topical media & game development
mobile-query-three-docs-symbols-src-plugins-minecraft-tquery.spritesheet.js.htm / htm
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</style></head><body><pre><span class='line'> 1</span> <span class="NAME">tQuery.registerStatic</span><span class="PUNC">(</span><span class="STRN">'createSpritesheet'</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">opts</span><span class="PUNC">)</span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 2</span> </span><span class="WHIT"> </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">tQuery.Spritesheet</span><span class="PUNC">(</span><span class="NAME">opts</span><span class="PUNC">)</span><span class="WHIT">
<span class='line'> 3</span> </span><span class="PUNC">}</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 4</span> </span><span class="COMM">
<span class='line'> 5</span> * Class to handle spritesheet and generate extruded 3d objects with it.
<span class='line'> 6</span> * TODO remove the canvas part, this is useless
<span class='line'> 7</span> *
<span class='line'> 8</span> * @name tQuery.Spritesheet
<span class='line'> 9</span> * @class
<span class='line'> 10</span> *
<span class='line'> 11</span> *
parameter: {Object?} opts the options to create the spritesheet
<span class='line'> 12</span> *
parameter: {string} opts.url the url of the spritesheet image
<span class='line'> 13</span> *
parameter: {Number} opts.imgW the width of the image
<span class='line'> 14</span> *
parameter: {Number} opts.imgH the height of the image
<span class='line'> 15</span> *
parameter: {Number} opts.spriteW the width of each sprite in the image
<span class='line'> 16</span> *
parameter: {Number} opts.spriteH the height of each sprite in the image
<span class='line'> 17</span>
</span><span class="WHIT">
<span class='line'> 18</span> </span><span class="NAME">tQuery.registerStatic</span><span class="PUNC">(</span><span class="STRN">'Spritesheet'</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">opts</span><span class="PUNC">)</span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 19</span> </span><span class="WHIT"> </span><span class="COMM">// handle parameters</span><span class="WHIT">
<span class='line'> 20</span> </span><span class="WHIT"> </span><span class="NAME">this._opts</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">tQuery.extend</span><span class="PUNC">(</span><span class="NAME">opts</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 21</span> </span><span class="WHIT"> </span><span class="NAME">url</span><span class="WHIT"> </span><span class="PUNC">:</span><span class="WHIT"> </span><span class="STRN">'images/items/items.png'</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'> 22</span> </span><span class="WHIT"> </span><span class="NAME">imgW</span><span class="WHIT"> </span><span class="PUNC">:</span><span class="WHIT"> </span><span class="NUMB">256</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="COMM">// TODO would be better if i didnt have to do that</span><span class="WHIT">
<span class='line'> 23</span> </span><span class="WHIT"> </span><span class="COMM">// in fact there is some weird trick with explosion size</span><span class="WHIT">
<span class='line'> 24</span> </span><span class="WHIT"> </span><span class="COMM">// sort this out</span><span class="WHIT">
<span class='line'> 25</span> </span><span class="WHIT"> </span><span class="NAME">imgH</span><span class="WHIT"> </span><span class="PUNC">:</span><span class="WHIT"> </span><span class="NUMB">256</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'> 26</span> </span><span class="WHIT"> </span><span class="NAME">spriteW</span><span class="WHIT"> </span><span class="PUNC">:</span><span class="WHIT"> </span><span class="NUMB">16</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="COMM">// TODO is it smart to get </span><span class="WHIT">
<span class='line'> 27</span> </span><span class="WHIT"> </span><span class="NAME">spriteH</span><span class="WHIT"> </span><span class="PUNC">:</span><span class="WHIT"> </span><span class="NUMB">16</span><span class="WHIT">
<span class='line'> 28</span> </span><span class="WHIT"> </span><span class="PUNC">}</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 29</span> </span><span class="WHIT"> </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">imgW</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._opts.imgW</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 30</span> </span><span class="WHIT"> </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">imgH</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._opts.imgH</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 31</span> </span><span class="WHIT"> </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">spriteW</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._opts.spriteW</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 32</span> </span><span class="WHIT"> </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">spriteH</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._opts.spriteH</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 33</span> </span><span class="WHIT"> </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">nSpriteX</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._opts.imgW</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NAME">this._opts.spriteW</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 34</span> </span><span class="WHIT"> </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">nSpriteY</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._opts.imgH</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NAME">this._opts.spriteH</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 35</span> </span><span class="WHIT"> </span><span class="KEYW">function</span><span class="WHIT"> </span><span class="NAME">getMaterial</span><span class="PUNC">(</span><span class="NAME">image</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">transparent</span><span class="PUNC">)</span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 36</span> </span><span class="WHIT"> </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">tex</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">THREE.Texture</span><span class="PUNC">(</span><span class="NAME">image</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 37</span> </span><span class="WHIT"> </span><span class="NAME">tex.magFilter</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">THREE.NearestFilter</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 38</span> </span><span class="WHIT"> </span><span class="NAME">tex.minFilter</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">THREE.NearestFilter</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 39</span> </span><span class="WHIT"> </span><span class="NAME">tex.format</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">transparent</span><span class="WHIT"> </span><span class="PUNC">?