by Nathan van Gelderen (2592759) and Daan Vernes (2591928)
We wanted to make a game that mocks the extremes of balancing studying and working, which would then lead to self-reflection: what decisions have I made in life and where did they lead me?
Therefore, our approach to the game was to make "the worst possible" endings if you do not balance correctly. We assumed that if we wanted the player to self-reflect after the game, it should have
overly dramatized endings that still are possible to have happen, the "extremes" one could say, to let the player realize these are actual outcomes. We hope to have succeeded in reaching this goal.