topical media & game development
mobile-query-three-plugins-cannonjs-vendor-cannon.js-demos-events.htm / htm
<DOCTYPE html>
<html>
<head>
<title>cannon.js - events demo</title>
<meta charset="utf-8">
<style>* {margin:0;padding:0}</style>
</head>
<body>
<script src="../build/cannon.js"></script>
<script src="../build/cannon.demo.js"></script>
<script src="../libs/dat.gui.js"></script>
<script src="../libs/Three.js"></script>
<script src="../libs/Detector.js"></script>
<script src="../libs/Stats.js"></script>
<script>
var demo = new CANNON.Demo({ stepFrequency:180 });
var size = 1;
demo.addScene("'collide' event",function(){
// Create world
var world = demo.getWorld();
world.solver.setSpookParams(5000,10);
world.gravity.set(0,0,-20);
// ground plane
var groundShape = new CANNON.Plane();
var groundBody = new CANNON.RigidBody(0,groundShape);
world.add(groundBody);
demo.addVisual(groundBody);
// Sphere
var sphere = new CANNON.Sphere(size);
var sphereBody = new CANNON.RigidBody(30,sphere);
var pos = new CANNON.Vec3(0,0,size);
sphereBody.position.set(0,0,size*6);
world.add(sphereBody);
demo.addVisual(sphereBody);
// Add collide event
sphereBody.addEventListener("collide",function(e){
alert("The sphere just collided with the ground!");
sphereBody.velocity.set(0,0,0);
});
});
demo.start();
</script>
</body>
</html>
(C) Æliens
04/09/2009
You may not copy or print any of this material without explicit permission of the author or the publisher.
In case of other copyright issues, contact the author.