fieldOfView 0.785
description "Top View"
jump TRUE
}
DEF FaceView Viewpoint
{
position 0 1.750 0.400
orientation 0.0 0.0 0.0 1.0
fieldOfView 0.785
description "Face View"
jump TRUE
}
DEF BackView Viewpoint
{
position 0 0.900 -2.600
orientation 0.0 1.0 0.0 3.14
fieldOfView 0.785
description "Back View"
jump TRUE
}
DEF LeftView Viewpoint
{
position -2.600 0.900 0.000
orientation 0 1.0 0.0 -1.57
fieldOfView 0.785
description "Left View"
jump TRUE
}
DEF RightView Viewpoint
{
position 2.600 0.900 0.000
orientation 0 1.0 0.0 1.57
fieldOfView 0.785398
description "Right View"
jump TRUE
}
DEF BottomView Viewpoint
{
position 0.000 -0.500 0.000
orientation 1.0 0.0 0.0 1.57
fieldOfView 0.785
description "Bottom View"
jump TRUE
}
DEF VeryFarView Viewpoint
{
position 0 0.900 30.00
orientation 0.0 0.0 0.0 1.0
fieldOfView 0.785
description "Very Far View"
jump TRUE
}
DEF FarView Viewpoint
{
position 0 0.900 10.00
orientation 0.0 0.0 0.0 1.0
fieldOfView 0.785
description "Far View"
jump TRUE
}
]
} #end Humanoid-yt
Script {
mustEvaluate TRUE
directOutput TRUE
eventOut SFNode l_shoulder IS l_shoulder
eventOut SFNode r_shoulder IS r_shoulder
eventOut SFNode l_elbow IS l_elbow
eventOut SFNode r_elbow IS r_elbow
eventOut SFNode l_hip IS l_hip
eventOut SFNode r_hip IS r_hip
eventOut SFNode l_ankle IS l_ankle
eventOut SFNode r_ankle IS r_ankle
eventOut SFNode l_knee IS l_knee
eventOut SFNode r_knee IS r_knee
eventOut SFNode l_wrist IS l_wrist
eventOut SFNode r_wrist IS r_wrist
eventOut SFNode vl5 IS vl5
eventOut SFNode skullbase IS skullbase
eventOut SFNode humanoidroot IS humanoidroot
eventOut SFNode sacroiliac IS sacroiliac
field SFNode hanim_l_shoulder USE hanim_l_shoulder
field SFNode hanim_r_shoulder USE hanim_r_shoulder
field SFNode hanim_l_elbow USE hanim_l_elbow
field SFNode hanim_r_elbow USE hanim_r_elbow
field SFNode hanim_l_hip USE hanim_l_hip
field SFNode hanim_r_hip USE hanim_r_hip
field SFNode hanim_l_ankle USE hanim_l_ankle
field SFNode hanim_r_ankle USE hanim_r_ankle
field SFNode hanim_l_knee USE hanim_l_knee
field SFNode hanim_r_knee USE hanim_r_knee
field SFNode hanim_l_wrist USE hanim_l_wrist
field SFNode hanim_r_wrist USE hanim_r_wrist
field SFNode hanim_vl5 USE hanim_vl5
field SFNode hanim_skullbase USE hanim_skullbase
field SFNode hanim_humanoidroot USE hanim_HumanoidRoot
field SFNode hanim_sacroiliac USE hanim_sacroiliac
url "javascript:
function initialize() {
l_shoulder = hanim_l_shoulder;
r_shoulder = hanim_r_shoulder;
l_elbow = hanim_l_elbow;
r_elbow = hanim_r_elbow;
l_hip = hanim_l_hip;
r_hip = hanim_r_hip;
l_ankle = hanim_l_ankle;
r_ankle = hanim_r_ankle;
l_knee = hanim_l_knee;
r_knee = hanim_r_knee;
l_wrist = hanim_l_wrist;
r_wrist = hanim_r_wrist;
vl5 = hanim_vl5;
skullbase = hanim_skullbase;
humanoidroot = hanim_humanoidroot;
sacroiliac = hanim_sacroiliac;
}
"
} ## end script
} ## end proto
DEF humanoid Humanoid-yt { }
[] readmecourse preface I 1 2 II 3 4 III 5 6 7 IV 8 9 10 V 11 12 afterthoughtsappendixreferencesexamplesresources_
(C) A. Eliëns
9/8/2006
You may not copy or print any of this material without explicit permission of the author or the publisher.
In case of other copyright issues, contact the author.