topical media & game development
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</style></head><body><pre><span class='line'> 1</span> <span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">world</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">tQuery.createWorld</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">boilerplate</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">start</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 2</span> </span><span class="COMM">// remove the cameraControls</span><span class="WHIT">
<span class='line'> 3</span> </span><span class="NAME">world.removeCameraControls</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 4</span>
<span class='line'> 5</span> </span><span class="COMM">// define lights</span><span class="WHIT">
<span class='line'> 6</span> </span><span class="NAME">tQuery.createAmbientLight</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">addTo</span><span class="PUNC">(</span><span class="NAME">world</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">color</span><span class="PUNC">(</span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">THREE.Color</span><span class="PUNC">(</span><span class="NUMB">0x888888</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 7</span> </span><span class="NAME">tQuery.createDirectionalLight</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">position</span><span class="PUNC">(</span><span class="PUNC">-</span><span class="NUMB">1</span><span class="PUNC">,</span><span class="NUMB">1</span><span class="PUNC">,</span><span class="NUMB">1</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">addTo</span><span class="PUNC">(</span><span class="NAME">world</span><span class="PUNC">)</span><span class="WHIT">
<span class='line'> 8</span> </span><span class="WHIT"> </span><span class="PUNC">.</span><span class="NAME">color</span><span class="PUNC">(</span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">THREE.Color</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">setRGB</span><span class="PUNC">(</span><span class="NUMB">1</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0.5</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT">
<span class='line'> 9</span> </span><span class="WHIT"> </span><span class="PUNC">.</span><span class="NAME">intensity</span><span class="PUNC">(</span><span class="NUMB">4</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 10</span> </span><span class="NAME">tQuery.createDirectionalLight</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">position</span><span class="PUNC">(</span><span class="NUMB">1</span><span class="PUNC">,</span><span class="NUMB">1</span><span class="PUNC">,</span><span class="NUMB">1</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">addTo</span><span class="PUNC">(</span><span class="NAME">world</span><span class="PUNC">)</span><span class="WHIT">
<span class='line'> 11</span> </span><span class="WHIT"> </span><span class="PUNC">.</span><span class="NAME">color</span><span class="PUNC">(</span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">THREE.Color</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">setRGB</span><span class="PUNC">(</span><span class="NUMB">1</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0.3</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0.7</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT">
<span class='line'> 12</span> </span><span class="WHIT"> </span><span class="PUNC">.</span><span class="NAME">intensity</span><span class="PUNC">(</span><span class="NUMB">3</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 13</span> </span><span class="NAME">tQuery.createDirectionalLight</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">position</span><span class="PUNC">(</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="PUNC">-</span><span class="NUMB">1</span><span class="PUNC">,</span><span class="NUMB">0</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">addTo</span><span class="PUNC">(</span><span class="NAME">world</span><span class="PUNC">)</span><span class="WHIT">
<span class='line'> 14</span> </span><span class="WHIT"> </span><span class="PUNC">.</span><span class="NAME">color</span><span class="PUNC">(</span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">THREE.Color</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">setRGB</span><span class="PUNC">(</span><span class="NUMB">0.8</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0.4</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0.4</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT">
<span class='line'> 15</span> </span><span class="WHIT"> </span><span class="PUNC">.</span><span class="NAME">intensity</span><span class="PUNC">(</span><span class="NUMB">4</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 16</span>
<span class='line'> 17</span>
<span class='line'> 18</span> </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">waterTexture</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">THREE.ImageUtils.loadTexture</span><span class="PUNC">(</span><span class="WHIT"> </span><span class="STRN">"../test/water.jpg"</span><span class="WHIT"> </span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 19</span>
