topical media & game development
mobile-query-three-docs-symbols-src-js-tquery.world.js.htm / htm
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</style></head><body><pre><span class='line'> 1</span> <span class="COMM">////////////////////////////////////////////////////////////////////////////
<span class='line'> 2</span> </span><span class="COMM">// //</span><span class="WHIT">
<span class='line'> 3</span> </span><span class="COMM">////////////////////////////////////////////////////////////////////////////
<span class='line'> 4</span>
<span class='line'> 5</span> </span><span class="COMM">
<span class='line'> 6</span> * Handle world (aka scene+camera+renderer)
<span class='line'> 7</span> *
<span class='line'> 8</span> * @class tQuery.World
<span class='line'> 9</span> *
<span class='line'> 10</span> *
parameter: {THREE.Material} object an instance or an array of instance
<span class='line'> 11</span>
</span><span class="WHIT">
<span class='line'> 12</span> </span><span class="NAME">tQuery.World</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">opts</span><span class="PUNC">)</span><span class="WHIT">
<span class='line'> 13</span> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 14</span> </span><span class="WHIT"> </span><span class="COMM">// handle parameters</span><span class="WHIT">
<span class='line'> 15</span> </span><span class="WHIT"> </span><span class="NAME">opts</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">opts</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 16</span> </span><span class="WHIT"> </span><span class="NAME">opts</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">tQuery.extend</span><span class="PUNC">(</span><span class="NAME">opts</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 17</span> </span><span class="WHIT"> </span><span class="NAME">renderW</span><span class="WHIT"> </span><span class="PUNC">:</span><span class="WHIT"> </span><span class="NAME">window.innerWidth</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'> 18</span> </span><span class="WHIT"> </span><span class="NAME">renderH</span><span class="WHIT"> </span><span class="PUNC">:</span><span class="WHIT"> </span><span class="NAME">window.innerHeight</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'> 19</span> </span><span class="WHIT"> </span><span class="NAME">webGLNeeded</span><span class="WHIT"> </span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'> 20</span> </span><span class="NAME">autoRendering</span><span class="WHIT"> </span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'> 21</span> </span><span class="WHIT"> </span><span class="NAME">scene</span><span class="WHIT"> </span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'> 22</span> </span><span class="WHIT"> </span><span class="NAME">camera</span><span class="WHIT"> </span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'> 23</span> </span><span class="WHIT"> </span><span class="NAME">renderer</span><span class="WHIT"> </span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="WHIT">
<span class='line'> 24</span> </span><span class="WHIT"> </span><span class="PUNC">}</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 25</span> </span><span class="WHIT"> </span><span class="NAME">this._opts</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">opts</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 26</span>
<span class='line'> 27</span> </span><span class="WHIT"> </span><span class="COMM">// update default world.</span><span class="WHIT">
<span class='line'> 28</span> </span><span class="WHIT"> </span><span class="COMM">// - TODO no sanity check ?</span><span class="WHIT">
<span class='line'> 29</span> </span><span class="WHIT"> </span><span class="COMM">// - not clear what to do with this...</span><span class="WHIT">
<span class='line'> 30</span> </span><span class="WHIT"> </span><span class="COMM">// - tQuery.world is the user world. like the camera controls</span><span class="WHIT">
<span class='line'> 31</span> </span><span class="WHIT"> </span><span class="NAME">console.assert</span><span class="PUNC">(</span><span class="WHIT"> </span><span class="PUNC">!</span><span class="NAME">tQuery.word</span><span class="WHIT"> </span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 32</span> </span><span class="WHIT"> </span><span class="NAME">tQuery.world</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">this</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 33</span>
<span class='line'> 34</span> </span><span class="WHIT"> </span><span class="NAME">this._autoRendering</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 35</span> </span><span class="WHIT">
<span class='line'> 36</span> </span><span class="COMM">// create a scene</span><span class="WHIT">
<span class='line'> 37</span> </span><span class="WHIT"> </span><span class="NAME">this._scene</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">opts.scene</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="PUNC">(</span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">THREE.Scene</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 38</span>
<span class='line'> 39</span> </span><span class="WHIT"> </span><span class="COMM">// create a camera in the scene</span><span class="WHIT">
