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mobile-query-three-docs-symbols-src-plugins-md2character-tquery.md2character.js.htm / htm
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.COMM {color: #bbb; font-style: italic;}
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</style></head><body><pre><span class='line'> 1</span> <span class="COMM">
<span class='line'> 2</span> * @fileoverview
<span class='line'> 3</span> *
<span class='line'> 4</span> * TODO add _ prefix to private properties
<span class='line'> 5</span> * TODO much cleanup needed
<span class='line'> 6</span> * TODO no change of property from outside. use getter/setter
<span class='line'> 7</span> * TODO only chained API
<span class='line'> 8</span>
</span><span class="WHIT">
<span class='line'> 9</span>
<span class='line'> 10</span> </span><span class="COMM">
<span class='line'> 11</span> * widely inspired from MD2Character.js from alteredq / http://alteredqualia.com/
class='line'> 12</span> *
<span class='line'> 13</span> * @name tQuery.MD2Character
<span class='line'> 14</span> * @class
<span class='line'> 15</span>
</span><span class="WHIT">
<span class='line'> 16</span> </span><span class="NAME">tQuery.registerStatic</span><span class="PUNC">(</span><span class="STRN">'MD2Character'</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 17</span> </span><span class="WHIT"> </span><span class="NAME">this._scale</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 18</span> </span><span class="WHIT"> </span><span class="NAME">this.animationFPS</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">6</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 19</span>
<span class='line'> 20</span> </span><span class="WHIT"> </span><span class="NAME">this._root</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">THREE.Object3D</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 21</span> </span><span class="WHIT"> </span><span class="NAME">this._meshBody</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 22</span> </span><span class="WHIT"> </span><span class="NAME">this._meshWeapon</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 23</span>
<span class='line'> 24</span> </span><span class="WHIT"> </span><span class="NAME">this._skinsBody</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">[</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 25</span> </span><span class="WHIT"> </span><span class="NAME">this._skinsWeapon</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">[</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 26</span>
<span class='line'> 27</span> </span><span class="WHIT"> </span><span class="NAME">this._weapons</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">[</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 28</span>
<span class='line'> 29</span> </span><span class="WHIT"> </span><span class="NAME">this._curAnimation</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 30</span> </span><span class="WHIT"> </span><span class="NAME">this._nLoadInProgress</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 31</span> </span><span class="PUNC">}</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 32</span> </span><span class="COMM">//tQuery.MD2Character = function(){</span><span class="WHIT">
<span class='line'> 33</span>
<span class='line'> 34</span> </span><span class="COMM">// make it eventable</span><span class="WHIT">
<span class='line'> 35</span> </span><span class="NAME">tQuery.MicroeventMixin</span><span class="PUNC">(</span><span class="NAME">tQuery.MD2Character.prototype</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 36</span>
<span class='line'> 37</span> </span><span class="COMM">// Make the class pluginable
<span class='line'> 38</span> </span><span class="NAME">tQuery.pluginsStaticOn</span><span class="PUNC">(</span><span class="NAME">tQuery.MD2Character</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 39</span>
<span class='line'> 40</span> </span><span class="COMM">
<span class='line'> 41</span> * Destructor
<span class='line'> 42</span>
</span><span class="WHIT">
<span class='line'> 43</span> </span><span class="NAME">tQuery.MD2Character.prototype.destroy</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT">
<span class='line'> 44</span> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 45</span> </span><span class="WHIT"> </span><span class="NAME">console.log</span><span class="PUNC">(</span><span class="STRN">"tQuery.MD2Character destoy"</span><span class="PUNC">)</span><span class="WHIT">
<span class='line'> 46</span> </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'> 47</span>
<span class='line'> 48</span> </span><span class="COMM">////////////////////////////////////////////////////////////////////////////
<span class='line'> 49</span> </span><span class="COMM">// //</span><span class="WHIT">
<span class='line'> 50</span> </span><span class="COMM">////////////////////////////////////////////////////////////////////////////
<span class='line'> 51</span>
<span class='line'> 52</span> </span><span class="COMM">
<span class='line'> 53</span> * Update the animation
<span class='line'> 54</span> *
<span class='line'> 55</span> *
parameter: {Number} deltaSeconds nb seconds since the last update
<span class='line'> 56</span>
</span><span class="WHIT">
<span class='line'> 57</span> </span><span class="NAME">tQuery.MD2Character.prototype.update</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="WHIT"> </span><span class="NAME">deltaSeconds</span><span class="WHIT"> </span><span class="PUNC">)</span><span class="WHIT">
<span class='line'> 58</span> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 59</span> </span><span class="WHIT"> </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="WHIT"> </span><span class="NAME">this._meshBody</span><span class="WHIT"> </span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 60</span> </span><span class="WHIT"> </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">direction</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._meshBody.direction</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 61</span> </span><span class="WHIT"> </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">timeBefore</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._meshBody.time</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 62</span> </span><span class="WHIT"> </span><span class="COMM">// update the animation</span><span class="WHIT">
<span class='line'> 63</span> </span><span class="WHIT"> </span><span class="NAME">this._meshBody.updateAnimation</span><span class="PUNC">(</span><span class="WHIT"> </span><span class="NUMB">1000</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">deltaSeconds</span><span class="WHIT"> </span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 64</span> </span><span class="WHIT"> </span><span class="COMM">// ugly kludge to get an event 'animationCompleted'</span><span class="WHIT">
