topical media & game development
mobile-query-three-docs-symbols-src-plugins-domevent-threex.domevent.js.htm / htm
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</style></head><body><pre><span class='line'> 1</span> <span class="COMM">// This THREEx helper makes it easy to handle the mouse events in your 3D scene</span><span class="WHIT">
<span class='line'> 2</span> </span><span class="COMM">//</span><span class="WHIT">
<span class='line'> 3</span> </span><span class="COMM">// * CHANGES NEEDED</span><span class="WHIT">
<span class='line'> 4</span> </span><span class="COMM">// * handle drag/drop</span><span class="WHIT">
<span class='line'> 5</span> </span><span class="COMM">// * notify events not object3D - like DOM</span><span class="WHIT">
<span class='line'> 6</span> </span><span class="COMM">// * so single object with property</span><span class="WHIT">
<span class='line'> 7</span> </span><span class="COMM">// * DONE bubling implement bubling/capturing</span><span class="WHIT">
<span class='line'> 8</span> </span><span class="COMM">// * DONE implement event.stopPropagation()</span><span class="WHIT">
<span class='line'> 9</span> </span><span class="COMM">// * DONE implement event.type = "click" and co</span><span class="WHIT">
<span class='line'> 10</span> </span><span class="COMM">// * DONE implement event.target</span><span class="WHIT">
<span class='line'> 11</span> </span><span class="COMM">//</span><span class="WHIT">
<span class='line'> 12</span> </span><span class="COMM">// # Lets get started</span><span class="WHIT">
<span class='line'> 13</span> </span><span class="COMM">//</span><span class="WHIT">
<span class='line'> 14</span> </span><span class="COMM">// First you include it in your page</span><span class="WHIT">
<span class='line'> 15</span> </span><span class="COMM">//</span><span class="WHIT">
<span class='line'> 16</span> </span><span class="COMM">// ```<script src='threex.domevent.js'></script>```</span><span class="WHIT">
<span class='line'> 17</span> </span><span class="COMM">//</span><span class="WHIT">
<span class='line'> 18</span> </span><span class="COMM">// # use the object oriented api</span><span class="WHIT">
<span class='line'> 19</span> </span><span class="COMM">//</span><span class="WHIT">
<span class='line'> 20</span> </span><span class="COMM">// You bind an event like this</span><span class="WHIT">
<span class='line'> 21</span> </span><span class="COMM">// </span><span class="WHIT">
<span class='line'> 22</span> </span><span class="COMM">// ```mesh.on('click', function(object3d){ ... })```</span><span class="WHIT">
<span class='line'> 23</span> </span><span class="COMM">//</span><span class="WHIT">
<span class='line'> 24</span> </span><span class="COMM">// To unbind an event, just do</span><span class="WHIT">
<span class='line'> 25</span> </span><span class="COMM">//</span><span class="WHIT">
<span class='line'> 26</span> </span><span class="COMM">// ```mesh.off('click', function(object3d){ ... })```</span><span class="WHIT">
<span class='line'> 27</span> </span><span class="COMM">//</span><span class="WHIT">
<span class='line'> 28</span> </span><span class="COMM">// As an alternative, there is another naming closer DOM events.</span><span class="WHIT">
<span class='line'> 29</span> </span><span class="COMM">// Pick the one you like, they are doing the same thing</span><span class="WHIT">
<span class='line'> 30</span> </span><span class="COMM">//</span><span class="WHIT">
<span class='line'> 31</span> </span><span class="COMM">// ```mesh.addEventListener('click', function(object3d){ ... })```</span><span class="WHIT">
<span class='line'> 32</span> </span><span class="COMM">// ```mesh.removeEventListener('click', function(object3d){ ... })```</span><span class="WHIT">
<span class='line'> 33</span> </span><span class="COMM">//</span><span class="WHIT">
<span class='line'> 34</span> </span><span class="COMM">// # Supported Events</span><span class="WHIT">
<span class='line'> 35</span> </span><span class="COMM">//</span><span class="WHIT">
<span class='line'> 36</span> </span><span class="COMM">// Always in a effort to stay close to usual pratices, the events name are the same as in DOM.</span><span class="WHIT">
<span class='line'> 37</span> </span><span class="COMM">// The semantic is the same too.</span><span class="WHIT">
<span class='line'> 38</span> </span><span class="COMM">// Currently, the available events are</span><span class="WHIT">
<span class='line'> 39</span> </span><span class="COMM">// [click, dblclick, mouseup, mousedown](http://www.quirksmode.org/dom/events/click.html),><span class="WHIT">
<span class='line'> 40</span> </span><span class="COMM">// [mouseover and mouse out](http://www.quirksmode.org/dom/events/mouseover.html).><span class="WHIT">
<span class='line'> 41</span> </span><span class="COMM">//</span><span class="WHIT">
<span class='line'> 42</span> </span><span class="COMM">// # use the standalone api</span><span class="WHIT">
<span class='line'> 43</span> </span><span class="COMM">//</span><span class="WHIT">
<span class='line'> 44</span> </span><span class="COMM">// The object-oriented api modifies THREE.Object3D class.</span><span class="WHIT">
<span class='line'> 45</span> </span><span class="COMM">// It is a global class, so it may be legitimatly considered unclean by some people.</span><span class="WHIT">
<span class='line'> 46</span> </span><span class="COMM">// If this bother you, simply do ```THREEx.DomEvent.noConflict()``` and use the</span><span class="WHIT">
<span class='line'> 47</span> </span><span class="COMM">// standalone API. In fact, the object oriented API is just a thin wrapper</span><span class="WHIT">
<span class='line'> 48</span> </span><span class="COMM">// on top of the standalone API.</span><span class="WHIT">
<span class='line'> 49</span> </span><span class="COMM">//</span><span class="WHIT">
<span class='line'> 50</span> </span><span class="COMM">// First, you instanciate the object<span class="WHIT">
<span class='line'> 51</span> </span><span class="COMM">//</span><span class="WHIT">
<span class='line'> 52</span> </span><span class="COMM">// ```var domEvent = new THREEx.DomEvent();```</span><span class="WHIT">
<span class='line'> 53</span> </span><span class="COMM">// </span><span class="WHIT">
<span class='line'> 54</span> </span><span class="COMM">// Then you bind an event like this</span><span class="WHIT">
<span class='line'> 55</span> </span><span class="COMM">//</span><span class="WHIT">
<span class='line'> 56</span> </span><span class="COMM">// ```domEvent.bind(mesh, 'click', function(object3d){ object3d.scale.x *= 2; });```</span><span class="WHIT">
<span class='line'> 57</span> </span><span class="COMM">//</span><span class="WHIT">
<span class='line'> 58</span> </span><span class="COMM">// To unbind an event, just do</span><span class="WHIT">
<span class='line'> 59</span> </span><span class="COMM">//</span><span class="WHIT">
<span class='line'> 60</span> </span><span class="COMM">// ```domEvent.unbind(mesh, 'click', callback);```</span><span class="WHIT">
<span class='line'> 61</span> </span><span class="COMM">//</span><span class="WHIT">
<span class='line'> 62</span> </span><span class="COMM">// </span><span class="WHIT">
<span class='line'> 63</span> </span><span class="COMM">// # Code</span><span class="WHIT">
<span class='line'> 64</span>
<span class='line'> 65</span> </span><span class="COMM">//</span><span class="WHIT">
<span class='line'> 66</span>
<span class='line'> 67</span> </span><span class="COMM">
@namespace
</span><span class="WHIT">
<span class='line'> 68</span> </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">THREEx</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">THREEx</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 69</span>
<span class='line'> 70</span> </span><span class="COMM">// # Constructor</span><span class="WHIT">
<span class='line'> 71</span> </span><span class="NAME">THREEx.DomEvent</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">camera</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">domElement</span><span class="PUNC">)</span><span class="WHIT">