<span class='line'> 40</span> </span><span class="WHIT"> </span><span class="KEYW">if</span><span class="PUNC">(</span><span class="WHIT"> </span><span class="PUNC">!</span><span class="NAME">opts.camera</span><span class="WHIT"> </span><span class="PUNC">)</span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 41</span> </span><span class="WHIT"> </span><span class="NAME">this._camera</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">THREE.PerspectiveCamera</span><span class="PUNC">(</span><span class="NUMB">35</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">opts.renderW</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NAME">opts.renderH</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0.01</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">10000</span><span class="WHIT"> </span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 42</span> </span><span class="WHIT"> </span><span class="NAME">this._camera.position.set</span><span class="PUNC">(</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">3</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 43</span> </span><span class="WHIT"> </span><span class="NAME">this._scene.add</span><span class="PUNC">(</span><span class="NAME">this._camera</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 44</span> </span><span class="WHIT"> </span><span class="PUNC">}</span><span class="KEYW">else</span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 45</span> </span><span class="WHIT"> </span><span class="NAME">this._camera</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">opts.camera</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 46</span> </span><span class="WHIT"> </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'> 47</span> </span><span class="WHIT">
<span class='line'> 48</span> </span><span class="COMM">// create the loop</span><span class="WHIT">
<span class='line'> 49</span> </span><span class="WHIT"> </span><span class="NAME">this._loop</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">tQuery.Loop</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 50</span>
<span class='line'> 51</span> </span><span class="WHIT"> </span><span class="COMM">// hook the render function in this._loop</span><span class="WHIT">
<span class='line'> 52</span> </span><span class="WHIT"> </span><span class="NAME">this._
<span class='line'> 81</span> * destructor
<span class='line'> 82</span>
</span><span class="WHIT">
<span class='line'> 83</span> </span><span class="NAME">tQuery.World.prototype.destroy</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 84</span> </span><span class="WHIT"> </span><span class="COMM">// microevent.js notification</span><span class="WHIT">
<span class='line'> 85</span> </span><span class="WHIT"> </span><span class="NAME">this.trigger</span><span class="PUNC">(</span><span class="STRN">'destroy'</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 86</span> </span><span class="WHIT"> </span><span class="COMM">// unhook the render function in this._loop</span><span class="WHIT">
<span class='line'> 87</span> </span><span class="WHIT"> </span><span class="NAME">this._loop.unhookOnRender</span><span class="PUNC">(</span><span class="NAME">this._loopCb</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 88</span> </span><span class="WHIT"> </span><span class="COMM">// destroy the loop</span><span class="WHIT">
<span class='line'> 89</span> </span><span class="WHIT"> </span><span class="NAME">this._loop.destroy</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 90</span> </span><span class="WHIT"> </span><span class="COMM">// remove this._cameraControls if needed</span><span class="WHIT">
<span class='line'> 91</span> </span><span class="WHIT"> </span><span class="NAME">this.removeCameraControls</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 92</span> </span><span class="WHIT"> </span><span class="COMM">// remove renderer element</span><span class="WHIT">
<span class='line'> 93</span> </span><span class="WHIT"> </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">parent</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._renderer.domElement.parentElement</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 94</span> </span><span class="WHIT"> </span><span class="NAME">parent</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">parent.removeChild</span><span class="PUNC">(</span><span class="NAME">this._renderer.domElement</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 95</span> </span><span class="WHIT">
<span class='line'> 96</span> </span><span class="COMM">// clear the global if needed</span><span class="WHIT">
<span class='line'> 97</span> </span><span class="WHIT"> </span><span class="KEYW">if</span><span class="PUNC">(</span><span class="WHIT"> </span><span class="NAME">tQuery.world</span><span class="WHIT"> </span><span class="PUNC">===</span><span class="WHIT"> </span><span class="KEYW">this</span><span class="WHIT"> </span><span class="PUNC">)</span><span class="WHIT"> </span><span class="NAME">tQuery.world</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 98</span> </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'> 99</span>
<span class='line'>100</span> </span><span class="COMM">////////////////////////////////////////////////////////////////////////////
<span class='line'>101</span> </span><span class="COMM">// WebGL Support //</span><span class="WHIT">
<span class='line'>102</span> </span><span class="COMM">////////////////////////////////////////////////////////////////////////////
<span class='line'>103</span>
<span class='line'>104</span> </span><span class="NAME">tQuery.World._hasWebGL</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">undefined</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>105</span> </span><span class="COMM">
<span class='line'>106</span> *
returns: {Boolean} true if webgl is available, false otherwise
