topical media & game development
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readme
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preface
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graphic-processing-algorithm-Appendix-p326-1-p326-1.pde
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pde
size(500,500, P3D); camera(-20,20,-20,0,0,0,0,0,1); for(float x=-10; x<10; x+=0.3) for(float y=-10; y<10; y+=0.3) for(float z=-10; z<10; z+=0.3) if((x*x + y*y + z*z)>100 && (x*x + y*y + z*z)<110) point(x,y,z);
[]
readme
course(s)
preface
I
1
2
II
3
4
III
5
6
7
IV
8
9
10
V
11
12
afterthought(s)
appendix
reference(s)
example(s)
resource(s)
_
(C)
Æliens
04/09/2009
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