<span class='line'> 65</span> </span><span class="WHIT"> </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">timeAfter</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._meshBody.time</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 66</span> </span><span class="WHIT"> </span><span class="KEYW">if</span><span class="PUNC">(</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">direction</span><span class="WHIT"> </span><span class="PUNC">===</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">timeBefore</span><span class="WHIT"> </span><span class="PUNC">></span><span class="WHIT"> </span><span class="NAME">timeAfter</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">direction</span><span class="WHIT"> </span><span class="PUNC">===</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="NUMB">1</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">timeAfter</span><span class="WHIT"> </span><span class="PUNC"><</span><span class="WHIT"> </span><span class="NAME">timeBefore</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">)</span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 67</span> </span><span class="WHIT"> </span><span class="NAME">this.trigger</span><span class="PUNC">(</span><span class="STRN">"animationCompleted"</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="KEYW">this</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">this._curAnimation</span><span class="PUNC">)</span><span class="WHIT">
<span class='line'> 68</span> </span><span class="WHIT"> </span><span class="COMM">//console.log("endofanim", this._curAnimation)</span><span class="WHIT">
<span class='line'> 69</span> </span><span class="WHIT"> </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'> 70</span> </span><span class="WHIT"> </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'> 71</span> </span><span class="WHIT"> </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="WHIT"> </span><span class="NAME">this._meshWeapon</span><span class="WHIT"> </span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 72</span> </span><span class="WHIT"> </span><span class="NAME">this._meshWeapon.updateAnimation</span><span class="PUNC">(</span><span class="WHIT"> </span><span class="NUMB">1000</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">deltaSeconds</span><span class="WHIT"> </span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 73</span> </span><span class="WHIT"> </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'> 74</span> </span><span class="WHIT"> </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">this</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="COMM">// for chained API</span><span class="WHIT">
<span class='line'> 75</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 76</span>
<span class='line'> 77</span> </span><span class="COMM">
<span class='line'> 78</span> *
returns: {THREE.Object3D} the object3D containing the object
<span class='line'> 79</span>
</span><span class="WHIT">
<span class='line'> 80</span> </span><span class="NAME">tQuery.MD2Character.prototype.container</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 81</span> </span><span class="WHIT"> </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._root</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 82</span> </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'> 83</span>
<span class='line'> 84</span> </span><span class="COMM">
<span class='line'> 85</span> *
returns: {Boolean} true if the character is loaded, false otherwise
<span class='line'> 86</span>
</span><span class="WHIT">
<span class='line'> 87</span> </span><span class="NAME">tQuery.MD2Character.prototype.isLoaded</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 88</span> </span><span class="WHIT"> </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._nLoadInProgress</span><span class="WHIT"> </span><span class="PUNC">===</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="WHIT"> </span><span class="PUNC">?</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="WHIT"> </span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">false</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 89</span> </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'> 90</span>
<span class='line'> 91</span> </span><span class="COMM">
<span class='line'> 92</span> * Getter/setter for the scale of the object
<span class='line'> 93</span>
</span><span class="WHIT">
<span class='line'> 94</span> </span><span class="NAME">tQuery.MD2Character.prototype.scale</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">value</span><span class="PUNC">)</span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 95</span> </span><span class="WHIT"> </span><span class="KEYW">if</span><span class="PUNC">(</span><span class="WHIT"> </span><span class="NAME">value</span><span class="WHIT"> </span><span class="PUNC">===</span><span class="WHIT"> </span><span class="NAME">undefined</span><span class="WHIT"> </span><span class="PUNC">)</span><span class="WHIT"> </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._scale</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 96</span> </span><span class="WHIT"> </span><span class="NAME">this._scale</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">value</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 97</span> </span><span class="WHIT"> </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">this</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 98</span> </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'> 99</span>
<span class='line'>100</span>
<span class='line'>101</span> </span><span class="COMM">////////////////////////////////////////////////////////////////////////////
<span class='line'>102</span> </span><span class="COMM">// Setter //</span><span class="WHIT">
<span class='line'>103</span> </span><span class="COMM">////////////////////////////////////////////////////////////////////////////
<span class='line'>104</span>
<span class='line'>105</span> </span><span class="COMM">
<span class='line'>106</span> *
parameter: {Boolean} enable true to enable wireframe, false otherwise
<span class='line'>107</span>
</span><span class="WHIT">
<span class='line'>108</span> </span><span class="NAME">tQuery.MD2Character.prototype.setWireframe</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="WHIT"> </span><span class="NAME">enable</span><span class="WHIT"> </span><span class="PUNC">)</span><span class="WHIT">
<span class='line'>109</span> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>110</span> </span><span class="WHIT"> </span><span class="COMM">// TODO remove the added property on THREE.Mesh</span><span class="WHIT">