<span class='line'>107</span>
</span><span class="WHIT">
<span class='line'>108</span> </span><span class="NAME">tQuery.World.hasWebGL</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>109</span> </span><span class="WHIT"> </span><span class="KEYW">if</span><span class="PUNC">(</span><span class="WHIT"> </span><span class="NAME">tQuery.World._hasWebGL</span><span class="WHIT"> </span><span class="PUNC">!==</span><span class="WHIT"> </span><span class="NAME">undefined</span><span class="WHIT"> </span><span class="PUNC">)</span><span class="WHIT"> </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">tQuery.World._hasWebGL</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>110</span>
<span class='line'>111</span> </span><span class="WHIT"> </span><span class="COMM">// test from Detector.js</span><span class="WHIT">
<span class='line'>112</span> </span><span class="WHIT"> </span><span class="KEYW">try</span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>113</span> </span><span class="WHIT"> </span><span class="NAME">tQuery.World._hasWebGL</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">!</span><span class="PUNC">!</span><span class="WHIT"> </span><span class="NAME">window.WebGLRenderingContext</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="PUNC">!</span><span class="PUNC">!</span><span class="WHIT"> </span><span class="NAME">document.createElement</span><span class="PUNC">(</span><span class="WHIT"> </span><span class="STRN">'canvas'</span><span class="WHIT"> </span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">getContext</span><span class="PUNC">(</span><span class="WHIT"> </span><span class="STRN">'experimental-webgl'</span><span class="WHIT"> </span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>114</span> </span><span class="WHIT"> </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">catch</span><span class="PUNC">(</span><span class="WHIT"> </span><span class="NAME">e</span><span class="WHIT"> </span><span class="PUNC">)</span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>115</span> </span><span class="WHIT"> </span><span class="NAME">tQuery.World._hasWebGL</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">false</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>116</span> </span><span class="WHIT"> </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>117</span> </span><span class="WHIT"> </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">tQuery.World._hasWebGL</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>118</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>119</span>
<span class='line'>120</span> </span><span class="COMM">
<span class='line'>121</span> * display 'add webgl message' - taken from detector.js
<span class='line'>122</span> *
parameter: {DOMElement?} parent dom element to which we hook it
<span class='line'>123</span> * @private
<span class='line'>124</span>
</span><span class="WHIT">
<span class='line'>125</span> </span><span class="NAME">tQuery.World.prototype._addGetWebGLMessage</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">parent</span><span class="PUNC">)</span><span class="WHIT">
<span class='line'>126</span> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>127</span> </span><span class="WHIT"> </span><span class="NAME">parent</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">parent</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="NAME">document.body</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>128</span> </span><span class="WHIT">
<span class='line'>129</span> </span><span class="COMM">// message directly taken from Detector.js</span><span class="WHIT">
<span class='line'>130</span> </span><span class="WHIT"> </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">domElement</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">document.createElement</span><span class="PUNC">(</span><span class="WHIT"> </span><span class="STRN">'div'</span><span class="WHIT"> </span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>131</span> </span><span class="WHIT"> </span><span class="NAME">domElement.style.fontFamily</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="STRN">'monospace'</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>132</span> </span><span class="WHIT"> </span><span class="NAME">domElement.style.fontSize</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="STRN">'13px'</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>133</span> </span><span class="WHIT"> </span><span class="NAME">domElement.style.textAlign</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="STRN">'center'</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>134</span> </span><span class="WHIT"> </span><span class="NAME">domElement.style.background</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="STRN">'#eee'</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>135</span> </span><span class="WHIT"> </span><span class="NAME">domElement.style.color</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="STRN">'#000'</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>136</span> </span><span class="WHIT"> </span><span class="NAME">domElement.style.padding</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="STRN">'1em'</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>137</span> </span><span class="WHIT"> </span><span class="NAME">domElement.style.width</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="STRN">'475px'</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>138</span> </span><span class="WHIT"> </span><span class="NAME">domElement.style.margin</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="STRN">'5em auto 0'</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>139</span> </span><span class="WHIT"> </span><span class="NAME">domElement.innerHTML</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">window.WebGLRenderingContext</span><span class="WHIT"> </span><span class="PUNC">?</span><span class="WHIT"> </span><span class="PUNC">[</span><span class="WHIT">