<span class='line'> 72</span> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 73</span> </span><span class="WHIT"> </span><span class="NAME">this._camera</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">camera</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 74</span> </span><span class="WHIT"> </span><span class="NAME">this._domElement</span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">domElement</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="NAME">document</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 75</span> </span><span class="WHIT"> </span><span class="NAME">this._projector</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">THREE.Projector</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 76</span> </span><span class="WHIT"> </span><span class="NAME">this._selected</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 77</span> </span><span class="WHIT"> </span><span class="NAME">this._boundObjs</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">[</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 78</span> </span><span class="WHIT"> </span><span class="COMM">// Bind dom event for mouse and touch</span><span class="WHIT">
<span class='line'> 79</span> </span><span class="WHIT"> </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">_this</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">this</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 80</span>
<span class='line'> 81</span> </span><span class="WHIT"> </span><span class="NAME">this._onDblClick</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">{</span><span class="WHIT"> </span><span class="NAME">_this._onDblClick.apply</span><span class="PUNC">(</span><span class="NAME">_this</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">arguments</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 83</span> </span><span class="WHIT"> </span><span class="NAME">this._onMouseDown</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">{</span><span class="WHIT"> </span><span class="NAME">_this._onMouseDown.apply</span><span class="PUNC">(</span><span class="NAME">_this</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">arguments</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 85</span> </span><span class="WHIT"> </span><span class="NAME">this._onTouchMove</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">{</span><span class="WHIT"> </span><span class="NAME">_this._onTouchMove.apply</span><span class="PUNC">(</span><span class="NAME">_this</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">arguments</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 87</span> </span><span class="WHIT"> </span><span class="NAME">this._onTouchEnd</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">{</span><span class="WHIT"> </span><span class="NAME">_this._onTouchEnd.apply</span><span class="PUNC">(</span><span class="NAME">_this</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">arguments</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 89</span> </span><span class="WHIT"> </span><span class="NAME">this._domElement.addEventListener</span><span class="PUNC">(</span><span class="WHIT"> </span><span class="STRN">'click'</span><span class="WHIT"> </span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">this._onDblClick</span><span class="WHIT"> </span><span class="PUNC">,</span><span class="WHIT"> </span><span class="KEYW">false</span><span class="WHIT"> </span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 91</span> </span><span class="WHIT"> </span><span class="NAME">this._domElement.addEventListener</span><span class="PUNC">(</span><span class="WHIT"> </span><span class="STRN">'mousemove'</span><span class="WHIT"> </span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">this._onMouseDown</span><span class="WHIT"> </span><span class="PUNC">,</span><span class="WHIT"> </span><span class="KEYW">false</span><span class="WHIT"> </span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 93</span> </span><span class="WHIT"> </span><span class="NAME">this._domElement.addEventListener</span><span class="PUNC">(</span><span class="WHIT"> </span><span class="STRN">'mouseup'</span><span class="WHIT"> </span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">this._onTouchMove</span><span class="WHIT"> </span><span class="PUNC">,</span><span class="WHIT"> </span><span class="KEYW">false</span><span class="WHIT"> </span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 95</span> </span><span class="WHIT"> </span><span class="NAME">this._domElement.addEventListener</span><span class="PUNC">(</span><span class="WHIT"> </span><span class="STRN">'touchstart'</span><span class="WHIT"> </span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">this._onTouchEnd</span><span class="WHIT"> </span><span class="PUNC">,</span><span class="WHIT"> </span><span class="KEYW">false</span><span class="WHIT"> </span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 97</span> </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'> 98</span>
<span class='line'> 99</span> </span><span class="COMM">// # Destructor</span><span class="WHIT">
<span class='line'>100</span> </span><span class="NAME">THREEx.DomEvent.prototype.destroy</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT">
<span class='line'>101</span> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>102</span> </span><span class="WHIT"> </span><span class="COMM">// unBind dom event for mouse and touch</span><span class="WHIT">
<span class='line'>103</span> </span><span class="WHIT"> </span><span class="NAME">this._domElement.removeEventListener</span><span class="PUNC">(</span><span class="WHIT"> </span><span class="STRN">'click'</span><span class="WHIT"> </span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">this._onDblClick</span><span class="WHIT"> </span><span class="PUNC">,</span><span class="WHIT"> </span><span class="KEYW">false</span><span class="WHIT"> </span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>105</span> </span><span class="WHIT"> </span><span class="NAME">this._domElement.removeEventListener</span><span class="PUNC">(</span><span class="WHIT"> </span><span class="STRN">'mousemove'</span><span class="WHIT"> </span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">this._onMouseDown</span><span class="WHIT"> </span><span class="PUNC">,</span><span class="WHIT"> </span><span class="KEYW">false</span><span class="WHIT"> </span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>107</span> </span><span class="WHIT"> </span><span class="NAME">this._domElement.removeEventListener</span><span class="PUNC">(</span><span class="WHIT"> </span><span class="STRN">'mouseup'</span><span class="WHIT"> </span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">this._onTouchMove</span><span class="WHIT"> </span><span class="PUNC">,</span><span class="WHIT"> </span><span class="KEYW">false</span><span class="WHIT"> </span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>109</span> </span><span class="WHIT"> </span><span class="NAME">this._domElement.removeEventListener</span><span class="PUNC">(</span><span class="WHIT"> </span><span class="STRN">'touchstart'</span><span class="WHIT"> </span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">this._onTouchEnd</span><span class="WHIT"> </span><span class="PUNC">,</span><span class="WHIT"> </span><span class="KEYW">false</span><span class="WHIT"> </span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>111</span> </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>112</span>
<span class='line'>113</span> </span><span class="NAME">THREEx.DomEvent.eventNames</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">[</span><span class="WHIT">
<span class='line'>114</span> </span><span class="WHIT"> </span><span class="STRN">"click"</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>115</span> </span><span class="WHIT"> </span><span class="STRN">"dblclick"</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>116</span> </span><span class="WHIT"> </span><span class="STRN">"mouseover"</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>117</span> </span><span class="WHIT"> </span><span class="STRN">"mouseout"</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>118</span> </span><span class="WHIT"> </span><span class="STRN">"mousedown"</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>119</span> </span><span class="WHIT"> </span><span class="STRN">"mouseup"</span><span class="WHIT">