</span><span class="WHIT"> </span><span class="NAME">THREE.RGBAFormat</span><span class="WHIT"> </span><span class="PUNC">:</span><span class="WHIT"> </span><span class="NAME">THREE.RGBFormat</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 40</span> </span><span class="WHIT"> </span><span class="NAME">tex.needsUpdate</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 41</span> </span><span class="WHIT"> </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">material</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">THREE.MeshBasicMaterial</span><span class="PUNC">(</span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 42</span> </span><span class="WHIT"> </span><span class="NAME">map</span><span class="WHIT"> </span><span class="PUNC">:</span><span class="WHIT"> </span><span class="NAME">tex</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'> 43</span> </span><span class="WHIT"> </span><span class="NAME">transparent</span><span class="WHIT"> </span><span class="PUNC">:</span><span class="WHIT"> </span><span class="NAME">transparent</span><span class="WHIT"> </span><span class="PUNC">?</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="WHIT"> </span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">false</span><span class="WHIT">
<span class='line'> 44</span> </span><span class="WHIT"> </span><span class="PUNC">}</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 45</span> </span><span class="WHIT"> </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">material</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 46</span> </span><span class="WHIT"> </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'> 47</span> </span><span class="WHIT"> </span><span class="KEYW">function</span><span class="WHIT"> </span><span class="NAME">uvmap</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">geometry</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">face</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">x</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">y</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">w</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">h</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">rotateBy</span><span class="PUNC">)</span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 48</span> </span><span class="WHIT"> </span><span class="NAME">rotateBy</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">rotateBy</span><span class="WHIT"> </span><span class="PUNC">!==</span><span class="WHIT"> </span><span class="NAME">undefined</span><span class="WHIT"> </span><span class="PUNC">?</span><span class="WHIT"> </span><span class="NAME">rotateBy</span><span class="WHIT"> </span><span class="PUNC">:</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 49</span> </span><span class="WHIT"> </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">uvs</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">geometry.faceVertexUvs</span><span class="PUNC">[</span><span class="NUMB">0</span><span class="PUNC">]</span><span class="PUNC">[</span><span class="NAME">face</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 50</span> </span><span class="WHIT"> </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">tileU</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">x</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 51</span> </span><span class="WHIT"> </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">tileV</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">y</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 52</span> </span><span class="WHIT">
<span class='line'> 53</span> </span><span class="NAME">uvs</span><span class="PUNC">[</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NUMB">0</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">rotateBy</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">%</span><span class="WHIT"> </span><span class="NUMB">4</span><span class="WHIT"> </span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">u</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">tileU</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">tileUvW</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 54</span> </span><span class="WHIT"> </span><span class="NAME">uvs</span><span class="PUNC">[</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NUMB">0</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">rotateBy</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">%</span><span class="WHIT"> </span><span class="NUMB">4</span><span class="WHIT"> </span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">v</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">tileV</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">tileUvH</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 55</span> </span><span class="WHIT"> </span><span class="NAME">uvs</span><span class="PUNC">[</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NUMB">1</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">rotateBy</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">%</span><span class="WHIT"> </span><span class="NUMB">4</span><span class="WHIT"> </span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">u</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">tileU</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">tileUvW</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 