topical media & game development
mobile-query-three-plugins-cannonjs-vendor-cannon.js-demos-singleBodyOnPlane.htm / htm
<DOCTYPE html>
<html>
<head>
<title>cannon.js - single body on plane demo</title>
<meta charset="utf-8">
<style>* {margin:0;padding:0}</style>
</head>
<body>
<script src="../build/cannon.js"></script>
<script src="../build/cannon.demo.js"></script>
<script src="../libs/dat.gui.js"></script>
<script src="../libs/Three.js"></script>
<script src="../libs/Detector.js"></script>
<script src="../libs/Stats.js"></script>
<script>
var demo = new CANNON.Demo({ stepFrequency:180 });
var size = 2;
demo.addScene("Sphere",function(){
var sphereShape = new CANNON.Sphere(size);
createBodyOnPlane(demo,sphereShape);
});
demo.addScene("Box",function(){
var boxShape = new CANNON.Box(new CANNON.Vec3(size,size,size));
createBodyOnPlane(demo,boxShape);
});
demo.start();
function createBodyOnPlane(demo,shape){
// Create world
var world = demo.getWorld();
world.gravity.set(0,0,-40);
world.broadphase = new CANNON.NaiveBroadphase();
world.solver.iterations = 20;
world.solver.setSpookParams(10000,10);
// ground plane
var groundShape = new CANNON.Plane();
var groundBody = new CANNON.RigidBody(0,groundShape);
world.add(groundBody);
demo.addVisual(groundBody);
// Shape on plane
var shapeBody = new CANNON.RigidBody(30,shape);
var pos = new CANNON.Vec3(0,0,size);
shapeBody.position.set(0,0,size*2);
shapeBody.velocity.set(0,0,0);
shapeBody.angularVelocity.set(0,0,0);
world.add(shapeBody);
demo.addVisual(shapeBody);
}
</script>
</body>
</html>
(C) Æliens
04/09/2009
You may not copy or print any of this material without explicit permission of the author or the publisher.
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