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mobile-query-three-vendor-three-r53.js-postprocessing-ShaderPass.js / js



  

author: alteredq / alteredqualia.com/

  
  
  THREE.ShaderPass = function ( shader, textureID ) {
  
          this.textureID = ( textureID !== undefined ) ? textureID : "tDiffuse";
  
          this.uniforms = THREE.UniformsUtils.clone( shader.uniforms );
  
          this.material = new THREE.ShaderMaterial( {
  
                  uniforms: this.uniforms,
                  vertexShader: shader.vertexShader,
                  fragmentShader: shader.fragmentShader
  
          } );
  
          this.renderToScreen = false;
  
          this.enabled = true;
          this.needsSwap = true;
          this.clear = false;
  
  };
  
  THREE.ShaderPass.prototype = {
  
          render: function ( renderer, writeBuffer, readBuffer, delta ) {
  
                  if ( this.uniforms[ this.textureID ] ) {
  
                          this.uniforms[ this.textureID ].value = readBuffer;
  
                  }
  
                  THREE.EffectComposer.quad.material = this.material;
  
                  if ( this.renderToScreen ) {
  
                          renderer.render( THREE.EffectComposer.scene, THREE.EffectComposer.camera );
  
                  } else {
  
                          renderer.render( THREE.EffectComposer.scene, THREE.EffectComposer.camera, writeBuffer, this.clear );
  
                  }
  
          }
  
  };
  


(C) Æliens 04/09/2009

You may not copy or print any of this material without explicit permission of the author or the publisher. In case of other copyright issues, contact the author.