<span class='line'>111</span> </span><span class="WHIT"> </span><span class="KEYW">if</span><span class="PUNC">(</span><span class="WHIT"> </span><span class="NAME">enable</span><span class="WHIT"> </span><span class="PUNC">)</span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>112</span> </span><span class="WHIT"> </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="WHIT"> </span><span class="NAME">this._meshBody</span><span class="WHIT"> </span><span class="PUNC">)</span><span class="WHIT"> </span><span class="NAME">this._meshBody.material</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._meshBody.materialWireframe</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>113</span> </span><span class="WHIT"> </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="WHIT"> </span><span class="NAME">this._meshWeapon</span><span class="WHIT"> </span><span class="PUNC">)</span><span class="WHIT"> </span><span class="NAME">this._meshWeapon.material</span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._meshWeapon.materialWireframe</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>114</span> </span><span class="WHIT"> </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>115</span> </span><span class="WHIT"> </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="WHIT"> </span><span class="NAME">this._meshBody</span><span class="WHIT"> </span><span class="PUNC">)</span><span class="WHIT"> </span><span class="NAME">this._meshBody.material</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._meshBody.materialTexture</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>116</span> </span><span class="WHIT"> </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="WHIT"> </span><span class="NAME">this._meshWeapon</span><span class="WHIT"> </span><span class="PUNC">)</span><span class="WHIT"> </span><span class="NAME">this._meshWeapon.material</span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._meshWeapon.materialTexture</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>117</span> </span><span class="WHIT"> </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>118</span> </span><span class="WHIT"> </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">this</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="COMM">// for chained API</span><span class="WHIT">
<span class='line'>119</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>120</span>
<span class='line'>121</span> </span><span class="COMM">
<span class='line'>122</span> * Set the weapons
<span class='line'>123</span> *
<span class='line'>124</span> *
parameter: {Number} index the index of the animations
<span class='line'>125</span>
</span><span class="WHIT">
<span class='line'>126</span> </span><span class="NAME">tQuery.MD2Character.prototype.setWeapon</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="WHIT"> </span><span class="NAME">index</span><span class="WHIT"> </span><span class="PUNC">)</span><span class="WHIT">
<span class='line'>127</span> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>128</span> </span><span class="WHIT"> </span><span class="COMM">// make all weapons invisible</span><span class="WHIT">
<span class='line'>129</span> </span><span class="WHIT"> </span><span class="KEYW">for</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="WHIT"> </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC"><</span><span class="WHIT"> </span><span class="NAME">this._weapons.length</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">++</span><span class="WHIT"> </span><span class="PUNC">)</span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>130</span> </span><span class="WHIT"> </span><span class="NAME">this._weapons</span><span class="PUNC">[</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">visible</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">false</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>131</span> </span><span class="WHIT"> </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>132</span> </span><span class="WHIT"> </span><span class="COMM">// set the active weapon</span><span class="WHIT">
<span class='line'>133</span> </span><span class="WHIT"> </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">activeWeapon</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._weapons</span><span class="PUNC">[</span><span class="WHIT"> </span><span class="NAME">index</span><span class="WHIT"> </span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>134</span>
<span class='line'>135</span> </span><span class="WHIT"> </span><span class="KEYW">if</span><span class="PUNC">(</span><span class="WHIT"> </span><span class="NAME">activeWeapon</span><span class="WHIT"> </span><span class="PUNC">)</span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>136</span> </span><span class="WHIT"> </span><span class="NAME">activeWeapon.visible</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>137</span> </span><span class="WHIT"> </span><span class="NAME">this._meshWeapon</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">activeWeapon</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>138</span>
<span class='line'>139</span> </span><span class="WHIT"> </span><span class="NAME">activeWeapon.playAnimation</span><span class="PUNC">(</span><span class="WHIT"> </span><span class="NAME">this._curAnimation</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">this.animationFPS</span><span class="WHIT"> </span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>140</span>
<span class='line'>141</span> </span><span class="WHIT"> </span><span class="NAME">this._meshWeapon.baseDuration</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._meshWeapon.duration</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>142</span>
<span class='line'>143</span> </span><span class="WHIT"> </span><span class="NAME">this._meshWeapon.time</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._meshBody.time</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>144</span> </span><span class="WHIT"> </span><span class="NAME">this._meshWeapon.duration</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._meshBody.duration</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>145</span> </span><span class="WHIT"> </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>146</span> </span><span class="WHIT"> </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">this</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="COMM">// for chained API</span><span class="WHIT">
<span class='line'>147</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>148</span>
<span class='line'>149</span> </span><span class="COMM">
<span class='line'>150</span> * set the animation. TODO a setter/getter
<span class='line'>151</span> *
<span class='line'>152</span> *
parameter: {string} animationName the animation name to set
<span class='line'>153</span>
</span><span class="WHIT">
<span class='line'>154</span> </span><span class="NAME">tQuery.MD2Character.prototype.animation</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="WHIT"> </span><span class="NAME">animationName</span><span class="WHIT"> </span><span class="PUNC">)</span><span class="WHIT">
<span class='line'>155</span> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>156</span> </span><span class="WHIT"> </span><span class="COMM">// for getter</span><span class="WHIT">
<span class='line'>157</span> </span><span class="WHIT"> </span><span class="KEYW">if</span><span class="PUNC">(</span><span class="WHIT"> </span><span class="NAME">animationName</span><span class="WHIT"> </span><span class="PUNC">===</span><span class="WHIT"> </span><span class="NAME">undefined</span><span class="WHIT"> </span><span class="PUNC">)</span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>158</span> </span><span class="WHIT"> </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._curAnimation</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>159</span> </span><span class="WHIT"> </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>160</span> </span><span class="WHIT"> </span><span class="COMM">// for setter when the animation is already the same, do nothign</span><span class="WHIT">