<span class='line'> 20</span> </span><span class="KEYW">for</span><span class="PUNC">(</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC"><</span><span class="WHIT"> </span><span class="NUMB">10</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="PUNC">++</span><span class="WHIT"> </span><span class="PUNC">)</span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 21</span> </span><span class="WHIT"> </span><span class="NAME">tQuery.createEnemy</span><span class="PUNC">(</span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 22</span> </span><span class="WHIT"> </span><span class="NAME">id</span><span class="WHIT"> </span><span class="PUNC">:</span><span class="WHIT"> </span><span class="STRN">"enemy"</span><span class="PUNC">+</span><span class="NAME">i</span><span class="WHIT">
<span class='line'> 23</span> </span><span class="WHIT"> </span><span class="PUNC">}</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 24</span> </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'> 25</span>
<span class='line'> 26</span> </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">material</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">THREE.MeshLambertMaterial</span><span class="PUNC">(</span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 27</span> </span><span class="WHIT"> </span><span class="NAME">ambient</span><span class="WHIT"> </span><span class="PUNC">:</span><span class="WHIT"> </span><span class="NUMB">0x444444</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'> 28</span> </span><span class="WHIT"> </span><span class="NAME">color</span><span class="WHIT"> </span><span class="PUNC">:</span><span class="WHIT"> </span><span class="NUMB">0xFFAA88</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'> 29</span> </span><span class="WHIT"> </span><span class="NAME">specular</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="NUMB">0xCC88ff</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'> 30</span> </span><span class="WHIT"> </span><span class="NAME">shininess</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="NUMB">400</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'> 31</span> </span><span class="WHIT"> </span><span class="NAME">map</span><span class="WHIT"> </span><span class="PUNC">:</span><span class="WHIT"> </span><span class="NAME">THREE.ImageUtils.loadTexture</span><span class="PUNC">(</span><span class="WHIT"> </span><span class="STRN">"../test/water.jpg"</span><span class="WHIT"> </span><span class="PUNC">)</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'> 32</span> </span><span class="WHIT"> </span><span class="COMM">//map : THREE.ImageUtils.loadTexture('ash_uvgrid01.jpg'),</span><span class="WHIT">
<span class='line'> 33</span> </span><span class="PUNC">}</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 34</span> </span><span class="COMM">//material = new THREE.MeshNormalMaterial();</span><span class="WHIT">
<span class='line'> 35</span>
<span class='line'> 36</span>
<span class='line'> 37</span> </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">tunnelH</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">11</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 38</span> </span><span class="COMM">//tunnelH = 3;</span><span class="WHIT">
<span class='line'> 39</span>
<span class='line'> 40</span>
<span class='line'> 41</span> </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">tunnel</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">tQuery.createCylinder</span><span class="PUNC">(</span><span class="NUMB">0.5</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0.5</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">tunnelH</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">32</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">20</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">material</span><span class="PUNC">)</span><span class="WHIT">
<span class='line'> 42</span> </span><span class="WHIT"> </span><span class="PUNC">.</span><span class="NAME">addTo</span><span class="PUNC">(</span><span class="NAME">world</span><span class="PUNC">)</span><span class="WHIT">
<span class='line'> 43</span> </span><span class="WHIT"> </span><span class="PUNC">.</span><span class="NAME">geometry</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT">
<span class='line'> 44</span> </span><span class="WHIT"> </span><span class="PUNC">.</span><span class="NAME">rotateX</span><span class="PUNC">(</span><span class="NUMB">1</span><span class="PUNC">*</span><span class="NAME">Math.PI</span><span class="PUNC">/</span><span class="NUMB">2</span><span class="PUNC">)</span><span class="WHIT">
<span class='line'> 45</span> </span><span class="WHIT"> </span><span class="PUNC">.</span><span class="NAME">zoomZ</span><span class="PUNC">(</span><span class="NUMB">2</span><span class="PUNC">)</span><span class="WHIT">
<span class='line'> 46</span> </span><span class="WHIT"> </span><span class="PUNC">.</span><span class="NAME">translateZ</span><span class="PUNC">(</span><span class="NAME">tunnelH</span><span class="PUNC">/</span><span class="NUMB">2</span><span class="PUNC">)</span><span class="WHIT">
<span class='line'> 47</span> </span><span class="WHIT"> </span><span class="PUNC">.</span><span class="NAME">back</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 48</span>
