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graphic-processing-algorithm-Appendix-p326-4-p326-4.pde / pde



  size(500,500, P3D);
  camera(-20,20,-30,0,0,0,0,0,1);
  for(int i=-36; i<36; i++){
    pushMatrix();
    rotateZ(radians(i*10));
    translate(0,5,i/2.);
    box(1,5,.2);
    popMatrix();
  }
  


(C) Æliens 04/09/2009

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