<span class='line'>120</span> </span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>121</span>
<span class='line'>122</span> </span><span class="COMM">
*****************************************************************************
</span><span class="WHIT">
<span class='line'>123</span> </span><span class="COMM">/* domevent context */</span><span class="WHIT">
<span class='line'>124</span> </span><span class="COMM">
*****************************************************************************
</span><span class="WHIT">
<span class='line'>125</span>
<span class='line'>126</span> </span><span class="COMM">// handle domevent context in object3d instance</span><span class="WHIT">
<span class='line'>127</span>
<span class='line'>128</span> </span><span class="NAME">THREEx.DomEvent.prototype._objectCtxInit</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">object3d</span><span class="PUNC">)</span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>129</span> </span><span class="WHIT"> </span><span class="NAME">object3d._3xDomEvent</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>130</span> </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>131</span> </span><span class="NAME">THREEx.DomEvent.prototype._objectCtxDeinit</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">object3d</span><span class="PUNC">)</span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>132</span> </span><span class="WHIT"> </span><span class="KEYW">delete</span><span class="WHIT"> </span><span class="NAME">object3d._3xDomEvent</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>133</span> </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>134</span> </span><span class="NAME">THREEx.DomEvent.prototype._objectCtxIsInit</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">object3d</span><span class="PUNC">)</span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>135</span> </span><span class="WHIT"> </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">object3d._3xDomEvent</span><span class="WHIT"> </span><span class="PUNC">?</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="WHIT"> </span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">false</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>136</span> </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>137</span> </span><span class="NAME">THREEx.DomEvent.prototype._objectCtxGet</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">object3d</span><span class="PUNC">)</span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>138</span> </span><span class="WHIT"> </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">object3d._3xDomEvent</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>139</span> </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>140</span>
<span class='line'>141</span> </span><span class="COMM">
*****************************************************************************
</span><span class="WHIT">
<span class='line'>142</span> </span><span class="COMM">/* */</span><span class="WHIT">
<span class='line'>143</span> </span><span class="COMM">
*****************************************************************************
</span><span class="WHIT">
<span class='line'>144</span>
<span class='line'>145</span> </span><span class="COMM">
<span class='line'>146</span> * Getter/Setter for camera
<span class='line'>147</span>
</span><span class="WHIT">
<span class='line'>148</span> </span><span class="NAME">THREEx.DomEvent.prototype.camera</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">value</span><span class="PUNC">)</span><span class="WHIT">
<span class='line'>149</span> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>150</span> </span><span class="WHIT"> </span><span class="KEYW">if</span><span class="PUNC">(</span><span class="WHIT"> </span><span class="NAME">value</span><span class="WHIT"> </span><span class="PUNC">)</span><span class="WHIT"> </span><span class="NAME">this._camera</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">value</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>151</span> </span><span class="WHIT"> </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._camera</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>152</span> </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>153</span>
<span class='line'>154</span> </span><span class="NAME">THREEx.DomEvent.prototype.bind</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">object3d</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">eventName</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">callback</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">useCapture</span><span class="PUNC">)</span><span class="WHIT">
<span class='line'>155</span> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>156</span> </span><span class="WHIT"> </span><span class="NAME">console.assert</span><span class="PUNC">(</span><span class="WHIT"> </span><span class="NAME">THREEx.DomEvent.eventNames.indexOf</span><span class="PUNC">(</span><span class="NAME">eventName</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">!==</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="NUMB">1</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">"not available events:"</span><span class="PUNC">+</span><span class="NAME">eventName</span><span class="WHIT"> </span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>157</span>
<span class='line'>158</span> </span><span class="WHIT"> </span><span class="KEYW">if</span><span class="PUNC">(</span><span class="WHIT"> </span><span class="PUNC">!</span><span class="NAME">this._objectCtxIsInit</span><span class="PUNC">(</span><span class="NAME">object3d</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">)</span><span class="WHIT"> </span><span class="NAME">this._objectCtxInit</span><span class="PUNC">(</span><span class="NAME">object3d</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>159</span> </span><span class="WHIT"> </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">objectCtx</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._objectCtxGet</span><span class="PUNC">(</span><span class="NAME">object3d</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>160</span> </span><span class="KEYW">if</span><span class="PUNC">(</span><span class="WHIT"> </span><span class="PUNC">!</span><span class="NAME">objectCtx</span><span class="PUNC">[</span><span class="NAME">eventName</span><span class="PUNC">+</span><span class="STRN">'Handlers'</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">)</span><span class="WHIT"> </span><span class="NAME">objectCtx</span><span class="PUNC">[</span><span class="NAME">eventName</span><span class="PUNC">+</span><span class="STRN">'Handlers'</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">[</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>161</span>
<span class='line'>162</span> </span><span class="WHIT"> </span><span class="NAME">objectCtx</span><span class="PUNC">[</span><span class="NAME">eventName</span><span class="PUNC">+</span><span class="STRN">'Handlers'</span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">push</span><span class="PUNC">(</span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>163</span> </span><span class="WHIT"> </span><span class="NAME">callback</span><span class="WHIT"> </span><span class="PUNC">:</span><span class="WHIT"> </span><span class="NAME">callback</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>164</span> </span><span class="WHIT"> </span><span class="NAME">useCapture</span><span class="WHIT"> </span><span class="PUNC">:</span><span class="WHIT"> </span><span class="NAME">useCapture</span><span class="WHIT">
<span class='line'>165</span> </span><span class="WHIT"> </span><span class="PUNC">}</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>166</span> </span><span class="WHIT">
<span class='line'>167</span> </span><span class="COMM">// add this object in this._boundObjs</span><span class="WHIT">
<span class='line'>168</span> </span><span class="WHIT"> </span><span class="NAME">this._boundObjs.push</span><span class="PUNC">(</span><span class="NAME">object3d</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>169</span> </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>170</span>