<span class='line'>161</span> </span><span class="WHIT"> </span><span class="KEYW">if</span><span class="PUNC">(</span><span class="WHIT"> </span><span class="NAME">animationName</span><span class="WHIT"> </span><span class="PUNC">===</span><span class="WHIT"> </span><span class="NAME">this._curAnimation</span><span class="WHIT"> </span><span class="PUNC">)</span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>162</span> </span><span class="WHIT"> </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">this</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="COMM">// for chained API</span><span class="WHIT">
<span class='line'>163</span> </span><span class="WHIT"> </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>164</span> </span><span class="WHIT"> </span><span class="COMM">// sanity check</span><span class="WHIT">
<span class='line'>165</span> </span><span class="WHIT"> </span><span class="NAME">console.assert</span><span class="PUNC">(</span><span class="WHIT"> </span><span class="NAME">Object.keys</span><span class="PUNC">(</span><span class="NAME">this._meshBody.geometry.animations</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">indexOf</span><span class="PUNC">(</span><span class="NAME">animationName</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">!==</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="NUMB">1</span><span class="WHIT"> </span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>166</span> </span><span class="WHIT"> </span><span class="COMM">// setter on this._meshBody</span><span class="WHIT">
<span class='line'>167</span> </span><span class="WHIT"> </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="WHIT"> </span><span class="NAME">this._meshBody</span><span class="WHIT"> </span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>168</span> </span><span class="WHIT"> </span><span class="NAME">this._meshBody.playAnimation</span><span class="PUNC">(</span><span class="WHIT"> </span><span class="NAME">animationName</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">this.animationFPS</span><span class="WHIT"> </span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>169</span> </span><span class="WHIT"> </span><span class="NAME">this._meshBody.baseDuration</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._meshBody.duration</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>170</span> </span><span class="WHIT"> </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>171</span> </span><span class="WHIT"> </span><span class="COMM">// setter on this._meshWeapon</span><span class="WHIT">
<span class='line'>172</span> </span><span class="WHIT"> </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="WHIT"> </span><span class="NAME">this._meshWeapon</span><span class="WHIT"> </span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>173</span> </span><span class="WHIT"> </span><span class="NAME">this._meshWeapon.playAnimation</span><span class="PUNC">(</span><span class="WHIT"> </span><span class="NAME">animationName</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">this.animationFPS</span><span class="WHIT"> </span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>174</span> </span><span class="WHIT"> </span><span class="NAME">this._meshWeapon.baseDuration</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._meshWeapon.duration</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>175</span> </span><span class="WHIT"> </span><span class="NAME">this._meshWeapon.time</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._meshBody.time</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>176</span> </span><span class="WHIT"> </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>177</span> </span><span class="WHIT"> </span><span class="COMM">// set the animation itself</span><span class="WHIT">
<span class='line'>178</span> </span><span class="WHIT"> </span><span class="NAME">this._curAnimation</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">animationName</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>179</span> </span><span class="WHIT"> </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">this</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="COMM">// for chained API</span><span class="WHIT">
<span class='line'>180</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>181</span>
<span class='line'>182</span> </span><span class="COMM">
<span class='line'>183</span> *
parameter: {number} rate the rate to play the object
<span class='line'>184</span>
</span><span class="WHIT">
<span class='line'>185</span> </span><span class="NAME">tQuery.MD2Character.prototype.setPlaybackRate</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="WHIT"> </span><span class="NAME">rate</span><span class="WHIT"> </span><span class="PUNC">)</span><span class="WHIT">
<span class='line'>186</span> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>187</span> </span><span class="WHIT"> </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="WHIT"> </span><span class="NAME">this._meshBody</span><span class="WHIT"> </span><span class="PUNC">)</span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>188</span> </span><span class="WHIT"> </span><span class="NAME">this._meshBody.duration</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._meshBody.baseDuration</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NAME">rate</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>189</span> </span><span class="WHIT"> </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>190</span> </span><span class="WHIT"> </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="WHIT"> </span><span class="NAME">this._meshWeapon</span><span class="WHIT"> </span><span class="PUNC">)</span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>191</span> </span><span class="WHIT"> </span><span class="NAME">this._meshWeapon.duration</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._meshWeapon.baseDuration</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NAME">rate</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>192</span> </span><span class="WHIT"> </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>193</span> </span><span class="WHIT"> </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">this</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="COMM">// for chained API</span><span class="WHIT">
<span class='line'>194</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>195</span>
<span class='line'>196</span> </span><span class="COMM">
<span class='line'>197</span> *
parameter: {Number} index set the index of the skin
<span class='line'>198</span>
</span><span class="WHIT">
