topical media & game development
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preface
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graphic-processing-algorithm-Appendix-p313-5-p313-5.pde
/
pde
size(200,100); int step_height = 8; int step_width = 10; int n_steps = height/step_height; for(int i=0; i
<n
_steps; i++){ float x = i*step_width; float y = -i*step_height; rect(x,y+height,step_width,3); }
[]
readme
course(s)
preface
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1
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II
3
4
III
5
6
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IV
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10
V
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afterthought(s)
appendix
reference(s)
example(s)
resource(s)
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(C)
Æliens
04/09/2009
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