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mobile-query-three-vendor-three-r53.js-shaders-BlendShader.js / js



  

author: alteredq / alteredqualia.com/ Blend two textures

  
  
  THREE.BlendShader = {
  
          uniforms: {
  
                  "tDiffuse1": { type: "t", value: null },
                  "tDiffuse2": { type: "t", value: null },
                  "mixRatio":  { type: "f", value: 0.5 },
                  "opacity":   { type: "f", value: 1.0 }
  
          },
  
          vertexShader: [
  
                  "varying vec2 vUv;",
  
                  "void main() {",
  
                          "vUv = uv;",
                          "gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
  
                  "}"
  
          ].join("\n"),
  
          fragmentShader: [
  
                  "uniform float opacity;",
                  "uniform float mixRatio;",
  
                  "uniform sampler2D tDiffuse1;",
                  "uniform sampler2D tDiffuse2;",
  
                  "varying vec2 vUv;",
  
                  "void main() {",
  
                          "vec4 texel1 = texture2D( tDiffuse1, vUv );",
                          "vec4 texel2 = texture2D( tDiffuse2, vUv );",
                          "gl_FragColor = opacity * mix( texel1, texel2, mixRatio );",
  
                  "}"
  
          ].join("\n")
  
  };
  


(C) Æliens 04/09/2009

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