<span class='line'> 49</span> </span><span class="NAME">tunnel.material</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">textureScrolling</span><span class="PUNC">(</span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 50</span> </span><span class="WHIT"> </span><span class="NAME">transform</span><span class="WHIT"> </span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">tTexture</span><span class="PUNC">)</span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 51</span> </span><span class="WHIT"> </span><span class="NAME">tTexture.offset.y</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">playerZ</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NUMB">10</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 52</span> </span><span class="WHIT"> </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'> 53</span> </span><span class="PUNC">}</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 54</span>
<span class='line'> 55</span> </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">playerZ</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 56</span> </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">playerAz</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 57</span> </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">playerTitleAngle</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 58</span>
<span class='line'> 59</span> </span><span class="NAME">world.loop</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">hook</span><span class="PUNC">(</span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">deltaTime</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">time</span><span class="PUNC">)</span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 60</span> </span><span class="WHIT"> </span><span class="COMM">// handle normal player speed</span><span class="WHIT">
<span class='line'> 61</span> </span><span class="WHIT"> </span><span class="NAME">playerZ</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">deltaTime</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NUMB">5</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 62</span>
<span class='line'> 63</span> </span><span class="WHIT"> </span><span class="COMM">// handle variation of speed</span><span class="WHIT">
<span class='line'> 64</span> </span><span class="WHIT"> </span><span class="KEYW">if</span><span class="PUNC">(</span><span class="WHIT"> </span><span class="NAME">tQuery.keyboard</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">pressed</span><span class="PUNC">(</span><span class="STRN">'up'</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">)</span><span class="WHIT"> </span><span class="NAME">playerZ</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">3.5</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">deltaTime</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 65</span> </span><span class="WHIT"> </span><span class="KEYW">if</span><span class="PUNC">(</span><span class="WHIT"> </span><span class="NAME">tQuery.keyboard</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">pressed</span><span class="PUNC">(</span><span class="STRN">'down'</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="NAME">playerZ</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">1.3</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">deltaTime</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 66</span>
<span class='line'> 67</span>
<span class='line'> 68</span> </span><span class="WHIT"> </span><span class="KEYW">if</span><span class="PUNC">(</span><span class="WHIT"> </span><span class="NAME">tQuery.keyboard</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">pressed</span><span class="PUNC">(</span><span class="STRN">'left'</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">)</span><span class="WHIT"> </span><span class="NAME">playerAz</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="NUMB">3</span><span class="PUNC">*</span><span class="NAME">Math.PI</span><span class="PUNC">/</span><span class="NUMB">180</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 69</span> </span><span class="WHIT"> </span><span class="KEYW">if</span><span class="PUNC">(</span><span class="WHIT"> </span><span class="NAME">tQuery.keyboard</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">pressed</span><span class="PUNC">(</span><span class="STRN">'right'</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="NAME">playerAz</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="NUMB">3</span><span class="PUNC">*</span><span class="NAME">Math.PI</span><span class="PUNC">/</span><span class="NUMB">180</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 70</span>
<span class='line'> 71</span> </span><span class="WHIT"> </span><span class="COMM">// the ball rotate</span><span class="WHIT">
<span class='line'> 72</span> </span><span class="WHIT"> </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">tMesh</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">tQuery</span><span class="PUNC">(</span><span class="STRN">'#player'</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">get</span><span class="PUNC">(</span><span class="NUMB">0</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 73</span> </span><span class="WHIT"> </span><span class="NAME">tMesh.rotation.z</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">playerAz</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 74</span> </span><span class="WHIT"> </span><span class="NAME">tMesh.rotation.x</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="NUMB">2</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">playerZ</span><span class="WHIT"> </span><span class="PUNC">%</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">Math.PI</span><span class="PUNC">*</span><span class="NUMB">2</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 75</span>
