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include: graphic-directx-game-21-RenderToTex-DrawableTex2D.h /home/ae/www/media


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//=============================================================================
// DrawableTex2D.h by Frank Luna (C) 2005 All Rights Reserved.
//=============================================================================

ifndef DRAWABLE_TEX2D_H
define DRAWABLE_TEX2D_H

include <d3dUtil.h>

<h4 align=right text=red> DrawableTex2D</h4><hr>
  class DrawableTex2D
{
public:
        DrawableTex2D(UINT width, UINT height, UINT mipLevels,
                D3DFORMAT texFormat, bool useDepthBuffer,
                D3DFORMAT depthFormat, D3DVIEWPORT9& viewport, bool autoGenMips);
        ~DrawableTex2D();

        IDirect3DTexture9* d3dTex();

        void beginScene();
        void endScene();

        void onLostDevice();
        void onResetDevice();

private:
        // This class is not designed to be copied.
        DrawableTex2D(const DrawableTex2D& rhs);
        DrawableTex2D& operator=(const DrawableTex2D& rhs);

private:
        IDirect3DTexture9*    mTex;
        ID3DXRenderToSurface* mRTS;
        IDirect3DSurface9*    mTopSurf;

        UINT         mWidth;
        UINT         mHeight;
        UINT         mMipLevels;
        D3DFORMAT    mTexFormat;
        bool         mUseDepthBuffer;
        D3DFORMAT    mDepthFormat;
        D3DVIEWPORT9 mViewPort;
        bool         mAutoGenMips;
};
<hr>


endif // DRAWABLE_TEX2D_H
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(C) Æliens 20/2/2008

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