56</span> </span><span class="WHIT"> </span><span class="NAME">uvs</span><span class="PUNC">[</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NUMB">1</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">rotateBy</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">%</span><span class="WHIT"> </span><span class="NUMB">4</span><span class="WHIT"> </span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">v</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">tileV</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">tileUvH</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">h</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">tileUvH</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 57</span> </span><span class="WHIT"> </span><span class="NAME">uvs</span><span class="PUNC">[</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NUMB">2</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">rotateBy</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">%</span><span class="WHIT"> </span><span class="NUMB">4</span><span class="WHIT"> </span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">u</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">tileU</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">tileUvW</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">w</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">tileUvW</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 58</span> </span><span class="WHIT"> </span><span class="NAME">uvs</span><span class="PUNC">[</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NUMB">2</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">rotateBy</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">%</span><span class="WHIT"> </span><span class="NUMB">4</span><span class="WHIT"> </span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">v</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">tileV</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">tileUvH</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">h</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">tileUvH</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 59</span> </span><span class="WHIT"> </span><span class="NAME">uvs</span><span class="PUNC">[</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NUMB">3</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">rotateBy</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">%</span><span class="WHIT"> </span><span class="NUMB">4</span><span class="WHIT"> </span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">u</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">tileU</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">tileUvW</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">w</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">tileUvW</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 60</span> </span><span class="WHIT"> </span><span class="NAME">uvs</span><span class="PUNC">[</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NUMB">3</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">rotateBy</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">%</span><span class="WHIT"> </span><span class="NUMB">4</span><span class="WHIT"> </span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">v</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">tileV</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">tileUvH</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 61</span> </span><span class="WHIT">
<span class='line'> 62</span> </span><span class="NAME">uvs</span><span class="PUNC">[</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NUMB">0</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">rotateBy</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">%</span><span class="WHIT"> </span><span class="NUMB">4</span><span class="WHIT"> </span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">v</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NAME">uvs</span><span class="PUNC">[</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NUMB">0</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">rotateBy</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">%</span><span class="WHIT"> </span><span class="NUMB">4</span><span class="WHIT"> </span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">v</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 63</span> </span><span class="WHIT"> </span><span class="NAME">uvs</span><span class="PUNC">[</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NUMB">1</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">rotateBy</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">%</span><span class="WHIT"> </span><span class="NUMB">4</span><span class="WHIT"> </span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">v</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NAME">uvs</span><span class="PUNC">[</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NUMB">1</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">rotateBy</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">%</span><span class="WHIT"> </span><span class="NUMB">4</span><span class="WHIT"> </span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">v</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 64</span> </span><span class="WHIT"> </span><span class="NAME">uvs</span><span class="PUNC">[</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NUMB">2</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">rotateBy</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">%</span><span class="WHIT"> </span><span class="NUMB">4</span><span class="WHIT"> </span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">v</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NAME">uvs</span><span class="PUNC">[</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NUMB">2</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">rotateBy</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">%</span><span class="WHIT"> </span><span class="NUMB">4</span><span