<span class='line'> 76</span> </span><span class="WHIT"> </span><span class="COMM">// handle the title</span><span class="WHIT">
<span class='line'> 77</span> </span><span class="WHIT"> </span><span class="NAME">playerTitleAngle</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 78</span> </span><span class="WHIT"> </span><span class="KEYW">if</span><span class="PUNC">(</span><span class="WHIT"> </span><span class="NAME">tQuery.keyboard</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">pressed</span><span class="PUNC">(</span><span class="STRN">'left'</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">)</span><span class="WHIT"> </span><span class="NAME">playerTitleAngle</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="NAME">Math.PI</span><span class="PUNC">/</span><span class="NUMB">6</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 79</span> </span><span class="WHIT"> </span><span class="KEYW">if</span><span class="PUNC">(</span><span class="WHIT"> </span><span class="NAME">tQuery.keyboard</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">pressed</span><span class="PUNC">(</span><span class="STRN">'right'</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="NAME">playerTitleAngle</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="NAME">Math.PI</span><span class="PUNC">/</span><span class="NUMB">6</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 80</span> </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">diff</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">tMesh.rotation.z</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NAME">playerTitleAngle</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 81</span> </span><span class="WHIT"> </span><span class="COMM">//tMesh.rotation.z -= diff * 0.2;</span><span class="WHIT">
<span class='line'> 82</span> </span><span class="PUNC">}</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 83</span>
<span class='line'> 84</span>
<span class='line'> 85</span>
<span class='line'> 86</span> </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">vertexTransform</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">o</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">v</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">time</span><span class="PUNC">)</span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 87</span> </span><span class="WHIT"> </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">z</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">playerZ</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">v.z</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 88</span> </span><span class="WHIT"> </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">angle</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">z</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NUMB">0.8</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 89</span> </span><span class="WHIT"> </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">rangeX</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0.15</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 90</span> </span><span class="WHIT"> </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">rangeY</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0.1</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 91</span> </span><span class="WHIT">
<span class='line'> 92</span> </span><span class="COMM">//rangeX = rangeY = 0;</span><span class="WHIT">
<span class='line'> 93</span> </span><span class="WHIT">
<span class='line'> 94</span> </span><span class="NAME">v.x</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">o.x</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">Math.cos</span><span class="PUNC">(</span><span class="NAME">angle</span><span class="PUNC">*</span><span class="NUMB">0.5</span><span class="PUNC">)</span><span class="PUNC">*</span><span class="NAME">rangeX</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 95</span> </span><span class="WHIT"> </span><span class="NAME">v.y</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">o.y</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">Math.sin</span><span class="PUNC">(</span><span class="NAME">angle</span><span class="PUNC">*</span><span class="NUMB">0.5</span><span class="PUNC">)</span><span class="PUNC">*</span><span class="NAME">rangeY</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 96</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 97</span>
<span class='line'> 98</span> </span><span class="KEYW">true</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">tunnel.geometry</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">vertexAnimation</span><span class="PUNC">(</span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 99</span> </span><span class="WHIT"> </span><span class="NAME">transform</span><span class="WHIT"> </span><span class="PUNC">:</span><span class="WHIT"> </span><span class="NAME">vertexTransform</span><span class="WHIT">
<span class='line'>100</span> </span><span class="PUNC">}</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>101</span>
<span class='line'>102</span> </span><span class="COMM">// move the camera </span><span class="WHIT">