<span class='line'>199</span> </span><span class="NAME">tQuery.MD2Character.prototype.setSkin</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="WHIT"> </span><span class="NAME">index</span><span class="WHIT"> </span><span class="PUNC">)</span><span class="WHIT">
<span class='line'>200</span> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>201</span> </span><span class="WHIT"> </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="WHIT"> </span><span class="NAME">this._meshBody</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">this._meshBody.material.wireframe</span><span class="WHIT"> </span><span class="PUNC">===</span><span class="WHIT"> </span><span class="KEYW">false</span><span class="WHIT"> </span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>202</span> </span><span class="WHIT"> </span><span class="NAME">console.assert</span><span class="PUNC">(</span><span class="WHIT"> </span><span class="NAME">index</span><span class="WHIT"> </span><span class="PUNC"><</span><span class="WHIT"> </span><span class="NAME">this._skinsBody.length</span><span class="WHIT"> </span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>203</span> </span><span class="WHIT"> </span><span class="NAME">this._meshBody.material.map</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._skinsBody</span><span class="PUNC">[</span><span class="WHIT"> </span><span class="NAME">index</span><span class="WHIT"> </span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>204</span> </span><span class="WHIT"> </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>205</span> </span><span class="WHIT"> </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">this</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="COMM">// for chained API</span><span class="WHIT">
<span class='line'>206</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>207</span>
<span class='line'>208</span> </span><span class="COMM">////////////////////////////////////////////////////////////////////////////
<span class='line'>209</span> </span><span class="COMM">// Loader //</span><span class="WHIT">
<span class='line'>210</span> </span><span class="COMM">////////////////////////////////////////////////////////////////////////////
<span class='line'>211</span>
<span class='line'>212</span> </span><span class="COMM">
<span class='line'>213</span> * Load the part of your characters
<span class='line'>214</span>
</span><span class="WHIT">
<span class='line'>215</span> </span><span class="NAME">tQuery.MD2Character.prototype.load</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="WHIT"> </span><span class="NAME">config</span><span class="WHIT"> </span><span class="PUNC">)</span><span class="WHIT">
<span class='line'>216</span> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>217</span> </span><span class="WHIT"> </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">_this</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">this</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>218</span> </span><span class="WHIT"> </span><span class="NAME">this._nLoadInProgress</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">config.weapons.length</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NUMB">2</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">config.skins.length</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>219</span>
<span class='line'>220</span> </span><span class="WHIT"> </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">weaponsTextures</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">[</span><span class="PUNC">]</span><span class="WHIT">
<span class='line'>221</span> </span><span class="WHIT"> </span><span class="KEYW">for</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="WHIT"> </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC"><</span><span class="WHIT"> </span><span class="NAME">config.weapons.length</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">++</span><span class="WHIT"> </span><span class="PUNC">)</span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>222</span> </span><span class="WHIT"> </span><span class="NAME">weaponsTextures</span><span class="PUNC">[</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">config.weapons</span><span class="PUNC">[</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">]</span><span class="PUNC">[</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="WHIT"> </span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>223</span> </span><span class="WHIT"> </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>224</span>
<span class='line'>225</span> </span><span class="WHIT"> </span><span class="COMM">// SKINS</span><span class="WHIT">
<span class='line'>226</span> </span><span class="WHIT"> </span><span class="NAME">this._skinsBody</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._loadTextures</span><span class="PUNC">(</span><span class="WHIT"> </span><span class="NAME">config.baseUrl</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="STRN">"skins/"</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">config.skins</span><span class="WHIT"> </span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>227</span> </span><span class="WHIT"> </span><span class="NAME">this._skinsWeapon</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._loadTextures</span><span class="PUNC">(</span><span class="WHIT"> </span><span class="NAME">config.baseUrl</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="STRN">"skins/"</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">weaponsTextures</span><span class="WHIT"> </span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>228</span>
<span class='line'>229</span> </span><span class="WHIT"> </span><span class="COMM">// BODY</span><span class="WHIT">
<span class='line'>230</span> </span><span class="WHIT"> </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">loader</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">THREE.JSONLoader</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>231</span>
<span class='line'>232</span> </span><span class="WHIT"> </span><span class="NAME">loader.load</span><span class="PUNC">(</span><span class="WHIT"> </span><span class="NAME">config.baseUrl</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">config.body</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="WHIT"> </span><span class="NAME">geometry</span><span class="WHIT"> </span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>233</span> </span><span class="WHIT"> </span><span class="NAME">geometry.computeBoundingBox</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>234</span> </span><span class="WHIT"> </span><span class="NAME">_this._root.position.y</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NAME">_this._scale</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">geometry.boundingBox.min.y</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>235</span>
