topical media & game development
mobile-query-three-docs-symbols-src-plugins-tunnelgl-tquery.createenemy.js.htm / htm
<html><head><meta http-equiv="content-type" content="text/html; charset=utf-8"> <style>
.KEYW {color: #933;}
.COMM {color: #bbb; font-style: italic;}
.NUMB {color: #393;}
.STRN {color: #393;}
.REGX {color: #339;}
.line {border-right: 1px dotted #666; color: #666; font-style: normal;}
</style></head><body><pre><span class='line'> 1</span> <span class="NAME">tQuery.register</span><span class="PUNC">(</span><span class="STRN">'createEnemy'</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">opts</span><span class="PUNC">)</span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 2</span> </span><span class="WHIT"> </span><span class="COMM">// handle parameters</span><span class="WHIT">
<span class='line'> 3</span> </span><span class="WHIT"> </span><span class="NAME">opts</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">tQuery.extend</span><span class="PUNC">(</span><span class="NAME">opts</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 4</span> </span><span class="NAME">id</span><span class="WHIT"> </span><span class="PUNC">:</span><span class="WHIT"> </span><span class="NAME">undefined</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'> 5</span> </span><span class="WHIT"> </span><span class="NAME">loop</span><span class="WHIT"> </span><span class="PUNC">:</span><span class="WHIT"> </span><span class="NAME">tQuery.world.loop</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'> 6</span> </span><span class="WHIT"> </span><span class="NAME">getSpeedZ</span><span class="WHIT"> </span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 7</span> </span><span class="WHIT"> </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">Math.random</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">*</span><span class="NUMB">0.05</span><span class="PUNC">+</span><span class="NUMB">0.1</span><span class="WHIT">
<span class='line'> 8</span> </span><span class="WHIT"> </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'> 9</span> </span><span class="WHIT"> </span><span class="PUNC">}</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 10</span> </span><span class="WHIT"> </span><span class="NAME">console.assert</span><span class="PUNC">(</span><span class="NAME">opts.id</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">"invalid parameter"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 11</span>
<span class='line'> 12</span> </span><span class="WHIT"> </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">radius</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0.45</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 13</span> </span><span class="WHIT"> </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">speedZ</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">opts.getSpeedZ</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 14</span> </span><span class="WHIT">
<span class='line'> 15</span> </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">material</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">THREE.MeshNormalMaterial</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 16</span> </span><span class="WHIT"> </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">material</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">THREE.MeshLambertMaterial</span><span class="PUNC">(</span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 17</span> </span><span class="WHIT"> </span><span class="NAME">ambient</span><span class="WHIT"> </span><span class="PUNC">:</span><span class="WHIT"> </span><span class="NUMB">0x444444</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'> 18</span> </span><span class="WHIT"> </span><span class="NAME">color</span><span class="WHIT"> </span><span class="PUNC">:</span><span class="WHIT"> </span><span class="NUMB">0x88AAFF</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'> 19</span> </span><span class="WHIT"> </span><span class="NAME">map</span><span class="WHIT"> </span><span class="PUNC">:</span><span class="WHIT"> </span><span class="NAME">waterTexture</span><span class="WHIT">
<span class='line'> 20</span> </span><span class="WHIT"> </span><span class="PUNC">}</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 21</span> </span><span class="WHIT"> </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">geometry</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">THREE.SphereGeometry</span><span class="PUNC">(</span><span class="NUMB">0.5</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">32</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">16</span><span class="PUNC">)</span><span class="WHIT">
<span class='line'> 22</span> </span><span class="WHIT"> </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">object</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">tQuery</span><span class="PUNC">(</span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">THREE.Mesh</span><span class="PUNC">(</span><span class="NAME">geometry</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">material</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 23</span> </span><span class="WHIT"> </span><span class="NAME">object.id</span><span class="PUNC">(</span><span class="NAME">opts.id</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">addTo</span><span class="PUNC">(</span><span class="NAME">tQuery.world</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 24</span> </span><span class="WHIT">
<span class='line'> 25</span>
<span class='line'> 26</span> </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">angle</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">Math.random</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">Math.PI</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NUMB">2</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 27</span>
<span class='line'> 28</span> </span><span class="WHIT"> </span><span class="NAME">object.geometry</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT">
<span class='line'> 29</span> </span><span class="WHIT"> </span><span class="PUNC">.</span><span class="NAME">zoom</span><span class="PUNC">(</span><span class="NUMB">0.2</span><span class="PUNC">)</span><span class="WHIT">
<span class='line'> 30</span> </span><span class="WHIT"> </span><span class="PUNC">.</span><span class="NAME">rotateZ</span><span class="PUNC">(</span><span class="NAME">angle</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">Math.PI</span><span class="PUNC">/</span><span class="NUMB">2</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 31</span>
