topical media & game development
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graphic-processing-algorithm-Appendix-p326-4-p326-4.pde
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pde
size(500,500, P3D); camera(-20,20,-30,0,0,0,0,0,1); for(int i=-36; i<36; i++){ pushMatrix(); rotateZ(radians(i*10)); translate(0,5,i/2.); box(1,5,.2); popMatrix(); }
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course(s)
preface
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appendix
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(C)
Æliens
04/09/2009
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