class="WHIT"> </span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">v</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 65</span> </span><span class="WHIT"> </span><span class="NAME">uvs</span><span class="PUNC">[</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NUMB">3</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">rotateBy</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">%</span><span class="WHIT"> </span><span class="NUMB">4</span><span class="WHIT"> </span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">v</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NAME">uvs</span><span class="PUNC">[</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NUMB">3</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">rotateBy</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">%</span><span class="WHIT"> </span><span class="NUMB">4</span><span class="WHIT"> </span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">v</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 66</span> </span><span class="WHIT"> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 67</span> </span><span class="WHIT"> </span><span class="COMM">
<span class='line'> 68</span> * Create the geometry of the sprite 'id'. It is cached
<span class='line'> 69</span> *
<span class='line'> 70</span> *
parameter: {Number} id the id of the sprite. aka (x + y*nSpriteX)
<span class='line'> 71</span> *
returns: {THREE.Geometry} geometry built
<span class='line'> 72</span>
</span><span class="WHIT">
<span class='line'> 73</span> </span><span class="WHIT"> </span><span class="KEYW">function</span><span class="WHIT"> </span><span class="NAME">getGeometry</span><span class="PUNC">(</span><span class="WHIT"> </span><span class="NAME">id</span><span class="WHIT"> </span><span class="PUNC">)</span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 74</span> </span><span class="WHIT"> </span><span class="KEYW">if</span><span class="PUNC">(</span><span class="WHIT"> </span><span class="NAME">geometries</span><span class="PUNC">[</span><span class="NAME">id</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">!==</span><span class="WHIT"> </span><span class="NAME">undefined</span><span class="WHIT"> </span><span class="PUNC">)</span><span class="WHIT"> </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">geometries</span><span class="PUNC">[</span><span class="NAME">id</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 75</span> </span><span class="WHIT">
<span class='line'> 76</span> </span><span class="KEYW">function</span><span class="WHIT"> </span><span class="NAME">getSides</span><span class="PUNC">(</span><span class="NAME">x</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">y</span><span class="PUNC">)</span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 77</span> </span><span class="WHIT"> </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">ix</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">Math.floor</span><span class="PUNC">(</span><span class="NAME">id</span><span class="WHIT"> </span><span class="PUNC">%</span><span class="WHIT"> </span><span class="NAME">nSpriteX</span><span class="PUNC">)</span><span class="PUNC">*</span><span class="NAME">spriteW</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 78</span> </span><span class="WHIT"> </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">iy</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">Math.floor</span><span class="PUNC">(</span><span class="NAME">id</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NAME">nSpriteX</span><span class="PUNC">)</span><span class="PUNC">*</span><span class="NAME">spriteH</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 79</span> </span><span class="WHIT">
<span class='line'> 80</span> </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">alphaPx</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">x</span><span class="PUNC">+</span><span class="NUMB">1</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC"><</span><span class="WHIT"> </span><span class="NAME">spriteW</span><span class="WHIT"> </span><span class="PUNC">?</span><span class="WHIT"> </span><span class="NAME">imd</span><span class="PUNC">[</span><span class="PUNC">(</span><span class="PUNC">(</span><span class="NAME">x</span><span class="PUNC">+</span><span class="NUMB">1</span><span class="PUNC">)</span><span class="PUNC">+</span><span class="NAME">y</span><span class="PUNC">*</span><span class="NAME">spriteW</span><span class="PUNC">)</span><span class="PUNC">*</span><span class="NUMB">4</span><span class="PUNC">+</span><span class="NUMB">3</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">:</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 81</span> </span><span class="WHIT"> </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">alphaNx</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">x</span><span class="PUNC">-</span><span class="NUMB">1</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">>=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="WHIT"> </span><span class="PUNC">?</span><span class="WHIT"> </span><span class="NAME">imd</span><span class="PUNC">[</span><span class="PUNC">(</span><span class="PUNC">(</span><span class="NAME">x</span><span class="PUNC">-</span><span class="NUMB">1</span><span class="PUNC">)</span><span class="PUNC">+</span><span class="NAME">y</span><span class="PUNC">*</span><span class="NAME">spriteW</span><span class="PUNC">)</span><span class="PUNC">*</span><span class="NUMB">4</span><span class="PUNC">+</span><span class="NUMB">3</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">:</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 82</span> </span><span class="WHIT"> </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">alphaPy</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">y</span><span class="PUNC">+</span><span class="NUMB">1</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC"><</span><span class="WHIT"> </span><span class="NAME">spriteH</span><span class="WHIT"> </span><span class="PUNC">?