<span class='line'>171</span> </span><span class="NAME">THREEx.DomEvent.prototype.unbind</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">object3d</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">eventName</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">callback</span><span class="PUNC">)</span><span class="WHIT">
<span class='line'>172</span> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>173</span> </span><span class="WHIT"> </span><span class="NAME">console.assert</span><span class="PUNC">(</span><span class="WHIT"> </span><span class="NAME">THREEx.DomEvent.eventNames.indexOf</span><span class="PUNC">(</span><span class="NAME">eventName</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">!==</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="NUMB">1</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">"not available events:"</span><span class="PUNC">+</span><span class="NAME">eventName</span><span class="WHIT"> </span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>174</span>
<span class='line'>175</span> </span><span class="WHIT"> </span><span class="KEYW">if</span><span class="PUNC">(</span><span class="WHIT"> </span><span class="PUNC">!</span><span class="NAME">this._objectCtxIsInit</span><span class="PUNC">(</span><span class="NAME">object3d</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">)</span><span class="WHIT"> </span><span class="NAME">this._objectCtxInit</span><span class="PUNC">(</span><span class="NAME">object3d</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>176</span>
<span class='line'>177</span> </span><span class="WHIT"> </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">objectCtx</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._objectCtxGet</span><span class="PUNC">(</span><span class="NAME">object3d</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>178</span> </span><span class="WHIT"> </span><span class="KEYW">if</span><span class="PUNC">(</span><span class="WHIT"> </span><span class="PUNC">!</span><span class="NAME">objectCtx</span><span class="PUNC">[</span><span class="NAME">eventName</span><span class="PUNC">+</span><span class="STRN">'Handlers'</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">)</span><span class="WHIT"> </span><span class="NAME">objectCtx</span><span class="PUNC">[</span><span class="NAME">eventName</span><span class="PUNC">+</span><span class="STRN">'Handlers'</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">[</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>179</span>
<span class='line'>180</span> </span><span class="WHIT"> </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">handlers</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">objectCtx</span><span class="PUNC">[</span><span class="NAME">eventName</span><span class="PUNC">+</span><span class="STRN">'Handlers'</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>181</span> </span><span class="WHIT"> </span><span class="KEYW">for</span><span class="PUNC">(</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC"><</span><span class="WHIT"> </span><span class="NAME">handlers.length</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="PUNC">++</span><span class="PUNC">)</span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>182</span> </span><span class="WHIT"> </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">handler</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">handlers</span><span class="PUNC">[</span><span class="NAME">i</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>183</span> </span><span class="WHIT"> </span><span class="KEYW">if</span><span class="PUNC">(</span><span class="WHIT"> </span><span class="NAME">callback</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="NAME">handler.callback</span><span class="WHIT"> </span><span class="PUNC">)</span><span class="WHIT"> </span><span class="KEYW">continue</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>184</span> </span><span class="WHIT"> </span><span class="KEYW">if</span><span class="PUNC">(</span><span class="WHIT"> </span><span class="NAME">useCapture</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="NAME">handler.useCapture</span><span class="WHIT"> </span><span class="PUNC">)</span><span class="WHIT"> </span><span class="KEYW">continue</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>185</span> </span><span class="WHIT"> </span><span class="NAME">handlers.splice</span><span class="PUNC">(</span><span class="NAME">i</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">)</span><span class="WHIT">
<span class='line'>186</span> </span><span class="WHIT"> </span><span class="KEYW">break</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>187</span> </span><span class="WHIT"> </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>188</span> </span><span class="WHIT"> </span><span class="COMM">// from this object from this._boundObjs</span><span class="WHIT">
<span class='line'>189</span> </span><span class="WHIT"> </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">index</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._boundObjs.indexOf</span><span class="PUNC">(</span><span class="NAME">object3d</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>190</span> </span><span class="WHIT"> </span><span class="NAME">console.assert</span><span class="PUNC">(</span><span class="WHIT"> </span><span class="NAME">index</span><span class="WHIT"> </span><span class="PUNC">!==</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="NUMB">1</span><span class="WHIT"> </span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>191</span> </span><span class="WHIT"> </span><span class="NAME">this._boundObjs.splice</span><span class="PUNC">(</span><span class="NAME">index</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>192</span> </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>193</span>
<span class='line'>194</span> </span><span class="NAME">THREEx.DomEvent.prototype._bound</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">eventName</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">object3d</span><span class="PUNC">)</span><span class="WHIT">
<span class='line'>195</span> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>196</span> </span><span class="WHIT"> </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">objectCtx</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._objectCtxGet</span><span class="PUNC">(</span><span class="NAME">object3d</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>197</span> </span><span class="WHIT"> </span><span class="KEYW">if</span><span class="PUNC">(</span><span class="WHIT"> </span><span class="PUNC">!</span><span class="NAME">objectCtx</span><span class="WHIT"> </span><span class="PUNC">)</span><span class="WHIT"> </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">false</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>198</span> </span><span class="WHIT"> </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">objectCtx</span><span class="PUNC">[</span><span class="NAME">eventName</span><span class="PUNC">+</span><span class="STRN">'Handlers'</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">?</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="WHIT"> </span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">false</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>199</span> </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>200</span>
<span class='line'>201</span> </span><span class="COMM">
*****************************************************************************
</span><span class="WHIT">
<span class='line'>202</span> </span><span class="COMM">/* onMove */</span><span class="WHIT">
<span class='line'>203</span> </span><span class="COMM">
*****************************************************************************
</span><span class="WHIT">
<span class='line'>204</span>
<span class='line'>205</span> </span><span class="COMM">// # handle mousemove kind of events</span><span class="WHIT">
<span class='line'>206</span>
