topical media & game development

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graphic-processing-algorithm-Appendix-p310-x14-p8-p310-x14-p8.pde / pde



  size(200,200);
  for(int x=0; x<width; x++)
    for(int y= 0; y<height; y++)
      rect(x*random(-10.,10.),y*random(-10.,10.),random(20.),random(20.));
  


(C) Æliens 04/09/2009

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