topical media & game development

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graphic-processing-algorithm-Appendix-p309-x14-p3-p309-x14-p3.pde / pde



  size(200,200);
  for(int x =0; x<width; x++)
    for(int y = 0; y<height; y++){
      if(y%2==0)continue;
      rect(x*10,y*10,8,8);
    }
  


(C) Æliens 04/09/2009

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