<span class='line'>207</span> </span><span class="NAME">THREEx.DomEvent.prototype._onMove</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">mouseX</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">mouseY</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">origDomEvent</span><span class="PUNC">)</span><span class="WHIT">
<span class='line'>208</span> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>209</span> </span><span class="WHIT"> </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">vector</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">THREE.Vector3</span><span class="PUNC">(</span><span class="WHIT"> </span><span class="NAME">mouseX</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">mouseY</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="WHIT"> </span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>210</span> </span><span class="WHIT"> </span><span class="NAME">this._projector.unprojectVector</span><span class="PUNC">(</span><span class="WHIT"> </span><span class="NAME">vector</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">this._camera</span><span class="WHIT"> </span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>211</span>
<span class='line'>212</span> </span><span class="WHIT"> </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">ray</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">THREE.Ray</span><span class="PUNC">(</span><span class="WHIT"> </span><span class="NAME">this._camera.position</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">vector.subSelf</span><span class="PUNC">(</span><span class="WHIT"> </span><span class="NAME">this._camera.position</span><span class="WHIT"> </span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">normalize</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>213</span> </span><span class="WHIT"> </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">intersects</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">ray.intersectObjects</span><span class="PUNC">(</span><span class="WHIT"> </span><span class="NAME">this._boundObjs</span><span class="WHIT"> </span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>214</span> </span><span class="WHIT">
<span class='line'>215</span> </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">oldSelected</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._selected</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>216</span>
<span class='line'>217</span> </span><span class="WHIT"> </span><span class="KEYW">if</span><span class="PUNC">(</span><span class="WHIT"> </span><span class="NAME">intersects.length</span><span class="WHIT"> </span><span class="PUNC">></span><span class="WHIT"> </span><span class="NUMB">0</span><span class="WHIT"> </span><span class="PUNC">)</span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>218</span> </span><span class="WHIT"> </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">intersect</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">intersects</span><span class="PUNC">[</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="WHIT"> </span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>219</span> </span><span class="WHIT"> </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">newSelected</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">intersect.object</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>220</span> </span><span class="WHIT"> </span><span class="NAME">this._selected</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">newSelected</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>221</span> </span><span class="WHIT">
<span class='line'>222</span> </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">notifyOver</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">notifyOut</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>223</span> </span><span class="WHIT"> </span><span class="KEYW">if</span><span class="PUNC">(</span><span class="WHIT"> </span><span class="NAME">oldSelected</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="NAME">newSelected</span><span class="WHIT"> </span><span class="PUNC">)</span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>224</span> </span><span class="WHIT"> </span><span class="COMM">// if newSelected bound mouseenter, notify it</span><span class="WHIT">
<span class='line'>225</span> </span><span class="WHIT"> </span><span class="NAME">notifyOver</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._bound</span><span class="PUNC">(</span><span class="STRN">'mouseover'</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">newSelected</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>226</span> </span><span class="WHIT"> </span><span class="COMM">// if there is a oldSelect and oldSelected bound mouseleave, notify it</span><span class="WHIT">
<span class='line'>227</span> </span><span class="WHIT"> </span><span class="NAME">notifyOut</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">oldSelected</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">this._bound</span><span class="PUNC">(</span><span class="STRN">'mouseout'</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">oldSelected</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>228</span> </span><span class="WHIT"> </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>229</span> </span><span class="WHIT"> </span><span class="PUNC">}</span><span class="KEYW">else</span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>230</span> </span><span class="WHIT"> </span><span class="COMM">// if there is a oldSelect and oldSelected bound mouseleave, notify it</span><span class="WHIT">
<span class='line'>231</span> </span><span class="WHIT"> </span><span class="NAME">notifyOut</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">oldSelected</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">this._bound</span><span class="PUNC">(</span><span class="STRN">'mouseout'</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">oldSelected</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>232</span> </span><span class="WHIT"> </span><span class="NAME">this._selected</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>233</span> </span><span class="WHIT"> </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>234</span>
<span class='line'>235</span> </span><span class="WHIT"> </span><span class="COMM">// notify mouseEnter - done at the end with a copy of the list to allow callback to remove handlers</span><span class="WHIT">
<span class='line'>236</span> </span><span class="WHIT"> </span><span class="NAME">notifyOver</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">this._notify</span><span class="PUNC">(</span><span class="STRN">'mouseover'</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">newSelected</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">origDomEvent</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>237</span> </span><span class="WHIT"> </span><span class="COMM">// notify mouseLeave - done at the end with a copy of the list to allow callback to remove handlers</span><span class="WHIT">
<span class='line'>238</span> </span><span class="WHIT"> </span><span class="NAME">notifyOut</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">this._notify</span><span class="PUNC">(</span><span class="STRN">'mouseout'</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">oldSelected</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">origDomEvent</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>239</span> </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>240</span>
<span class='line'>241</span>
<span class='line'>242</span> </span><span class="COMM">
*****************************************************************************
</span><span class="WHIT">
<span class='line'>243</span> </span><span class="COMM">/* onEvent */</span><span class="WHIT">
<span class='line'>244</span> </span><span class="COMM">
*****************************************************************************
</span><span class="WHIT">
<span class='line'>245</span>
<span class='line'>246</span> </span><span class="COMM">// # handle click kind of events</span><span class="WHIT">
<span class='line'>247</span>