<span class='line'>140</span> </span><span class="WHIT"> </span><span class="STRN">'Your graphics card does not seem to support <a href="http://khronos.org/webgl/wiki/Getting_a_WebGL_Implementation">WebGL</a>.<br />'</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>141</span> </span><span class="WHIT"> </span><span class="STRN">'Find out how to get it <a href="http://get.webgl.org/">here</a>.'</span><span class="WHIT">
<span class='line'>142</span> </span><span class="WHIT"> </span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">join</span><span class="PUNC">(</span><span class="WHIT"> </span><span class="STRN">'\n'</span><span class="WHIT"> </span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">:</span><span class="WHIT"> </span><span class="PUNC">[</span><span class="WHIT">
<span class='line'>143</span> </span><span class="WHIT"> </span><span class="STRN">'Your browser does not seem to support <a href="http://khronos.org/webgl/wiki/Getting_a_WebGL_Implementation">WebGL</a>.<br/>'</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>144</span> </span><span class="WHIT"> </span><span class="STRN">'Find out how to get it <a href="http://get.webgl.org/">here</a>.'</span><span class="WHIT">
<span class='line'>145</span> </span><span class="WHIT"> </span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">join</span><span class="PUNC">(</span><span class="WHIT"> </span><span class="STRN">'\n'</span><span class="WHIT"> </span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>146</span>
<span class='line'>147</span> </span><span class="WHIT"> </span><span class="NAME">parent.appendChild</span><span class="PUNC">(</span><span class="NAME">domElement</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>148</span> </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>149</span>
<span class='line'>150</span> </span><span class="COMM">////////////////////////////////////////////////////////////////////////////
<span class='line'>151</span> </span><span class="COMM">// add/remove object3D //</span><span class="WHIT">
<span class='line'>152</span> </span><span class="COMM">////////////////////////////////////////////////////////////////////////////
<span class='line'>153</span>
<span class='line'>154</span> </span><span class="COMM">// TODO why not a getter/setter here</span><span class="WHIT">
<span class='line'>155</span> </span><span class="NAME">tQuery.World.prototype.setCameraControls</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">control</span><span class="PUNC">)</span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>156</span> </span><span class="WHIT"> </span><span class="KEYW">if</span><span class="PUNC">(</span><span class="WHIT"> </span><span class="NAME">this.hasCameraControls</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">)</span><span class="WHIT"> </span><span class="NAME">this.removeCameraControls</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>157</span> </span><span class="WHIT"> </span><span class="NAME">this._cameraControls</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">control</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>158</span> </span><span class="WHIT"> </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">this</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="COMM">// for chained API</span><span class="WHIT">
<span class='line'>159</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>160</span>
<span class='line'>161</span> </span><span class="NAME">tQuery.World.prototype.getCameraControls</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>162</span> </span><span class="WHIT"> </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._cameraControls</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>163</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>164</span>
<span class='line'>165</span> </span><span class="COMM">
<span class='line'>166</span> * remove the camera controls
<span class='line'>167</span> *
returns: {tQuery.World} for chained API
<span class='line'>168</span>
</span><span class="WHIT">
<span class='line'>169</span> </span><span class="NAME">tQuery.World.prototype.removeCameraControls</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>170</span> </span><span class="WHIT"> </span><span class="KEYW">if</span><span class="PUNC">(</span><span class="WHIT"> </span><span class="NAME">this.hasCameraControls</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">===</span><span class="WHIT"> </span><span class="KEYW">false</span><span class="WHIT"> </span><span class="PUNC">)</span><span class="WHIT"> </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">this</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>171</span> </span><span class="WHIT"> </span><span class="NAME">this._cameraControls</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">undefined</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>172</span> </span><span class="WHIT"> </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">this</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="COMM">// for chained API</span><span class="WHIT">
