topical media & game development
mobile-query-three-vendor-threex-examples-threex.domevent-tmp-index.orig.htm / htm
<!doctype html>
<html>
<head>
<title>learningthree.js boiler plate for three.js</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<script src="vendor/three.js/Three.js"></script>
<script src="vendor/three.js/Detector.js"></script>
<!-- see details at http://paulirish.com/2011/requestanimationframe-for-smart-animating/ -->
<script src="vendor/three.js/RequestAnimationFrame.js"></script>
<!-- github.com/mrdoob/stats.js -->
<script src="vendor/three.js/Stats.js"></script>
<script src="vendor/threex/THREEx.screenshot.js"></script>
<script src="vendor/threex/THREEx.FullScreen.js"></script>
<script src="vendor/threex/THREEx.WindowResize.js"></script>
<script src="vendor/threex.dragpancontrols.js"></script>
<link href="css/main.css" rel="stylesheet"/>
</head>
<body>
<!-- three.js container -->
<div id="container"></div>
<!-- info on screen display -->
<div id="info">
<div class="top">
<a href="http://learningthreejs.com/blog/2011/12/20/boilerplate-for-three-js/" target="_blank">LearningThree.js</a>
boiler plate for
<a href="https://github.com/mrdoob/three.js/" target="_blank">three.js</a>
</div>
<div class="bottom" id="inlineDoc" >
- <i>p</i> for screenshot
</div>
</div>
<script type="text/javascript">
var stats, scene, renderer, projector;
var camera, cameraControl;
var mouse = { x: 0, y: 0 };
if( !init() ) animate();
// init the scene
function init(){
renderer = new THREE.WebGLRenderer({
antialias : true, // to get smoother output
preserveDrawingBuffer : true // to allow screenshot
});
renderer.sortObjects = false;
renderer.setClearColorHex( 0xBBBBBB, 1 );
renderer.setSize( window.innerWidth, window.innerHeight );
document.getElementById('container').appendChild(renderer.domElement);
// add Stats.js - github.com/mrdoob/stats.js
stats = new Stats();
stats.domElement.style.position = 'absolute';
stats.domElement.style.bottom = '0px';
document.body.appendChild( stats.domElement );
// create a scene
scene = new THREE.Scene();
// put a camera in the scene
camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 10000 );
camera.position.set( 0, 30, 50 );
projector = new THREE.Projector();
renderer.domElement.addEventListener( 'mousemove', onDocumentMouseMove, false );
// here you add your objects
// - you will most likely replace this part by your own
var geometry = new THREE.CubeGeometry( 20, 20, 20 );
var material = new THREE.MeshNormalMaterial();
var mesh = new THREE.Mesh( geometry, material );
scene.add( mesh );
}
function onDocumentMouseMove( event ) {
event.preventDefault();
mouse.x = ( event.clientX / window.innerWidth ) * 2 - 1;
mouse.y = - ( event.clientY / window.innerHeight ) * 2 + 1;
}
// animation loop
function animate() {
// loop on request animation loop
// - it has to be at the begining of the function
// - see details at http://my.opera.com/emoller/blog/2011/12/20/requestanimationframe-for-smart-er-animating
requestAnimationFrame( animate );
// do the render
render();
// update stats
stats.update();
}
// render the scene
function render() {
var vector = new THREE.Vector3( mouse.x, mouse.y, 1 );
projector.unprojectVector( vector, camera );
var ray = new THREE.Ray( camera.position, vector.subSelf( camera.position ).normalize() );
var intersects = ray.intersectScene( scene );
console.log("slota", intersects.length)
// actually render the scene
renderer.render( scene, camera );
}
</script>
</body>
</html>
(C) Æliens
04/09/2009
You may not copy or print any of this material without explicit permission of the author or the publisher.
In case of other copyright issues, contact the author.