The DejaVU Framework -- hush 3.1

include: graphic-directx-game-18-Culling-Heightmap.h /home/ae/www/media


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//=============================================================================
// Heightmap.h by Frank Luna (C) 2004 All Rights Reserved.
//=============================================================================

ifndef HEIGHTMAP_H
define HEIGHTMAP_H

include <d3dUtil.h>
include <Table.h>
include 

<h4 align=right text=red> Heightmap</h4><hr>
  class Heightmap
{
public:
        Heightmap();
        Heightmap(int m, int n);
        Heightmap(int m, int n, 
                const std::string& filename, float heightScale, float heightOffset);

        void recreate(int m, int n);

        void loadRAW(int m, int n,
                const std::string& filename, float heightScale, float heightOffset);

        int numRows()const;
        int numCols()const;

        // For non-const objects
        float& operator()(int i, int j);

        // For const objects
        const float& operator()(int i, int j)const;

private:
        bool  inBounds(int i, int j);
        float sampleHeight3x3(int i, int j);
        void  filter3x3();
private:
        std::string  mHeightMapFilename;
        Table mHeightMap;
        float        mHeightScale;
        float        mHeightOffset;
};
<hr>


endif //HEIGHTMAP_H
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(C) Æliens 20/2/2008

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