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//=============================================================================
// Vertex.h by Frank Luna (C) 2005 All Rights Reserved.
//
// This file contains all of our vertex structures.  We will add to it
// as needed throughout the book.
//=============================================================================

ifndef VERTEX_H
define VERTEX_H

include <d3dx9.h>

// Call in constructor and destructor, respectively, of derived application class.
void InitAllVertexDeclarations();
void DestroyAllVertexDeclarations();

//===============================================================
struct VertexPos
{
        VertexPos():pos(0.0f, 0.0f, 0.0f){}
        VertexPos(float x, float y, float z):pos(x,y,z){}
        VertexPos(const D3DXVECTOR3& v):pos(v){}

        D3DXVECTOR3 pos;
        static IDirect3DVertexDeclaration9* Decl;
};

//===============================================================
struct VertexCol
{
        VertexCol():pos(0.0f, 0.0f, 0.0f),col(0x00000000){}
        VertexCol(float x, float y, float z, D3DCOLOR c):pos(x,y,z), col(c){}
        VertexCol(const D3DXVECTOR3& v, D3DCOLOR c):pos(v),col(c){}

        D3DXVECTOR3 pos;
        D3DCOLOR    col;
        static IDirect3DVertexDeclaration9* Decl;
};

endif // VERTEX_H
<hr> <style type="text/css"> div.mainnavigate { margin: 20px 2px; /* background-color: #ffffff; */ border: 1px solid black; } </style> <div class=xnavigate> [] <black>readme</black> course(s) preface <black>I</black> 1 2 <black>II</black> 3 4 <black>III</black> 5 6 7 <black>IV</black> 8 9 10 <black>V</black> 11 12 afterthought(s) <black>appendix</black> reference(s) example(s) <black>resource(s)</black> _ </div> <hr>

(C) Æliens 20/2/2008

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