<span class='line'>248</span> </span><span class="NAME">THREEx.DomEvent.prototype._onEvent</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">eventName</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">mouseX</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">mouseY</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">origDomEvent</span><span class="PUNC">)</span><span class="WHIT">
<span class='line'>249</span> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>250</span> </span><span class="WHIT"> </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">vector</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">THREE.Vector3</span><span class="PUNC">(</span><span class="WHIT"> </span><span class="NAME">mouseX</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">mouseY</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="WHIT"> </span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>251</span> </span><span class="WHIT"> </span><span class="NAME">this._projector.unprojectVector</span><span class="PUNC">(</span><span class="WHIT"> </span><span class="NAME">vector</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">this._camera</span><span class="WHIT"> </span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>252</span>
<span class='line'>253</span> </span><span class="WHIT"> </span><span class="NAME">vector.subSelf</span><span class="PUNC">(</span><span class="WHIT"> </span><span class="NAME">this._camera.position</span><span class="WHIT"> </span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">normalize</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT">
<span class='line'>254</span> </span><span class="WHIT"> </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">ray</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">THREE.Ray</span><span class="PUNC">(</span><span class="WHIT"> </span><span class="NAME">this._camera.position</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">vector</span><span class="WHIT"> </span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>255</span> </span><span class="WHIT"> </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">intersects</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">ray.intersectObjects</span><span class="PUNC">(</span><span class="WHIT"> </span><span class="NAME">this._boundObjs</span><span class="WHIT"> </span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>256</span>
<span class='line'>257</span> </span><span class="WHIT"> </span><span class="COMM">// if there are no intersections, return now</span><span class="WHIT">
<span class='line'>258</span> </span><span class="WHIT"> </span><span class="KEYW">if</span><span class="PUNC">(</span><span class="WHIT"> </span><span class="NAME">intersects.length</span><span class="WHIT"> </span><span class="PUNC">===</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="WHIT"> </span><span class="PUNC">)</span><span class="WHIT"> </span><span class="KEYW">return</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>259</span>
<span class='line'>260</span> </span><span class="WHIT"> </span><span class="COMM">// init some vairables</span><span class="WHIT">
<span class='line'>261</span> </span><span class="WHIT"> </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">intersect</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">intersects</span><span class="PUNC">[</span><span class="NUMB">0</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>262</span> </span><span class="WHIT"> </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">object3d</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">intersect.object</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>263</span> </span><span class="WHIT"> </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">objectCtx</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._objectCtxGet</span><span class="PUNC">(</span><span class="NAME">object3d</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>264</span> </span><span class="WHIT"> </span><span class="KEYW">if</span><span class="PUNC">(</span><span class="WHIT"> </span><span class="PUNC">!</span><span class="NAME">objectCtx</span><span class="WHIT"> </span><span class="PUNC">)</span><span class="WHIT"> </span><span class="KEYW">return</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>265</span>
<span class='line'>266</span> </span><span class="WHIT"> </span><span class="COMM">// notify handlers</span><span class="WHIT">
<span class='line'>267</span> </span><span class="WHIT"> </span><span class="NAME">this._notify</span><span class="PUNC">(</span><span class="NAME">eventName</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">object3d</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">origDomEvent</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>268</span> </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>269</span>
<span class='line'>270</span> </span><span class="NAME">THREEx.DomEvent.prototype._notify</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">eventName</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">object3d</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">origDomEvent</span><span class="PUNC">)</span><span class="WHIT">
<span class='line'>271</span> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>272</span> </span><span class="WHIT"> </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">objectCtx</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._objectCtxGet</span><span class="PUNC">(</span><span class="NAME">object3d</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>273</span> </span><span class="WHIT"> </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">handlers</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">objectCtx</span><span class="WHIT"> </span><span class="PUNC">?</span><span class="WHIT"> </span><span class="NAME">objectCtx</span><span class="PUNC">[</span><span class="NAME">eventName</span><span class="PUNC">+</span><span class="STRN">'Handlers'</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>274</span>
<span class='line'>275</span> </span><span class="WHIT"> </span><span class="COMM">// do bubbling</span><span class="WHIT">
<span class='line'>276</span> </span><span class="WHIT"> </span><span class="KEYW">if</span><span class="PUNC">(</span><span class="WHIT"> </span><span class="PUNC">!</span><span class="NAME">objectCtx</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="PUNC">!</span><span class="NAME">handlers</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="NAME">handlers.length</span><span class="WHIT"> </span><span class="PUNC">===</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="WHIT"> </span><span class="PUNC">)</span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>277</span> </span><span class="WHIT"> </span><span class="NAME">object3d.parent</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">this._notify</span><span class="PUNC">(</span><span class="NAME">eventName</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">object3d.parent</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>278</span> </span><span class="WHIT"> </span><span class="KEYW">return</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>279</span> </span><span class="WHIT"> </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>280</span> </span><span class="WHIT">
<span class='line'>281</span> </span><span class="COMM">// notify all handlers</span><span class="WHIT">
