multimedia authoring
[]
readme
register
college
practicum
forum
feedback
resources
maya animation -- experimental assignment
To qualify for this assignment students must have completed
the product demo, and have explicit permission from the instructor.
During the assignment there will be periodic meetings to exchange
experiences.
assignment(s)
Make a simple scene with an animated humanoid or cartoon character.
Provide a background and some object that is manipulated by
the character.
Render the animated scene in a cinematic style,
by changing the position of the camera.
minimum requirements
- basic character animation
- animation of skeleton joints with IK handles
- viewpoint animation and scene rendering
deliverables
- 2-4 page report, explaining the animation and describing
your experience with maya.
- a (software) rendering of the animation
- a zip (-r) of your maya project directory
See further, guidelines for final grading.
participants
- ~vr0404 -- Martijn Staal, Saphira Heijens
- ~vr0408 -- Niek de Moel, Evert Visser
- ~vr0415 -- Wouter Vermeulen, Hugo Huurdeman
- ~vr0419 -- Els Rogier (individueel)
maya @ VU
There are 10 floating licenses of Maya 5 at VU.
You can also download a Personal Learning Edition
from www.alias.com
preparation
Before you start, take the first two chapters (Maya 5) Help ->Tutorials,
covering the Maya GUI, basic manipulation and simple rendering.
Then study chapter 6 (Animation), 7 (Character Setup)
and 8 (Rendering).
In the first stages of your project, keep it simple.
That is use simple geometry to set up your character,
the animation and a rendering including viewpoint
transforms. If time allows explore the more advanced
geometric modeling options and features such as
dynamic textures and visual effects.
resources
- see (in maya) help -> tutorials (Instant Maya)
- see resources
- there is a limited number of copies of Maya Foundation
- local (protected)