<span class='line'>236</span> </span><span class="WHIT"> </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">mesh</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">createPart</span><span class="PUNC">(</span><span class="WHIT"> </span><span class="NAME">geometry</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">_this._skinsBody</span><span class="PUNC">[</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="WHIT"> </span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>237</span> </span><span class="WHIT"> </span><span class="NAME">mesh.scale.set</span><span class="PUNC">(</span><span class="WHIT"> </span><span class="NAME">_this._scale</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">_this._scale</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">_this._scale</span><span class="WHIT"> </span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>238</span>
<span class='line'>239</span> </span><span class="WHIT"> </span><span class="NAME">_this._root.add</span><span class="PUNC">(</span><span class="WHIT"> </span><span class="NAME">mesh</span><span class="WHIT"> </span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>240</span>
<span class='line'>241</span> </span><span class="WHIT"> </span><span class="NAME">_this._meshBody</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">mesh</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>242</span> </span><span class="WHIT"> </span><span class="NAME">_this._curAnimation</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">geometry.firstAnimation</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>243</span>
<span class='line'>244</span> </span><span class="WHIT"> </span><span class="NAME">_this._checkLoadingComplete</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>245</span> </span><span class="WHIT"> </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>246</span>
<span class='line'>247</span> </span><span class="WHIT"> </span><span class="COMM">// WEAPONS</span><span class="WHIT">
<span class='line'>248</span> </span><span class="WHIT"> </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">generateCallback</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="WHIT"> </span><span class="NAME">index</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">name</span><span class="WHIT"> </span><span class="PUNC">)</span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>249</span> </span><span class="WHIT"> </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="WHIT"> </span><span class="NAME">geometry</span><span class="WHIT"> </span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>250</span> </span><span class="WHIT"> </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">mesh</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">createPart</span><span class="PUNC">(</span><span class="WHIT"> </span><span class="NAME">geometry</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">_this._skinsWeapon</span><span class="PUNC">[</span><span class="WHIT"> </span><span class="NAME">index</span><span class="WHIT"> </span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>251</span> </span><span class="WHIT"> </span><span class="NAME">mesh.scale.set</span><span class="PUNC">(</span><span class="WHIT"> </span><span class="NAME">_this._scale</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">_this._scale</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">_this._scale</span><span class="WHIT"> </span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>252</span> </span><span class="WHIT"> </span><span class="NAME">mesh.visible</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">false</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>253</span>
<span class='line'>254</span> </span><span class="WHIT"> </span><span class="NAME">mesh.name</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">name</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>255</span>
<span class='line'>256</span> </span><span class="WHIT"> </span><span class="NAME">_this._root.add</span><span class="PUNC">(</span><span class="WHIT"> </span><span class="NAME">mesh</span><span class="WHIT"> </span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>257</span>
<span class='line'>258</span> </span><span class="WHIT"> </span><span class="NAME">_this._weapons</span><span class="PUNC">[</span><span class="WHIT"> </span><span class="NAME">index</span><span class="WHIT"> </span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">mesh</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>259</span> </span><span class="WHIT"> </span><span class="NAME">_this._meshWeapon</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">mesh</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>260</span>
<span class='line'>261</span> </span><span class="WHIT"> </span><span class="NAME">_this._checkLoadingComplete</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>262</span> </span><span class="WHIT"> </span><span class="PUNC">}</span><span class="PUNC">.</span><span class="NAME">bind</span><span class="PUNC">(</span><span class="KEYW">this</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>263</span> </span><span class="WHIT"> </span><span class="PUNC">}</span><span class="PUNC">.</span><span class="NAME">bind</span><span class="PUNC">(</span><span class="KEYW">this</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>264</span>
<span class='line'>265</span> </span><span class="WHIT"> </span><span class="KEYW">for</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="WHIT"> </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC"><</span><span class="WHIT"> </span><span class="NAME">config.weapons.length</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">++</span><span class="WHIT"> </span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>266</span> </span><span class="WHIT"> </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">url</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">config.baseUrl</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">config.weapons</span><span class="PUNC">[</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">]</span><span class="PUNC">[</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="WHIT"> </span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>267</span> </span><span class="WHIT"> </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">callback</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">generateCallback</span><span class="PUNC">(</span><span class="WHIT"> </span><span class="NAME">i</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">config.weapons</span><span class="PUNC">[</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">]</span><span class="PUNC">[</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="WHIT"> </span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>268</span> </span><span class="WHIT"> </span><span class="NAME">loader.load</span><span class="PUNC">(</span><span class="WHIT"> </span><span class="NAME">url</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">callback</span><span class="WHIT"> </span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>269</span> </span><span class="WHIT"> </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>270</span>