</span><span class="WHIT"> </span><span class="NAME">imd</span><span class="PUNC">[</span><span class="PUNC">(</span><span class="NAME">x</span><span class="PUNC">+</span><span class="PUNC">(</span><span class="NAME">y</span><span class="PUNC">-</span><span class="NUMB">1</span><span class="PUNC">)</span><span class="PUNC">*</span><span class="NAME">spriteW</span><span class="PUNC">)</span><span class="PUNC">*</span><span class="NUMB">4</span><span class="PUNC">+</span><span class="NUMB">3</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">:</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 83</span> </span><span class="WHIT"> </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">alphaNy</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">y</span><span class="PUNC">-</span><span class="NUMB">1</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">>=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="WHIT"> </span><span class="PUNC">?</span><span class="WHIT"> </span><span class="NAME">imd</span><span class="PUNC">[</span><span class="PUNC">(</span><span class="NAME">x</span><span class="PUNC">+</span><span class="PUNC">(</span><span class="NAME">y</span><span class="PUNC">+</span><span class="NUMB">1</span><span class="PUNC">)</span><span class="PUNC">*</span><span class="NAME">spriteW</span><span class="PUNC">)</span><span class="PUNC">*</span><span class="NUMB">4</span><span class="PUNC">+</span><span class="NUMB">3</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">:</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 84</span> </span><span class="WHIT">
<span class='line'> 85</span> </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 86</span> </span><span class="WHIT"> </span><span class="NAME">px</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="PUNC">!</span><span class="NAME">alphaPx</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="COMM">// Turns zero and undefined to true</span><span class="WHIT">
<span class='line'> 87</span> </span><span class="WHIT"> </span><span class="NAME">nx</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="PUNC">!</span><span class="NAME">alphaNx</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'> 88</span> </span><span class="WHIT"> </span><span class="NAME">py</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="PUNC">!</span><span class="NAME">alphaPy</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'> 89</span> </span><span class="WHIT"> </span><span class="NAME">ny</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="PUNC">!</span><span class="NAME">alphaNy</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'> 90</span> </span><span class="WHIT"> </span><span class="NAME">pz</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'> 91</span> </span><span class="WHIT"> </span><span class="NAME">nz</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="WHIT">
<span class='line'> 92</span> </span><span class="WHIT"> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 93</span> </span><span class="WHIT"> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 94</span>
<span class='line'> 95</span> </span><span class="WHIT"> </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">imgdata</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">context.getImageData</span><span class="PUNC">(</span><span class="NAME">Math.floor</span><span class="PUNC">(</span><span class="NAME">id</span><span class="WHIT"> </span><span class="PUNC">%</span><span class="WHIT"> </span><span class="NAME">nSpriteX</span><span class="PUNC">)</span><span class="PUNC">*</span><span class="NAME">spriteW</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">Math.floor</span><span class="PUNC">(</span><span class="NAME">id</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NAME">nSpriteX</span><span class="PUNC">)</span><span class="PUNC">*</span><span class="NAME">spriteH</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">spriteW</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">spriteH</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 96</span> </span><span class="WHIT"> </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">imd</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">imgdata.data</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 97</span> </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">geometry</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">THREE.Geometry</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 98</span> </span><span class="WHIT">
<span class='line'> 99</span> </span><span class="KEYW">for</span><span class="PUNC">(</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">x</span><span class="PUNC">=</span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">x</span><span class="WHIT"> </span><span class="PUNC"><</span><span class="WHIT"> </span><span class="NAME">spriteW</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">x</span><span class="PUNC">++</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>100</span> </span><span class="WHIT"> </span><span class="KEYW">for</span><span class="PUNC">(</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">y</span><span class="PUNC">=</span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">y</span><span class="WHIT"> </span><span class="PUNC"><</span><span class="WHIT"> </span><span class="NAME">spriteH</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">y</span><span class="PUNC">++</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>101</span> </span><span class="WHIT"> </span><span class="COMM">// is this pixel transparent, skip it</span><span class="WHIT">
<span class='line'>102</span> </span><span class="WHIT"> </span><span class="KEYW">if</span><span class="PUNC">(</span><span class="WHIT"> </span><span class="NAME">imd</span><span class="PUNC">[</span><span class="PUNC">(</span><span class="NAME">x</span><span class="PUNC">+</span><span class="NAME">y</span><span class="PUNC">*</span><span class="NAME">spriteW</span><span class="PUNC">)</span><span class="PUNC">*</span><span class="NUMB">4</span><span class="PUNC">+</span><span class="NUMB">3</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">===</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="KEYW">continue</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>103</span> </span><span class="WHIT">
