topical media & game development
graphic-processing-algorithm-Appendix-p310-x14-p11-p310-x14-p11.pde / pde
size(200,200);
for(int x=0; x<width; x+=10)
for(int y= 0; y<height; y+=10){
beginShape();
vertex(x+random(-10.,10.),y+random(-10.,10.));
vertex(x+random(-10.,10.)+10, y+random(-10.,10.));
vertex(x+random(-10.,10.)+10, y+random(-10.,10.)+10);
vertex(x+random(-10.,10.), y+random(-10.,10.)+10);
endShape(CLOSE);
}
(C) Æliens
04/09/2009
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