topical media & game development
[]
readme
course(s)
preface
I
1
2
II
3
4
III
5
6
7
IV
8
9
10
V
11
12
afterthought(s)
appendix
reference(s)
example(s)
resource(s)
_
graphic-processing-algorithm-Appendix-p326-5-p326-5.pde
/
pde
size(500,500, P3D); camera(-10,10,-20,0,0,0,0,0,1); beginShape(); for(int i=0; i<40; i++){ float x = ((i/2)%2)*2-1; float y = (((i+1)/2)%2)*2-1; float z = 30-i; curveVertex(x,y,z); } endShape();
[]
readme
course(s)
preface
I
1
2
II
3
4
III
5
6
7
IV
8
9
10
V
11
12
afterthought(s)
appendix
reference(s)
example(s)
resource(s)
_
(C)
Æliens
04/09/2009
You may not copy or print any of this material without explicit permission of the author or the publisher. In case of other copyright issues, contact the author.