<span class='line'>173</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>174</span>
<span class='line'>175</span> </span><span class="COMM">
<span class='line'>176</span> * test if there is a camera controls
<span class='line'>177</span> *
returns: {Boolean} true if there is, false otherwise
<span class='line'>178</span>
</span><span class="WHIT">
<span class='line'>179</span> </span><span class="NAME">tQuery.World.prototype.hasCameraControls</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>180</span> </span><span class="WHIT"> </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._cameraControls</span><span class="WHIT"> </span><span class="PUNC">!==</span><span class="WHIT"> </span><span class="NAME">undefined</span><span class="WHIT"> </span><span class="PUNC">?</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="WHIT"> </span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">false</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>181</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>182</span>
<span class='line'>183</span> </span><span class="COMM">////////////////////////////////////////////////////////////////////////////
<span class='line'>184</span> </span><span class="COMM">// add/remove object3D //</span><span class="WHIT">
<span class='line'>185</span> </span><span class="COMM">////////////////////////////////////////////////////////////////////////////
<span class='line'>186</span>
<span class='line'>187</span> </span><span class="COMM">
<span class='line'>188</span> * add an object to the scene
<span class='line'>189</span> *
<span class='line'>190</span> *
parameter: {tQuery.Object3D} object3D to add to the scene (THREE.Object3D is accepted)
<span class='line'>191</span>
</span><span class="WHIT">
<span class='line'>192</span> </span><span class="NAME">tQuery.World.prototype.add</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">object3d</span><span class="PUNC">)</span><span class="WHIT">
<span class='line'>193</span> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>194</span> </span><span class="WHIT"> </span><span class="KEYW">if</span><span class="PUNC">(</span><span class="WHIT"> </span><span class="NAME">object3d</span><span class="WHIT"> </span><span class="KEYW">instanceof</span><span class="WHIT"> </span><span class="NAME">tQuery.Object3D</span><span class="WHIT"> </span><span class="PUNC">)</span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>195</span> </span><span class="WHIT"> </span><span class="NAME">object3d.each</span><span class="PUNC">(</span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">object3d</span><span class="PUNC">)</span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>196</span> </span><span class="WHIT"> </span><span class="NAME">this._scene.add</span><span class="PUNC">(</span><span class="NAME">object3d</span><span class="PUNC">)</span><span class="WHIT">
<span class='line'>197</span> </span><span class="PUNC">}</span><span class="PUNC">.</span><span class="NAME">bind</span><span class="PUNC">(</span><span class="KEYW">this</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>198</span> </span><span class="WHIT"> </span><span class="PUNC">}</span><span class="KEYW">else</span><span class="WHIT"> </span><span class="KEYW">if</span><span class="PUNC">(</span><span class="WHIT"> </span><span class="NAME">object3d</span><span class="WHIT"> </span><span class="KEYW">instanceof</span><span class="WHIT"> </span><span class="NAME">THREE.Object3D</span><span class="WHIT"> </span><span class="PUNC">)</span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>199</span> </span><span class="WHIT"> </span><span class="NAME">this._scene.add</span><span class="PUNC">(</span><span class="NAME">object3d</span><span class="PUNC">)</span><span class="WHIT">
<span class='line'>200</span> </span><span class="PUNC">}</span><span class="KEYW">else</span><span class="WHIT"> </span><span class="NAME">console.assert</span><span class="PUNC">(</span><span class="KEYW">false</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">"invalid type"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>201</span> </span><span class="WHIT"> </span><span class="COMM">// for chained API</span><span class="WHIT">
<span class='line'>202</span> </span><span class="WHIT"> </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">this</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>203</span> </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>204</span>
<span class='line'>205</span> </span><span class="COMM">
<span class='line'>206</span> * remove an object to the scene
<span class='line'>207</span> *
<span class='line'>208</span> *
parameter: {tQuery.Object3D} object3D to add to the scene (THREE.Object3D is accepted)
<span class='line'>209</span>
</span><span class="WHIT">
<span class='line'>210</span> </span><span class="NAME">tQuery.World.prototype.remove</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">object3d</span><span class="PUNC">)</span><span class="WHIT">
<span class='line'>211</span> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>212</span> </span><span class="WHIT"> </span><span class="KEYW">if</span><span class="PUNC">(</span><span class="WHIT"> </span><span class="NAME">object3d</span><span class="WHIT"> </span><span class="KEYW">instanceof</span><span class="WHIT"> </span><span class="NAME">tQuery.Object3D</span><span class="WHIT"> </span><span class="PUNC">)</span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>213</span> </span><span class="WHIT"> </span><span class="NAME">object3d.each</span><span class="PUNC">(</span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">object3d</span><span class="PUNC">)</span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>214</span> </span><span class="WHIT"> </span><span class="NAME">this._scene.remove</span><span class="PUNC">(</span><span class="NAME">object3d</span><span class="PUNC">)</span><span class="WHIT">
