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A. Eliëns
The goal of the course, which will take the structure of a group project, is to set a new group of students to work, to learn about the topics of creative technology, to get to know eachother and the staff, and to find ways of expressing their interests and viewpoints in a varietly of ways, including blogs, (interactive) videos, and wikis, using commonly available Web 2.0 community services.
admission to curriculum
Students are expected to be well-motivated, and will be stimulated to find creative ways of expressing themselves.
Introductory course for all students, just after arrival.
There are various way to create identity, from social networks and communicate personal and professional information
using the web
This first CA course will primarily be an exercise in self-organisation, with an important goal to create coherence in a group
of new students, with a variety of backgrounds. The course will be organised as a series of lectures and workshops.
In the lectures topics in creative technology will be presented by selected staff members. The workshops will deal with
planning, supervision of team work, and creative sessions in which the options for expressing opinions, technical
information and knowledge will be discussed.
computer lab, meeting room(s) & presentation facilities, as well as suitable software tools
topic(s) CA1 target(s) we create identity -- media in context inspiration(s) -- video(s) course structure excursion(s) individual small group(s) collective assignment(s)teaching methods
special facilities
course outline(s) -- ca1: we create identity
outline(s) / schedule(s)
content(s)
In this part a more detailed discussion will be provided
of topics, learning goals, materials used, and the
actual structure of the course, as well as a sketch
of the assignments given. Also references to releveant
literature is provided, including online resources.
At the end, advice for students following the course
will be given, as well as hints for the instructor(s).
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course topic(s)
The CA1 course underlying aim, obviously is to bring about
an awareness of Creative Technology and first ideas
on what this means for the individual students' aspirations
and, why not, dreams.
The focus on communication tools may be then justified by observing
that such a process may easily lead to many undigested notions,
for which expression may hopefully bring some relief.
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learning target(s)
More specifically, the learning goals may be summarized as:
In particular, experience and attitude are relevant
since Creative Technology is relatively
unique in targeting creativity at an academic
level in a bachelor curriculum.
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lesson material(s)
The online references should suffice for enabling the
students to fullfill their assignments.
However, when neceesay, the references will be augmented by
explicit instruction material(s).
viewing(s)
Such viewings may provide a preparation for
the later creative explorations,
and may also serve to create a honors track
in developing a creative technology game.
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course structure
Apart from the sessions and viewings indicated above,
we plan a number of excursions to places of interest:
These excursions should provide the students with
ideas about what to expect later in the study
and motivate them to set their individual targets
and aspirations for follow-up courses.
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assignment(s)
Assignments range over individual tasks,
assignments for small groups of 3-5 students,
and some collective tasks.
The individual assignments have as a goal to
ensure that each student becomes familiar with
the tools and technologies needed for later work.
Since self-organisation is one of the
learning targets of the course, the students
are supposed to take responsibility for the final evaluation
session(s) as a group.
Although some competitive elements will be part of the course,
in particular in selecting the best interactive video(s) & map(s),
the individual grading of the course will largely depend on
participation and effort.
A selection of the students' work will be made
available online permanently for public exposure, as a reference for future
creative technology students and other interested parties.
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reference(s)
An initial set of references should include the list below,
although many more are available.
A wealth of material and references can be found at my
topical media & game development site, including
tutorials and examples.
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online resource(s)
As a mix of examples, tools and possible inspiration(s)
we may present the following list of links:
It must be emphasized that rather than presenting all the examples
exhaustively,
the students should be an actual selection of links
available on their site(s), since as we all should realize
an overload of examples is generally considered to
be a creativity killer.
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advice for the student(s)
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hint(s) for the instructor(s)
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afterthought(s)