<span class='line'>104</span> </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">voxel</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">THREE.CubeGeometry</span><span class="PUNC">(</span><span class="NUMB">1</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">2</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">undefined</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">getSides</span><span class="PUNC">(</span><span class="NAME">x</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">y</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>105</span> </span><span class="WHIT"> </span><span class="COMM">// TODO why is there a texture here ????</span><span class="WHIT">
<span class='line'>106</span> </span><span class="WHIT"> </span><span class="COMM">// - this is a single pixel. get the pixel and set the color</span><span class="WHIT">
<span class='line'>107</span> </span><span class="WHIT"> </span><span class="COMM">// - this may fix the anti alias issue</span><span class="WHIT">
<span class='line'>108</span> </span><span class="WHIT"> </span><span class="KEYW">for</span><span class="PUNC">(</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">i</span><span class="PUNC">=</span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC"><</span><span class="WHIT"> </span><span class="NAME">voxel.faceVertexUvs</span><span class="PUNC">[</span><span class="NUMB">0</span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">length</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="PUNC">++</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT"> </span><span class="COMM">// Fix color of voxel</span><span class="WHIT">
<span class='line'>109</span> </span><span class="WHIT"> </span><span class="NAME">uvmap</span><span class="PUNC">(</span><span class="NAME">voxel</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">i</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>110</span> </span><span class="WHIT"> </span><span class="NAME">Math.floor</span><span class="PUNC">(</span><span class="NAME">id</span><span class="WHIT"> </span><span class="PUNC">%</span><span class="WHIT"> </span><span class="NAME">nSpriteX</span><span class="PUNC">)</span><span class="PUNC">*</span><span class="NAME">spriteW</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">x</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>111</span> </span><span class="WHIT"> </span><span class="NAME">Math.floor</span><span class="PUNC">(</span><span class="NAME">id</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NAME">nSpriteX</span><span class="PUNC">)</span><span class="PUNC">*</span><span class="NAME">spriteH</span><span class="PUNC">+</span><span class="NAME">y</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>112</span> </span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>113</span> </span><span class="WHIT"> </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>114</span> </span><span class="WHIT">
<span class='line'>115</span> </span><span class="COMM">// TODO what is this ... it seems a translation but why ?</span><span class="WHIT">
<span class='line'>116</span> </span><span class="WHIT"> </span><span class="NAME">console.assert</span><span class="PUNC">(</span><span class="NAME">voxel.vertices.length</span><span class="PUNC">)</span><span class="WHIT">
<span class='line'>117</span> </span><span class="WHIT"> </span><span class="KEYW">for</span><span class="PUNC">(</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">i</span><span class="PUNC">=</span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC"><</span><span class="WHIT"> </span><span class="NAME">voxel.vertices.length</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="PUNC">++</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT"> </span><span class="COMM">// Fix voxel's position</span><span class="WHIT">
<span class='line'>118</span> </span><span class="WHIT"> </span><span class="NAME">voxel.vertices</span><span class="PUNC">[</span><span class="NAME">i</span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">x</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="PUNC">(</span><span class="NAME">x</span><span class="PUNC">-</span><span class="PUNC">(</span><span class="NAME">spriteW</span><span class="PUNC">-</span><span class="NUMB">1</span><span class="PUNC">)</span><span class="PUNC">/</span><span class="NUMB">2</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="COMM">// what is this 7.5 ? why not 8 ? as in 16/2</span><span class="WHIT">
<span class='line'>119</span> </span><span class="WHIT"> </span><span class="NAME">voxel.vertices</span><span class="PUNC">[</span><span class="NAME">i</span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">y</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="PUNC">(</span><span class="NAME">y</span><span class="PUNC">-</span><span class="PUNC">(</span><span class="NAME">spriteH</span><span class="PUNC">-</span><span class="NUMB">1</span><span class="PUNC">)</span><span class="PUNC">/</span><span class="NUMB">2</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>120</span> </span><span class="WHIT"> </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>121</span> </span><span class="WHIT"> </span><span class="NAME">THREE.GeometryUtils.merge</span><span class="PUNC">(</span><span class="NAME">geometry</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">voxel</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>122</span> </span><span class="WHIT"> </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>123</span> </span><span class="WHIT"> </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>124</span> </span><span class="WHIT"> </span><span class="COMM">// if the geometry is fully transparent, unset it - NOTE: this is set to null, not unsigned</span><span class="WHIT">