<span class='line'>103</span> </span><span class="KEYW">true</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">world.loop</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">hook</span><span class="PUNC">(</span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">deltaTime</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">time</span><span class="PUNC">)</span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>104</span> </span><span class="WHIT"> </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">radius</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0.2</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>105</span> </span><span class="WHIT"> </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">origin</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>106</span> </span><span class="WHIT"> </span><span class="NAME">x</span><span class="WHIT"> </span><span class="PUNC">:</span><span class="WHIT"> </span><span class="NAME">Math.cos</span><span class="PUNC">(</span><span class="NAME">playerAz</span><span class="PUNC">)</span><span class="PUNC">*</span><span class="NAME">radius</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>107</span> </span><span class="WHIT"> </span><span class="NAME">y</span><span class="WHIT"> </span><span class="PUNC">:</span><span class="WHIT"> </span><span class="NAME">Math.sin</span><span class="PUNC">(</span><span class="NAME">playerAz</span><span class="PUNC">)</span><span class="PUNC">*</span><span class="NAME">radius</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>108</span> </span><span class="WHIT"> </span><span class="NAME">z</span><span class="WHIT"> </span><span class="PUNC">:</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="WHIT">
<span class='line'>109</span> </span><span class="WHIT"> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>110</span> </span><span class="WHIT"> </span><span class="NAME">vertexTransform</span><span class="PUNC">(</span><span class="NAME">origin</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">world.camera</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">position</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">time</span><span class="PUNC">)</span><span class="WHIT">
<span class='line'>111</span> </span><span class="WHIT">
<span class='line'>112</span> </span><span class="NAME">world.camera</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">position.z</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">5</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>113</span> </span><span class="WHIT"> </span><span class="NAME">world.camera</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">rotation.z</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">playerAz</span><span class="PUNC">+</span><span class="NAME">Math.PI</span><span class="PUNC">/</span><span class="NUMB">2</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>114</span> </span><span class="PUNC">}</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>115</span>
<span class='line'>116</span> </span><span class="COMM">// move the player </span><span class="WHIT">
<span class='line'>117</span> </span><span class="KEYW">true</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">world.loop</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">hook</span><span class="PUNC">(</span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">deltaTime</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">time</span><span class="PUNC">)</span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>118</span> </span><span class="WHIT"> </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">radius</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0.4</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>119</span> </span><span class="WHIT"> </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">origin</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>120</span> </span><span class="WHIT"> </span><span class="NAME">x</span><span class="WHIT"> </span><span class="PUNC">:</span><span class="WHIT"> </span><span class="NAME">Math.cos</span><span class="PUNC">(</span><span class="NAME">playerAz</span><span class="PUNC">)</span><span class="PUNC">*</span><span class="NAME">radius</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>121</span> </span><span class="WHIT"> </span><span class="NAME">y</span><span class="WHIT"> </span><span class="PUNC">:</span><span class="WHIT"> </span><span class="NAME">Math.sin</span><span class="PUNC">(</span><span class="NAME">playerAz</span><span class="PUNC">)</span><span class="PUNC">*</span><span class="NAME">radius</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>122</span> </span><span class="WHIT"> </span><span class="NAME">z</span><span class="WHIT"> </span><span class="PUNC">:</span><span class="WHIT"> </span><span class="NUMB">3.5</span><span class="WHIT">
<span class='line'>123</span> </span><span class="WHIT"> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>124</span> </span><span class="WHIT"> </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">object</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">tQuery</span><span class="PUNC">(</span><span class="STRN">'#player'</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>125</span> </span><span class="WHIT"> </span><span class="KEYW">if</span><span class="PUNC">(</span><span class="WHIT"> </span><span class="NAME">object.length</span><span class="WHIT"> </span><span class="PUNC">===</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="WHIT"> </span><span class="PUNC">)</span><span class="WHIT"> </span><span class="KEYW">return</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>126</span> </span><span class="WHIT"> </span><span class="NAME">vertexTransform</span><span class="PUNC">(</span><span class="NAME">origin</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">object.get</span><span class="PUNC">(</span><span class="NUMB">0</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">position</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">time</span><span class="PUNC">)</span><span class="WHIT">
