topical media & game development
mobile-query-three-plugins-cannonjs-examples-pile.htm / htm
<DOCTYPE html>
<html>
<head>
<title>cannon.js - pile demo</title>
<meta charset="utf-8">
<style>* {margin:0;padding:0}</style>
</head>
<body>
<script src="../vendor/cannon.js/build/cannon.js"></script>
<script src="../vendor/cannon.js/build/cannon.demo.js"></script>
<script src="../vendor/cannon.js/libs/dat.gui.js"></script>
<script src="../vendor/cannon.js/libs/Three.js"></script>
<script src="../vendor/cannon.js/libs/Detector.js"></script>
<script src="../vendor/cannon.js/libs/Stats.js"></script>
<script>
var demo = new CANNON.Demo({ stepFrequency:180 });
var size = 1;
var interval;
// Spheres
demo.addScene("Pile",function(){
if(interval) clearInterval(interval);
var world = demo.getWorld();
world.gravity.set(0,0,-50);
world.broadphase = new CANNON.NaiveBroadphase();
world.solver.iterations = 10;
world.solver.setSpookParams(5000,10);
// ground plane
var groundShape = new CANNON.Plane(new CANNON.Vec3(0,0,1));
var groundBody = new CANNON.RigidBody(0,groundShape);
groundBody.position.set(0,0,0);
world.add(groundBody);
demo.addVisual(groundBody);
// plane -x
var planeShapeXmin = new CANNON.Plane();
var planeXmin = new CANNON.RigidBody(0, planeShapeXmin);
planeXmin.quaternion.setFromAxisAngle(new CANNON.Vec3(0,1,0),Math.PI/2);
planeXmin.position.set(-5,0,0);
world.add(planeXmin);
// Plane +x
var planeShapeXmax = new CANNON.Plane();
var planeXmax = new CANNON.RigidBody(0, planeShapeXmax);
planeXmax.quaternion.setFromAxisAngle(new CANNON.Vec3(0,1,0),-Math.PI/2);
planeXmax.position.set(5,0,0);
world.add(planeXmax);
// Plane -y
var planeShapeYmin = new CANNON.Plane();
var planeYmin = new CANNON.RigidBody(0, planeShapeYmin);
planeYmin.quaternion.setFromAxisAngle(new CANNON.Vec3(1,0,0),-Math.PI/2);
planeYmin.position.set(0,-5,0);
world.add(planeYmin);
// Plane +y
var planeShapeYmax = new CANNON.Plane();
var planeYmax = new CANNON.RigidBody(0, planeShapeYmax);
planeYmax.quaternion.setFromAxisAngle(new CANNON.Vec3(1,0,0),Math.PI/2);
planeYmax.position.set(0,5,0);
world.add(planeYmax);
var bodies = [];
var i = 0;
interval = setInterval(function(){
// Sphere
i++;
var sphereShape = new CANNON.Sphere(size);
var b1 = new CANNON.RigidBody(5,sphereShape);
b1.position.set(2*size*Math.sin(i),2*size*Math.cos(i),7*2*size);
world.add(b1);
demo.addVisual(b1);
bodies.push(b1);
if(bodies.length>80){
var b = bodies.shift();
demo.removeVisual(b);
world.remove(b);
}
},100);
});
demo.start();
</script>
</body>
</html>
(C) Æliens
04/09/2009
You may not copy or print any of this material without explicit permission of the author or the publisher.
In case of other copyright issues, contact the author.