topical media & game development
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preface
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graphic-processing-algorithm-Appendix-p312-1-p312-1.pde
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pde
beginShape(); for(int i=0; i<20; i++){ float x = ((i+3)/4) * (((i+1)/2)%2*2-1) *10; float y = ((i+2)/4) * (((i)/2)%2*2-1) *10; vertex(x+50,y+50); } endShape();
[]
readme
course(s)
preface
I
1
2
II
3
4
III
5
6
7
IV
8
9
10
V
11
12
afterthought(s)
appendix
reference(s)
example(s)
resource(s)
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(C)
Æliens
04/09/2009
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