<span class='line'>271</span> </span><span class="WHIT"> </span><span class="KEYW">function</span><span class="WHIT"> </span><span class="NAME">createPart</span><span class="PUNC">(</span><span class="WHIT"> </span><span class="NAME">geometry</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">skinMap</span><span class="WHIT"> </span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>272</span> </span><span class="WHIT"> </span><span class="NAME">geometry.computeMorphNormals</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>273</span>
<span class='line'>274</span> </span><span class="WHIT"> </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">whiteMap</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">THREE.ImageUtils.generateDataTexture</span><span class="PUNC">(</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">THREE.Color</span><span class="PUNC">(</span><span class="WHIT"> </span><span class="NUMB">0xffffff</span><span class="WHIT"> </span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>275</span> </span><span class="WHIT"> </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">materialWireframe</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">THREE.MeshPhongMaterial</span><span class="PUNC">(</span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>276</span> </span><span class="WHIT"> </span><span class="NAME">color</span><span class="WHIT"> </span><span class="PUNC">:</span><span class="WHIT"> </span><span class="NUMB">0xffaa00</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>277</span> </span><span class="WHIT"> </span><span class="NAME">specular</span><span class="WHIT"> </span><span class="PUNC">:</span><span class="WHIT"> </span><span class="NUMB">0x111111</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>278</span> </span><span class="WHIT"> </span><span class="NAME">shininess</span><span class="WHIT"> </span><span class="PUNC">:</span><span class="WHIT"> </span><span class="NUMB">50</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>279</span> </span><span class="WHIT"> </span><span class="NAME">wireframe</span><span class="WHIT"> </span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>280</span> </span><span class="WHIT"> </span><span class="NAME">shading</span><span class="WHIT"> </span><span class="PUNC">:</span><span class="WHIT"> </span><span class="NAME">THREE.SmoothShading</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>281</span> </span><span class="WHIT"> </span><span class="NAME">map</span><span class="WHIT"> </span><span class="PUNC">:</span><span class="WHIT"> </span><span class="NAME">whiteMap</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>282</span> </span><span class="WHIT"> </span><span class="NAME">morphTargets</span><span class="WHIT"> </span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>283</span> </span><span class="WHIT"> </span><span class="NAME">morphNormals</span><span class="WHIT"> </span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>284</span> </span><span class="WHIT"> </span><span class="NAME">perPixel</span><span class="WHIT"> </span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>285</span> </span><span class="WHIT"> </span><span class="NAME">metal</span><span class="WHIT"> </span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">false</span><span class="WHIT">
<span class='line'>286</span> </span><span class="WHIT"> </span><span class="PUNC">}</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>287</span>
<span class='line'>288</span> </span><span class="WHIT"> </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">materialTexture</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">THREE.MeshPhongMaterial</span><span class="PUNC">(</span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>289</span> </span><span class="WHIT"> </span><span class="NAME">color</span><span class="WHIT"> </span><span class="PUNC">:</span><span class="WHIT"> </span><span class="NUMB">0xffffff</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>290</span> </span><span class="WHIT"> </span><span class="NAME">specular</span><span class="WHIT"> </span><span class="PUNC">:</span><span class="WHIT"> </span><span class="NUMB">0x111111</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>291</span> </span><span class="WHIT"> </span><span class="NAME">shininess</span><span class="WHIT"> </span><span class="PUNC">:</span><span class="WHIT"> </span><span class="NUMB">50</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>292</span> </span><span class="WHIT"> </span><span class="NAME">wireframe</span><span class="WHIT"> </span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">false</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>293</span> </span><span class="WHIT"> </span><span class="NAME">shading</span><span class="WHIT"> </span><span class="PUNC">:</span><span class="WHIT"> </span><span class="NAME">THREE.SmoothShading</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>294</span> </span><span class="WHIT"> </span><span class="NAME">map</span><span class="WHIT"> </span><span class="PUNC">:</span><span class="WHIT"> </span><span class="NAME">skinMap</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>295</span> </span><span class="WHIT"> </span><span class="NAME">morphTargets</span><span class="WHIT"> </span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>296</span> </span><span class="WHIT"> </span><span class="NAME">morphNormals</span><span class="WHIT"> </span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>297</span> </span><span class="WHIT"> </span><span class="NAME">perPixel</span><span class="WHIT"> </span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>298</span> </span><span class="WHIT"> </span><span class="NAME">metal</span><span class="WHIT"> </span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">false</span><span class="WHIT">
<span class='line'>299</span> </span><span class="WHIT"> </span><span class="PUNC">}</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>300</span> </span><span class="WHIT"> </span><span class="NAME">materialTexture.wrapAround</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>301</span>
<span class='line'>302</span> </span><span class="WHIT"> </span><span class="COMM">//</span><span class="WHIT">
<span class='line'>303</span>
<span class='line'>304</span> </span><span class="WHIT"> </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">mesh</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">THREE.MorphAnimMesh</span><span class="PUNC">(</span><span class="WHIT"> </span><span class="NAME">geometry</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">materialTexture</span><span class="WHIT"> </span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>305</span> </span><span class="WHIT"> </span><span class="NAME">mesh.rotation.y</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="NAME">Math.PI</span><span class="PUNC">/</span><span class="NUMB">2</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>306</span>
<span class='line'>307</span> </span><span class="WHIT"> </span><span class="NAME">mesh.castShadow</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>308</span> </span><span class="WHIT"> </span><span class="NAME">mesh.receiveShadow</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>309</span>