<span class='line'>215</span> </span><span class="WHIT"> </span><span class="PUNC">}</span><span class="PUNC">.</span><span class="NAME">bind</span><span class="PUNC">(</span><span class="KEYW">this</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>216</span> </span><span class="WHIT"> </span><span class="PUNC">}</span><span class="KEYW">else</span><span class="WHIT"> </span><span class="KEYW">if</span><span class="PUNC">(</span><span class="WHIT"> </span><span class="NAME">object3d</span><span class="WHIT"> </span><span class="KEYW">instanceof</span><span class="WHIT"> </span><span class="NAME">THREE.Object3D</span><span class="WHIT"> </span><span class="PUNC">)</span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>217</span> </span><span class="WHIT"> </span><span class="NAME">this._scene.remove</span><span class="PUNC">(</span><span class="NAME">object3d</span><span class="PUNC">)</span><span class="WHIT">
<span class='line'>218</span> </span><span class="WHIT"> </span><span class="PUNC">}</span><span class="KEYW">else</span><span class="WHIT"> </span><span class="NAME">console.assert</span><span class="PUNC">(</span><span class="KEYW">false</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">"invalid type"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>219</span> </span><span class="WHIT"> </span><span class="COMM">// for chained API</span><span class="WHIT">
<span class='line'>220</span> </span><span class="WHIT"> </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">this</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>221</span> </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>222</span>
<span class='line'>223</span> </span><span class="COMM">
<span class='line'>224</span> * append renderer domElement
<span class='line'>225</span> *
parameter: {DOMElement} domElement the domelement which will be parent
<span class='line'>226</span> *
returns: {tQuery.World} for chained API
<span class='line'>227</span>
</span><span class="WHIT">
<span class='line'>228</span> </span><span class="NAME">tQuery.World.prototype.appendTo</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">domElement</span><span class="PUNC">)</span><span class="WHIT">
<span class='line'>229</span> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>230</span> </span><span class="WHIT"> </span><span class="NAME">domElement.appendChild</span><span class="PUNC">(</span><span class="NAME">this._renderer.domElement</span><span class="PUNC">)</span><span class="WHIT">
<span class='line'>231</span> </span><span class="WHIT"> </span><span class="COMM">// for chained API</span><span class="WHIT">
<span class='line'>232</span> </span><span class="WHIT"> </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">this</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>233</span> </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>234</span>
<span class='line'>235</span> </span><span class="COMM">
<span class='line'>236</span> * Start the loop
<span class='line'>237</span>
</span><span class="WHIT">
<span class='line'>238</span> </span><span class="NAME">tQuery.World.prototype.start</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>239</span> </span><span class="WHIT"> </span><span class="NAME">this._loop.start</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>240</span> </span><span class="WHIT"> </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">this</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="COMM">// for chained API</span><span class="WHIT">
<span class='line'>241</span> </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>242</span> </span><span class="COMM">
<span class='line'>243</span> * Stop the loop
<span class='line'>244</span>
</span><span class="WHIT">
<span class='line'>245</span> </span><span class="NAME">tQuery.World.prototype.stop</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>246</span> </span><span class="WHIT"> </span><span class="NAME">this._loop.stop</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>247</span> </span><span class="WHIT"> </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">this</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="COMM">// for chained API</span><span class="WHIT">
<span class='line'>248</span> </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>249</span>
<span class='line'>250</span> </span><span class="NAME">tQuery.World.prototype.loop</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">{</span><span class="WHIT"> </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._loop</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>251</span>
<span class='line'>252</span> </span><span class="NAME">tQuery.World.prototype.tRenderer</span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">{</span><span class="WHIT"> </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._renderer</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>253</span> </span><span class="NAME">tQuery.World.prototype.tScene</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">{</span><span class="WHIT"> </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._scene</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>254</span> </span><span class="NAME">tQuery.World.prototype.tCamera</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">{</span><span class="WHIT"> </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._camera</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>255</span>