<span class='line'>125</span> </span><span class="WHIT"> </span><span class="KEYW">if</span><span class="PUNC">(</span><span class="WHIT"> </span><span class="NAME">geometry.faces.length</span><span class="WHIT"> </span><span class="PUNC">===</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="WHIT"> </span><span class="PUNC">)</span><span class="WHIT"> </span><span class="NAME">geometry</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>126</span> </span><span class="WHIT"> </span><span class="COMM">// scale it to be Cube(1, 1, 1)</span><span class="WHIT">
<span class='line'>127</span> </span><span class="WHIT"> </span><span class="NAME">geometry</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">tQuery</span><span class="PUNC">(</span><span class="NAME">geometry</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">scaleBy</span><span class="PUNC">(</span><span class="NUMB">1</span><span class="PUNC">/</span><span class="NAME">Math.max</span><span class="PUNC">(</span><span class="NAME">spriteW</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">spriteH</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT">
<span class='line'>128</span> </span><span class="WHIT"> </span><span class="COMM">// cache the result</span><span class="WHIT">
<span class='line'>129</span> </span><span class="WHIT"> </span><span class="NAME">geometries</span><span class="PUNC">[</span><span class="NAME">id</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">geometry</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>130</span> </span><span class="WHIT"> </span><span class="COMM">// return the result</span><span class="WHIT">
<span class='line'>131</span> </span><span class="WHIT"> </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">geometry</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>132</span> </span><span class="WHIT"> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>133</span> </span><span class="WHIT"> </span><span class="COMM">
<span class='line'>134</span> * Create a tQuery.Mesh with the sprite at x,y in the spritesheet
<span class='line'>135</span> *
parameter: {Number} x the x position of the sprite in the spritesheet
<span class='line'>136</span> *
parameter: {Number} y the y position of the sprite in the spritesheet
<span class='line'>137</span> *
returns: {tQuery.Mesh} the generate mesh
<span class='line'>138</span>
</span><span class="WHIT">
<span class='line'>139</span> </span><span class="WHIT"> </span><span class="KEYW">function</span><span class="WHIT"> </span><span class="NAME">createMeshItem</span><span class="PUNC">(</span><span class="NAME">x</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">y</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>140</span> </span><span class="WHIT"> </span><span class="NAME">console.assert</span><span class="PUNC">(</span><span class="KEYW">typeof</span><span class="PUNC">(</span><span class="NAME">x</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">===</span><span class="WHIT"> </span><span class="STRN">'number'</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>141</span> </span><span class="WHIT"> </span><span class="NAME">console.assert</span><span class="PUNC">(</span><span class="KEYW">typeof</span><span class="PUNC">(</span><span class="NAME">y</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">===</span><span class="WHIT"> </span><span class="STRN">'number'</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>142</span> </span><span class="WHIT"> </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">id</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">x</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">y</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">nSpriteX</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>143</span> </span><span class="WHIT"> </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">geometry</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">getGeometry</span><span class="PUNC">(</span><span class="NAME">id</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>144</span> </span><span class="WHIT"> </span><span class="KEYW">if</span><span class="PUNC">(</span><span class="WHIT"> </span><span class="PUNC">!</span><span class="NAME">geometry</span><span class="WHIT"> </span><span class="PUNC">)</span><span class="WHIT"> </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>145</span> </span><span class="WHIT"> </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">mesh</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">THREE.Mesh</span><span class="PUNC">(</span><span class="WHIT"> </span><span class="NAME">geometry</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">material</span><span class="WHIT"> </span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>146</span> </span><span class="WHIT"> </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">tQuery</span><span class="PUNC">(</span><span class="NAME">mesh</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>147</span> </span><span class="WHIT"> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>148</span>
<span class='line'>149</span> </span><span class="COMM">// create the canvas element</span><span class="WHIT">
<span class='line'>150</span> </span><span class="WHIT"> </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">canvas</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">document.createElement</span><span class="PUNC">(</span><span class="STRN">'canvas'</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>151</span> </span><span class="WHIT"> </span><span class="NAME">canvas.width</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">imgW</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>152</span> </span><span class="WHIT"> </span><span class="NAME">canvas.height</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">imgH</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>153</span> </span><span class="WHIT"> </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">context</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">canvas.getContext</span><span class="PUNC">(</span><span class="STRN">'2d'</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>154</span> </span><span class="WHIT"> </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">material</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">getMaterial</span><span class="PUNC">(</span><span class="NAME">canvas</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="KEYW">false</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>155</span> </span><span class="WHIT"> </span><span class="COMM">// init some constants</span><span class="WHIT">