<span class='line'>310</span> </span><span class="WHIT"> </span><span class="COMM">//</span><span class="WHIT">
<span class='line'>311</span>
<span class='line'>312</span> </span><span class="WHIT"> </span><span class="NAME">mesh.materialTexture</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">materialTexture</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>313</span> </span><span class="WHIT"> </span><span class="NAME">mesh.materialWireframe</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">materialWireframe</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>314</span>
<span class='line'>315</span> </span><span class="WHIT"> </span><span class="COMM">//</span><span class="WHIT">
<span class='line'>316</span>
<span class='line'>317</span> </span><span class="WHIT"> </span><span class="NAME">mesh.parseAnimations</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>318</span>
<span class='line'>319</span> </span><span class="WHIT"> </span><span class="NAME">mesh.playAnimation</span><span class="PUNC">(</span><span class="WHIT"> </span><span class="NAME">geometry.firstAnimation</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">_this.animationFPS</span><span class="WHIT"> </span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>320</span> </span><span class="WHIT"> </span><span class="NAME">mesh.baseDuration</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">mesh.duration</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>321</span>
<span class='line'>322</span> </span><span class="WHIT"> </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">mesh</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>323</span> </span><span class="WHIT"> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>324</span> </span><span class="WHIT"> </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">this</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="COMM">// for chained API</span><span class="WHIT">
<span class='line'>325</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>326</span>
<span class='line'>327</span> </span><span class="NAME">tQuery.MD2Character.prototype._checkLoadingComplete</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT">
<span class='line'>328</span> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>329</span> </span><span class="WHIT"> </span><span class="NAME">this._nLoadInProgress</span><span class="PUNC">--</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>330</span> </span><span class="WHIT"> </span><span class="KEYW">if</span><span class="PUNC">(</span><span class="WHIT"> </span><span class="NAME">this._nLoadInProgress</span><span class="WHIT"> </span><span class="PUNC">===</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="WHIT"> </span><span class="PUNC">)</span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>331</span> </span><span class="WHIT"> </span><span class="NAME">this.trigger</span><span class="PUNC">(</span><span class="STRN">'loaded'</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>332</span> </span><span class="WHIT"> </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>333</span> </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>334</span>
<span class='line'>335</span> </span><span class="COMM">
<span class='line'>336</span> * Load a texture and return it
<span class='line'>337</span>
</span><span class="WHIT">
<span class='line'>338</span> </span><span class="NAME">tQuery.MD2Character.prototype._loadTextures</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="WHIT"> </span><span class="NAME">baseUrl</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">textureUrls</span><span class="WHIT"> </span><span class="PUNC">)</span><span class="WHIT">
<span class='line'>339</span> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>340</span> </span><span class="WHIT"> </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">mapping</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">THREE.UVMapping</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>341</span> </span><span class="WHIT"> </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">textures</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">[</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>342</span> </span><span class="WHIT"> </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">callback</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>343</span> </span><span class="WHIT"> </span><span class="NAME">this._checkLoadingComplete</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT">
<span class='line'>344</span> </span><span class="WHIT"> </span><span class="PUNC">}</span><span class="PUNC">.</span><span class="NAME">bind</span><span class="PUNC">(</span><span class="KEYW">this</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>345</span> </span><span class="WHIT"> </span><span class="COMM">// load all textureUrls</span><span class="WHIT">
<span class='line'>346</span> </span><span class="WHIT"> </span><span class="KEYW">for</span><span class="PUNC">(</span><span class="WHIT"> </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC"><</span><span class="WHIT"> </span><span class="NAME">textureUrls.length</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">++</span><span class="WHIT"> </span><span class="PUNC">)</span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>347</span> </span><span class="WHIT"> </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">url</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">baseUrl</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">textureUrls</span><span class="PUNC">[</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>348</span> </span><span class="WHIT"> </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">texture</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">THREE.ImageUtils.loadTexture</span><span class="PUNC">(</span><span class="WHIT"> </span><span class="NAME">url</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">mapping</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">callback</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>349</span> </span><span class="WHIT"> </span><span class="NAME">textures</span><span class="PUNC">[</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">texture</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>350</span> </span><span class="WHIT"> </span><span class="NAME">textures</span><span class="PUNC">[</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">name</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">textureUrls</span><span class="PUNC">[</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>351</span> </span><span class="WHIT"> </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>352</span> </span><span class="WHIT"> </span><span class="COMM">// return them</span><span class="WHIT">
<span class='line'>353</span> </span><span class="WHIT"> </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">textures</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>354</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>355</span> </span></pre></body></html>
(C) Æliens
04/09/2009
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