topical media & game development
mobile-query-three-docs-symbols-src-plugins-webaudio-demo-tquery.world.createfog.js.htm / htm
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</style></head><body><pre><span class='line'> 1</span> <span class="COMM">
<span class='line'> 2</span> * @fileOverview Methods to add/remove fog in tQuery.World
<span class='line'> 3</span>
</span><span class="WHIT">
<span class='line'> 4</span>
<span class='line'> 5</span> </span><span class="COMM">
<span class='line'> 6</span> * add a THREE.FogExp2 to this world.scene()
<span class='line'> 7</span> *
<span class='line'> 8</span> *
parameter: opts the options
<span class='line'> 9</span> *
parameter: opts.colorHex the hexa value of the fog color
<span class='line'> 10</span> *
parameter: opts.density the density of the fog
<span class='line'> 11</span>
</span><span class="WHIT">
<span class='line'> 12</span> </span><span class="NAME">tQuery.World.register</span><span class="PUNC">(</span><span class="STRN">'addFogExp2'</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">opts</span><span class="PUNC">)</span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 13</span> </span><span class="WHIT"> </span><span class="COMM">// handle parameter</span><span class="WHIT">
<span class='line'> 14</span> </span><span class="WHIT"> </span><span class="NAME">opts</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">tQuery.extend</span><span class="PUNC">(</span><span class="NAME">opts</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 15</span> </span><span class="WHIT"> </span><span class="NAME">colorHex</span><span class="WHIT"> </span><span class="PUNC">:</span><span class="WHIT"> </span><span class="NAME">this.renderer</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">getClearColor</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">getHex</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'> 16</span> </span><span class="WHIT"> </span><span class="NAME">density</span><span class="WHIT"> </span><span class="PUNC">:</span><span class="WHIT"> </span><span class="NUMB">0.1</span><span class="WHIT">
<span class='line'> 17</span> </span><span class="WHIT"> </span><span class="PUNC">}</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 18</span> </span><span class="WHIT"> </span><span class="COMM">// set the fog</span><span class="WHIT">
<span class='line'> 19</span> </span><span class="WHIT"> </span><span class="NAME">this.scene</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">fog</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">THREE.FogExp2</span><span class="PUNC">(</span><span class="NAME">opts.colorHex</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">opts.density</span><span class="WHIT"> </span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 20</span> </span><span class="WHIT"> </span><span class="COMM">// for chained API</span><span class="WHIT">
<span class='line'> 21</span> </span><span class="WHIT"> </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">this</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 22</span> </span><span class="PUNC">}</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 23</span>
<span class='line'> 24</span> </span><span class="COMM">
<span class='line'> 25</span> * add a THREE.Fog to this world.scene()
<span class='line'> 26</span> *
<span class='line'> 27</span> *
parameter: opts the options
<span class='line'> 28</span> *
parameter: opts.colorHex the hexa value of the fog color
<span class='line'> 29</span> *
parameter: opts.near how far away from camera, the fog starts
<span class='line'> 30</span> *
parameter: opts.far how far away from camera, the fog ends
<span class='line'> 31</span>
</span><span class="WHIT">
<span class='line'> 32</span> </span><span class="NAME">tQuery.World.register</span><span class="PUNC">(</span><span class="STRN">'addFog'</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">opts</span><span class="PUNC">)</span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 33</span> </span><span class="WHIT"> </span><span class="COMM">// handle parameter</span><span class="WHIT">
<span class='line'> 34</span> </span><span class="WHIT"> </span><span class="NAME">opts</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">tQuery.extend</span><span class="PUNC">(</span><span class="NAME">opts</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 35</span> </span><span class="WHIT"> </span><span class="NAME">colorHex</span><span class="WHIT"> </span><span class="PUNC">:</span><span class="WHIT"> </span><span class="NAME">this.renderer</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">getClearColor</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">getHex</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'> 36</span> </span><span class="WHIT"> </span><span class="NAME">near</span><span class="WHIT"> </span><span class="PUNC">:</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'> 37</span> </span><span class="WHIT"> </span><span class="NAME">far</span><span class="WHIT"> </span><span class="PUNC">:</span><span class="WHIT"> </span><span class="NUMB">20</span><span class="WHIT">
<span class='line'> 38</span> </span><span class="WHIT"> </span><span class="PUNC">}</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 39</span> </span><span class="WHIT"> </span><span class="COMM">// set the fog</span><span class="WHIT">
<span class='line'> 40</span> </span><span class="WHIT"> </span><span class="NAME">this.scene</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">fog</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">THREE.Fog</span><span class="PUNC">(</span><span class="NAME">opts.colorHex</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">opts.near</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">opts.far</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 41</span> </span><span class="WHIT"> </span><span class="COMM">// for chained API</span><span class="WHIT">
<span class='line'> 42</span> </span><span class="WHIT"> </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">this</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 43</span> </span><span class="PUNC">}</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 44</span>
<span class='line'> 45</span>
<span class='line'> 46</span> </span><span class="COMM">
<span class='line'> 47</span> * remove fog from this world.scene()
<span class='line'> 48</span>
</span><span class="WHIT">
<span class='line'> 49</span> </span><span class="NAME">tQuery.World.register</span><span class="PUNC">(</span><span class="STRN">'removeFog'</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 50</span> </span><span class="WHIT"> </span><span class="NAME">this.scene</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">fog</span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 51</span> </span><span class="WHIT"> </span><span class="NAME">console.assert</span><span class="PUNC">(</span><span class="KEYW">false</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">"doesnt work"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 52</span> </span><span class="WHIT"> </span><span class="COMM">// for chained API</span><span class="WHIT">
<span class='line'> 53</span> </span><span class="WHIT"> </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">this</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 54</span> </span><span class="PUNC">}</span><span class="PUNC">)</span><span class="PUNC">;</span></pre></body></html>
(C) Æliens
04/09/2009
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