<span class='line'>156</span> </span><span class="WHIT"> </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">tileUvW</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">/</span><span class="NAME">canvas.width</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>157</span> </span><span class="WHIT"> </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">tileUvH</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">/</span><span class="NAME">canvas.height</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>158</span> </span><span class="WHIT">
<span class='line'>159</span>
<span class='line'>160</span> </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">geometries</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">[</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>161</span>
<span class='line'>162</span> </span><span class="WHIT"> </span><span class="COMM">// load the image</span><span class="WHIT">
<span class='line'>163</span> </span><span class="WHIT"> </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">items</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">Image</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>164</span> </span><span class="WHIT"> </span><span class="NAME">items.onload</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>165</span> </span><span class="WHIT"> </span><span class="COMM">// clear the canvas - TODO is this necessary ?</span><span class="WHIT">
<span class='line'>166</span> </span><span class="WHIT"> </span><span class="NAME">context.clearRect</span><span class="PUNC">(</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">canvas.width</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">canvas.height</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>167</span> </span><span class="WHIT"> </span><span class="COMM">// draw the loaded image to the canvas</span><span class="WHIT">
<span class='line'>168</span> </span><span class="WHIT"> </span><span class="NAME">context.drawImage</span><span class="PUNC">(</span><span class="NAME">items</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">canvas.width</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">canvas.height</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>169</span> </span><span class="WHIT"> </span><span class="COMM">// trigger the 'load' event</span><span class="WHIT">
<span class='line'>170</span> </span><span class="WHIT"> </span><span class="NAME">this.trigger</span><span class="PUNC">(</span><span class="STRN">"load"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>171</span> </span><span class="WHIT"> </span><span class="PUNC">}</span><span class="PUNC">.</span><span class="NAME">bind</span><span class="PUNC">(</span><span class="KEYW">this</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>172</span> </span><span class="WHIT"> </span><span class="NAME">items.src</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._opts.url</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>173</span> </span><span class="WHIT">
<span class='line'>174</span> </span><span class="COMM">// setup the public function</span><span class="WHIT">
<span class='line'>175</span> </span><span class="WHIT"> </span><span class="NAME">this.createMesh</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">createMeshItem</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>176</span> </span><span class="WHIT"> </span><span class="NAME">this.createGeometry</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">getGeometry</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>177</span> </span><span class="WHIT"> </span><span class="NAME">this.imgW</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">{</span><span class="WHIT"> </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">imgW</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>178</span> </span><span class="WHIT"> </span><span class="NAME">this.imgH</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">{</span><span class="WHIT"> </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">imgH</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>179</span> </span><span class="WHIT"> </span><span class="NAME">this.spriteW</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">{</span><span class="WHIT"> </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">spriteW</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>180</span> </span><span class="WHIT"> </span><span class="NAME">this.spriteH</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">{</span><span class="WHIT"> </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">spriteH</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>181</span> </span><span class="WHIT"> </span><span class="NAME">this.nSpriteX</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">{</span><span class="WHIT"> </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">nSpriteX</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>182</span> </span><span class="WHIT"> </span><span class="NAME">this.nSpriteY</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">{</span><span class="WHIT"> </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">nSpriteY</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>183</span> </span><span class="PUNC">}</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>184</span>
<span class='line'>185</span> </span><span class="COMM">// make it eventable</span><span class="WHIT">
<span class='line'>186</span> </span><span class="NAME">tQuery.MicroeventMixin</span><span class="PUNC">(</span><span class="NAME">tQuery.Spritesheet.prototype</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>187</span> </span></pre></body></html>
(C) Æliens
04/09/2009
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