<span class='line'> 32</span> </span><span class="WHIT"> </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">positionX</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">Math.cos</span><span class="PUNC">(</span><span class="NAME">angle</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">radius</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 33</span> </span><span class="WHIT"> </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">positionY</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">Math.sin</span><span class="PUNC">(</span><span class="NAME">angle</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">radius</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 34</span> </span><span class="WHIT"> </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">positionZ</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="PUNC">(</span><span class="NAME">Math.random</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">*</span><span class="NUMB">6</span><span class="PUNC">+</span><span class="NUMB">0.02</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 35</span> </span><span class="WHIT"> </span><span class="NAME">object.position</span><span class="PUNC">(</span><span class="NAME">positionX</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">positionY</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">positionZ</span><span class="PUNC">)</span><span class="WHIT">
<span class='line'> 36</span>
<span class='line'> 37</span> </span><span class="WHIT"> </span><span class="NAME">opts.loop.hook</span><span class="PUNC">(</span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">deltaTime</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">present</span><span class="PUNC">)</span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 38</span> </span><span class="WHIT"> </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">tMesh</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">object.get</span><span class="PUNC">(</span><span class="NUMB">0</span><span class="PUNC">)</span><span class="WHIT">
<span class='line'> 39</span>
<span class='line'> 40</span> </span><span class="WHIT"> </span><span class="NAME">tMesh.position.z</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">speedZ</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 41</span> </span><span class="KEYW">if</span><span class="PUNC">(</span><span class="WHIT"> </span><span class="NAME">tMesh.position.z</span><span class="WHIT"> </span><span class="PUNC">></span><span class="WHIT"> </span><span class="NUMB">4</span><span class="WHIT"> </span><span class="PUNC">)</span><span class="WHIT"> </span><span class="NAME">onDeath</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 42</span>
<span class='line'> 43</span> </span><span class="WHIT"> </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">origin</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 44</span> </span><span class="WHIT"> </span><span class="NAME">x</span><span class="WHIT"> </span><span class="PUNC">:</span><span class="WHIT"> </span><span class="NAME">Math.cos</span><span class="PUNC">(</span><span class="NAME">angle</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">radius</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'> 45</span> </span><span class="WHIT"> </span><span class="NAME">y</span><span class="WHIT"> </span><span class="PUNC">:</span><span class="WHIT"> </span><span class="NAME">Math.sin</span><span class="PUNC">(</span><span class="NAME">angle</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">radius</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'> 46</span> </span><span class="WHIT"> </span><span class="NAME">z</span><span class="WHIT"> </span><span class="PUNC">:</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="WHIT">
<span class='line'> 47</span> </span><span class="WHIT"> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 48</span> </span><span class="WHIT"> </span><span class="NAME">vertexTransform</span><span class="PUNC">(</span><span class="NAME">origin</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">object.get</span><span class="PUNC">(</span><span class="NUMB">0</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">position</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">present</span><span class="PUNC">)</span><span class="WHIT">
<span class='line'> 49</span> </span><span class="WHIT"> </span><span class="PUNC">}</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 50</span> </span><span class="WHIT">
<span class='line'> 51</span>
<span class='line'> 52</span> </span><span class="KEYW">function</span><span class="WHIT"> </span><span class="NAME">onDeath</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 53</span> </span><span class="WHIT"> </span><span class="NAME">speedZ</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">opts.getSpeedZ</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 54</span> </span><span class="WHIT">
<span class='line'> 55</span> </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">angle</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">Math.random</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">Math.PI</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NUMB">2</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 56</span> </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">positionX</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">Math.cos</span><span class="PUNC">(</span><span class="NAME">angle</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">radius</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 57</span> </span><span class="WHIT"> </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">positionY</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">Math.sin</span><span class="PUNC">(</span><span class="NAME">angle</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">radius</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 58</span> </span><span class="WHIT"> </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">positionZ</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="NUMB">8</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 59</span> </span><span class="WHIT"> </span><span class="NAME">object.position</span><span class="PUNC">(</span><span class="NAME">positionX</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">positionY</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">positionZ</span><span class="PUNC">)</span><span class="WHIT">
<span class='line'> 60</span> </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'> 61</span> </span><span class="PUNC">}</span><span class="PUNC">)</span><span class="PUNC">;</span></pre></body></html>
(C) Æliens
04/09/2009
You may not copy or print any of this material without explicit permission of the author or the publisher.
In case of other copyright issues, contact the author.