<span class='line'>256</span>
<span class='line'>257</span> </span><span class="COMM">// backward compatible functions to remove</span><span class="WHIT">
<span class='line'>258</span> </span><span class="NAME">tQuery.World.prototype.renderer</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">{</span><span class="WHIT"> </span><span class="NAME">console.trace</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="NAME">console.warn</span><span class="PUNC">(</span><span class="STRN">"world.renderer() is ovbslete, use .tRenderer() instead"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>259</span> </span><span class="WHIT"> </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._renderer</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>260</span> </span><span class="NAME">tQuery.World.prototype.camera</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">{</span><span class="WHIT"> </span><span class="NAME">console.trace</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="NAME">console.warn</span><span class="PUNC">(</span><span class="STRN">"world.camera() is obsolete, use .tCamerar() instead"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>261</span> </span><span class="WHIT"> </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._camera</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>262</span> </span><span class="NAME">tQuery.World.prototype.scene</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">{</span><span class="WHIT"> </span><span class="NAME">console.trace</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="NAME">console.warn</span><span class="PUNC">(</span><span class="STRN">"world.scene() is obsolete, use .tScene() instead"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>263</span> </span><span class="WHIT"> </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._scene</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>264</span> </span><span class="NAME">tQuery.World.prototype.get</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">{</span><span class="WHIT"> </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._scene</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>265</span>
<span class='line'>266</span> </span><span class="COMM">////////////////////////////////////////////////////////////////////////////
<span class='line'>267</span> </span><span class="COMM">// //</span><span class="WHIT">
<span class='line'>268</span> </span><span class="COMM">////////////////////////////////////////////////////////////////////////////
<span class='line'>269</span>
<span class='line'>270</span> </span><span class="NAME">tQuery.World.prototype.autoRendering</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">value</span><span class="PUNC">)</span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>271</span> </span><span class="WHIT"> </span><span class="KEYW">if</span><span class="PUNC">(</span><span class="NAME">value</span><span class="WHIT"> </span><span class="PUNC">===</span><span class="WHIT"> </span><span class="NAME">undefined</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._autoRendering</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>272</span> </span><span class="WHIT"> </span><span class="NAME">this._autoRendering</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">value</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>273</span> </span><span class="WHIT"> </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">this</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>274</span> </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>275</span>
<span class='line'>276</span>
<span class='line'>277</span> </span><span class="NAME">tQuery.World.prototype.render</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">delta</span><span class="PUNC">)</span><span class="WHIT">
<span class='line'>278</span> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>279</span> </span><span class="WHIT"> </span><span class="COMM">// update the cameraControl</span><span class="WHIT">
<span class='line'>280</span> </span><span class="WHIT"> </span><span class="KEYW">if</span><span class="PUNC">(</span><span class="WHIT"> </span><span class="NAME">this.hasCameraControls</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">)</span><span class="WHIT"> </span><span class="NAME">this._cameraControls.update</span><span class="PUNC">(</span><span class="NAME">delta</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>281</span> </span><span class="WHIT"> </span><span class="COMM">// render the scene </span><span class="WHIT">
<span class='line'>282</span> </span><span class="WHIT"> </span><span class="KEYW">if</span><span class="PUNC">(</span><span class="WHIT"> </span><span class="NAME">this._autoRendering</span><span class="WHIT"> </span><span class="PUNC">)</span><span class="WHIT"> </span><span class="NAME">this._renderer.render</span><span class="PUNC">(</span><span class="WHIT"> </span><span class="NAME">this._scene</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">this._camera</span><span class="WHIT"> </span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>283</span> </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>284</span> </span></pre></body></html>
(C) Æliens
04/09/2009
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