<span class='line'>127</span> </span><span class="WHIT"> </span><span class="NAME">object.get</span><span class="PUNC">(</span><span class="NUMB">0</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">position.z</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">3.5</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>128</span> </span><span class="PUNC">}</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>129</span>
<span class='line'>130</span> </span><span class="COMM">// TODO make all this happen at the geometry level</span><span class="WHIT">
<span class='line'>131</span>
<span class='line'>132</span> </span><span class="NAME">world.renderer</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">setClearColorHex</span><span class="PUNC">(</span><span class="WHIT"> </span><span class="NUMB">0x000000</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="WHIT"> </span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>133</span>
<span class='line'>134</span> </span><span class="NAME">world.scene</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">fog</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">THREE.FogExp2</span><span class="PUNC">(</span><span class="WHIT"> </span><span class="NAME">world.renderer</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">getClearColor</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0.15</span><span class="WHIT"> </span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>135</span>
<span class='line'>136</span> </span><span class="NAME">world.camera</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">position.set</span><span class="PUNC">(</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="NUMB">10</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>137</span>
<span class='line'>138</span> </span><span class="COMM">// TODO this would be better to flip the geometry. put it in tquery.geometry.toolbox.js</span><span class="WHIT">
<span class='line'>139</span> </span><span class="NAME">tunnel.get</span><span class="PUNC">(</span><span class="NUMB">0</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">flipSided</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>140</span>
<span class='line'>141</span>
<span class='line'>142</span> </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">object</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">tQuery.createSphere</span><span class="PUNC">(</span><span class="NUMB">0.5</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">32</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">16</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">THREE.MeshLambertMaterial</span><span class="PUNC">(</span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>143</span> </span><span class="WHIT"> </span><span class="NAME">ambient</span><span class="WHIT"> </span><span class="PUNC">:</span><span class="WHIT"> </span><span class="NUMB">0x444444</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>144</span> </span><span class="WHIT"> </span><span class="NAME">color</span><span class="WHIT"> </span><span class="PUNC">:</span><span class="WHIT"> </span><span class="NUMB">0x44FF44</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>145</span> </span><span class="WHIT"> </span><span class="NAME">map</span><span class="WHIT"> </span><span class="PUNC">:</span><span class="WHIT"> </span><span class="NAME">waterTexture</span><span class="WHIT">
<span class='line'>146</span> </span><span class="PUNC">}</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>147</span>
<span class='line'>148</span>
<span class='line'>149</span> </span><span class="COMM">//tQuery.playSoundtrack('virt-lorem-ipsum.mp3');</span><span class="WHIT">
<span class='line'>150</span>
<span class='line'>151</span> </span><span class="NAME">object.id</span><span class="PUNC">(</span><span class="STRN">'player'</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">addTo</span><span class="PUNC">(</span><span class="NAME">world</span><span class="PUNC">)</span><span class="WHIT">
<span class='line'>152</span> </span><span class="WHIT"> </span><span class="PUNC">.</span><span class="NAME">geometry</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT">
<span class='line'>153</span> </span><span class="WHIT"> </span><span class="PUNC">.</span><span class="NAME">rotateZ</span><span class="PUNC">(</span><span class="NAME">Math.PI</span><span class="PUNC">/</span><span class="NUMB">2</span><span class="PUNC">)</span><span class="WHIT">
<span class='line'>154</span> </span><span class="WHIT"> </span><span class="PUNC">.</span><span class="NAME">zoom</span><span class="PUNC">(</span><span class="NUMB">0.2</span><span class="PUNC">)</span><span class="WHIT">
<span class='line'>155</span> </span><span class="WHIT"> </span><span class="PUNC">.</span><span class="NAME">back</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT">
<span class='line'>156</span>
<span class='line'>157</span> </span></pre></body></html>
(C) Æliens
04/09/2009
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