<span class='line'>282</span> </span><span class="WHIT"> </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">handlers</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">objectCtx</span><span class="PUNC">[</span><span class="NAME">eventName</span><span class="PUNC">+</span><span class="STRN">'Handlers'</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>283</span> </span><span class="WHIT"> </span><span class="KEYW">for</span><span class="PUNC">(</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC"><</span><span class="WHIT"> </span><span class="NAME">handlers.length</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="PUNC">++</span><span class="PUNC">)</span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>284</span> </span><span class="WHIT"> </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">handler</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">handlers</span><span class="PUNC">[</span><span class="NAME">i</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>285</span> </span><span class="WHIT"> </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">toPropagate</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>286</span> </span><span class="WHIT"> </span><span class="NAME">handler.callback</span><span class="PUNC">(</span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>287</span> </span><span class="WHIT"> </span><span class="NAME">type</span><span class="WHIT"> </span><span class="PUNC">:</span><span class="WHIT"> </span><span class="NAME">eventName</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>288</span> </span><span class="WHIT"> </span><span class="NAME">target</span><span class="WHIT"> </span><span class="PUNC">:</span><span class="WHIT"> </span><span class="NAME">object3d</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>289</span> </span><span class="WHIT"> </span><span class="NAME">origDomEvent</span><span class="WHIT"> </span><span class="PUNC">:</span><span class="WHIT"> </span><span class="NAME">origDomEvent</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>290</span> </span><span class="WHIT"> </span><span class="NAME">stopPropagation</span><span class="WHIT"> </span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>291</span> </span><span class="WHIT"> </span><span class="NAME">toPropagate</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">false</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>292</span> </span><span class="WHIT"> </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>293</span> </span><span class="WHIT"> </span><span class="PUNC">}</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>294</span> </span><span class="WHIT"> </span><span class="KEYW">if</span><span class="PUNC">(</span><span class="WHIT"> </span><span class="PUNC">!</span><span class="NAME">toPropagate</span><span class="WHIT"> </span><span class="PUNC">)</span><span class="WHIT"> </span><span class="KEYW">continue</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>295</span> </span><span class="WHIT"> </span><span class="COMM">// do bubbling</span><span class="WHIT">
<span class='line'>296</span> </span><span class="WHIT"> </span><span class="KEYW">if</span><span class="PUNC">(</span><span class="WHIT"> </span><span class="NAME">handler.useCapture</span><span class="WHIT"> </span><span class="PUNC">===</span><span class="WHIT"> </span><span class="KEYW">false</span><span class="WHIT"> </span><span class="PUNC">)</span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>297</span> </span><span class="WHIT"> </span><span class="NAME">object3d.parent</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">this._notify</span><span class="PUNC">(</span><span class="NAME">eventName</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">object3d.parent</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>298</span> </span><span class="WHIT"> </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>299</span> </span><span class="WHIT"> </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>300</span> </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>301</span>
<span class='line'>302</span> </span><span class="COMM">
*****************************************************************************
</span><span class="WHIT">
<span class='line'>303</span> </span><span class="COMM">/* handle mouse events */</span><span class="WHIT">
<span class='line'>304</span> </span><span class="COMM">
*****************************************************************************
</span><span class="WHIT">
<span class='line'>305</span> </span><span class="COMM">// # handle mouse events</span><span class="WHIT">
<span class='line'>306</span>
<span class='line'>307</span> </span><span class="NAME">THREEx.DomEvent.prototype._onMouseDown</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">event</span><span class="PUNC">)</span><span class="PUNC">{</span><span class="WHIT"> </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._onMouseEvent</span><span class="PUNC">(</span><span class="STRN">'mousedown'</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">event</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>308</span> </span><span class="NAME">THREEx.DomEvent.prototype._onMouseUp</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">event</span><span class="PUNC">)</span><span class="PUNC">{</span><span class="WHIT"> </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._onMouseEvent</span><span class="PUNC">(</span><span class="STRN">'mouseup'</span><span class="WHIT"> </span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">event</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>309</span>
<span class='line'>310</span>
<span class='line'>311</span> </span><span class="NAME">THREEx.DomEvent.prototype._onMouseEvent</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">eventName</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">domEvent</span><span class="PUNC">)</span><span class="WHIT">
<span class='line'>312</span> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>313</span> </span><span class="WHIT"> </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">mouseX</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="PUNC">(</span><span class="NAME">domEvent.clientX</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NAME">window.innerWidth</span><span class="WHIT"> </span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NUMB">2</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>314</span> </span><span class="WHIT"> </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">mouseY</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="PUNC">(</span><span class="NAME">domEvent.clientY</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NAME">window.innerHeight</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NUMB">2</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>315</span> </span><span class="WHIT"> </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._onEvent</span><span class="PUNC">(</span><span class="NAME">eventName</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">mouseX</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">mouseY</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">domEvent</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>316</span> </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>317</span>
<span class='line'>318</span> </span><span class="NAME">THREEx.DomEvent.prototype._onMouseMove</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">domEvent</span><span class="PUNC">)</span><span class="WHIT">
<span class='line'>319</span> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>320</span> </span><span class="WHIT"> </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">mouseX</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="PUNC">(</span><span class="NAME">domEvent.clientX</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NAME">window.innerWidth</span><span class="WHIT"> </span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NUMB">2</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>321</span> </span><span class="WHIT"> </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">mouseY</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="PUNC">(</span><span class="NAME">domEvent.clientY</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NAME">window.innerHeight</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NUMB">2</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>322</span> </span><span class="WHIT"> </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._onMove</span><span class="PUNC">(</span><span class="NAME">mouseX</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">mouseY</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">domEvent</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>323</span> </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>324</span>
<span class='line'>325</span> </span><span class="NAME">THREEx.DomEvent.prototype._onClick</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">event</span><span class="PUNC">)</span><span class="WHIT">
