topical media & game development

talk show tell print

graphic-processing-algorithm-Appendix-p310-x14-p10-p310-x14-p10.pde / pde



  size(200,200);
  for(int x=0; x<width; x++)
    for(int y= 0; y<height; y++)
      rect(x*10,y*10, random(-10.,10.),10);
  


(C) Æliens 04/09/2009

You may not copy or print any of this material without explicit permission of the author or the publisher. In case of other copyright issues, contact the author.