topical media & game development

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graphic-processing-algorithm-Appendix-p328-MyGrid.pde / pde



  class MyGrid{
    float unit = 10;
    int span = 50;
   
    void plotXY(){
      for(int x=-span; x<span+1; x+=unit)
        for(int y=-span; y<span+1; y+=unit){
          line(x,-span,0,x,span,0);
          line(-span,y,0,span, y,0);
        }
    }
      void plotZX(){
      for(int x=-span; x<span+1; x+=unit)
        for(int z=-span; z<span+1; z+=unit){
          line(x,0,-span,x,0,span);
          line(-span,0,z,span, 0,z);
        }
    }
    void plotYZ(){
      for(int y=-span; y<span+1; y+=unit)
        for(int z=-span; z<span+1; z+=unit){
          line(0,y,-span,0,y,span);
          line(0,-span,z,0,span,z);
        }
    }
  }
  


(C) Æliens 04/09/2009

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