<span class='line'>326</span> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>327</span> </span><span class="WHIT"> </span><span class="COMM">// TODO handle touch ?</span><span class="WHIT">
<span class='line'>328</span> </span><span class="WHIT"> </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._onMouseEvent</span><span class="PUNC">(</span><span class="STRN">'click'</span><span class="WHIT"> </span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">event</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>329</span> </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>330</span> </span><span class="NAME">THREEx.DomEvent.prototype._onDblClick</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">event</span><span class="PUNC">)</span><span class="WHIT">
<span class='line'>331</span> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>332</span> </span><span class="WHIT"> </span><span class="COMM">// TODO handle touch ?</span><span class="WHIT">
<span class='line'>333</span> </span><span class="WHIT"> </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._onMouseEvent</span><span class="PUNC">(</span><span class="STRN">'dblclick'</span><span class="WHIT"> </span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">event</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>334</span> </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>335</span>
<span class='line'>336</span> </span><span class="COMM">
*****************************************************************************
</span><span class="WHIT">
<span class='line'>337</span> </span><span class="COMM">/* handle touch events */</span><span class="WHIT">
<span class='line'>338</span> </span><span class="COMM">
*****************************************************************************
</span><span class="WHIT">
<span class='line'>339</span> </span><span class="COMM">// # handle touch events</span><span class="WHIT">
<span class='line'>340</span>
<span class='line'>341</span>
<span class='line'>342</span> </span><span class="NAME">THREEx.DomEvent.prototype._onTouchStart</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">event</span><span class="PUNC">)</span><span class="PUNC">{</span><span class="WHIT"> </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._onTouchEvent</span><span class="PUNC">(</span><span class="STRN">'mousedown'</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">event</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>343</span> </span><span class="NAME">THREEx.DomEvent.prototype._onTouchEnd</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">event</span><span class="PUNC">)</span><span class="PUNC">{</span><span class="WHIT"> </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._onTouchEvent</span><span class="PUNC">(</span><span class="STRN">'mouseup'</span><span class="WHIT"> </span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">event</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>344</span>
<span class='line'>345</span> </span><span class="NAME">THREEx.DomEvent.prototype._onTouchMove</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">domEvent</span><span class="PUNC">)</span><span class="WHIT">
<span class='line'>346</span> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>347</span> </span><span class="WHIT"> </span><span class="KEYW">if</span><span class="PUNC">(</span><span class="WHIT"> </span><span class="NAME">domEvent.touches.length</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="WHIT"> </span><span class="PUNC">)</span><span class="WHIT"> </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">undefined</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>348</span>
<span class='line'>349</span> </span><span class="WHIT"> </span><span class="NAME">domEvent.preventDefault</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>350</span>
<span class='line'>351</span> </span><span class="WHIT"> </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">mouseX</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="PUNC">(</span><span class="NAME">domEvent.touches</span><span class="PUNC">[</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="WHIT"> </span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">pageX</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NAME">window.innerWidth</span><span class="WHIT"> </span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NUMB">2</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>352</span> </span><span class="WHIT"> </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">mouseY</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="PUNC">(</span><span class="NAME">domEvent.touches</span><span class="PUNC">[</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="WHIT"> </span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">pageY</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NAME">window.innerHeight</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NUMB">2</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>353</span> </span><span class="WHIT"> </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._onMove</span><span class="PUNC">(</span><span class="STRN">'mousemove'</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">mouseX</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">mouseY</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">domEvent</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>354</span> </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>355</span>
<span class='line'>356</span> </span><span class="NAME">THREEx.DomEvent.prototype._onTouchEvent</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">eventName</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">domEvent</span><span class="PUNC">)</span><span class="WHIT">
<span class='line'>357</span> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>358</span> </span><span class="WHIT"> </span><span class="KEYW">if</span><span class="PUNC">(</span><span class="WHIT"> </span><span class="NAME">domEvent.touches.length</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="WHIT"> </span><span class="PUNC">)</span><span class="WHIT"> </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">undefined</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>359</span>
<span class='line'>360</span> </span><span class="WHIT"> </span><span class="NAME">domEvent.preventDefault</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>361</span>
<span class='line'>362</span> </span><span class="WHIT"> </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">mouseX</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="PUNC">(</span><span class="NAME">domEvent.touches</span><span class="PUNC">[</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="WHIT"> </span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">pageX</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NAME">window.innerWidth</span><span class="WHIT"> </span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NUMB">2</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>363</span> </span><span class="WHIT"> </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">mouseY</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="PUNC">(</span><span class="NAME">domEvent.touches</span><span class="PUNC">[</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="WHIT"> </span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">pageY</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NAME">window.innerHeight</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NUMB">2</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>364</span> </span><span class="WHIT"> </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._onEvent</span><span class="PUNC">(</span><span class="NAME">eventName</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">mouseX</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">mouseY</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">domEvent</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>365</span> </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>366</span>
<span class='line'>367</span> </span></pre></body></html>
(C) Æliens
04/09/2009
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