topical media & game development

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graphic-processing-algorithm-Appendix-p310-x14-p12-p310-x14-p12.pde / pde



  void setup(){
    size(200,200);
  }
  void draw(){
    background(255);
    noFill();
    float xx=0, yy=0;
    for(int x=0; x<width; x+=30)
      for(int y=0; y<height; y+=30)
        ellipse(x,y, mouseX, mouseY);
  }
  


(C) Æliens 04/09/2009

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