multimedia authoring


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Rooster -- per week

  1. Introduction -- principles and applications of VR, basic geometry and links (both ways) to HTMLpages.
    Concepts: geometry, translation, viewpoints
    Example: product demo with HTML interface
  2. Animating objects -- sensors, interpolators, the event-model and basic scripting
    Concepts: routing and activation
    Example: coloring objects, replacing interpolator with scripts
  3. Structuring 3D space -- transforms, groupings and abstractions (i.e. protos), possibly including appearance, background and lights.
    Concepts: cascading transforms
    Example: showroom, or product demo
  4. Animating viewpoints -- avatars and viewpoints
    Concepts: vrml programming model
    Example: the bus, pushable crates
  5. Towards immersive virtual worlds -- the (blaxxun) HUD node, more sensors, the RIF interaction gadgets
    Concepts: navigation and interaction
    Example: the emotion disc
  6. Complex geometry -- advanced geometric nodes, authoring issues, creation from script, vrmlgen?
    Concepts: vrml authoring
    Example: elements from lego world?
  7. The future of VR(ML) -- the EAI, X3D, agent guides, information retrieval
    Concepts: creating advanced worlds
    Example: navigation by query