game(s) -- matrix / art of failure / form(s) / reflection(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _

innovation(s) / mission(s)

goal(s)/mechanic(s)skillchancelabor
completablesingle player...role playing
transientcompetitive multi-playerrock-paper-scissorsworld of warcraft
improvement(s)arcade...farmville

social / system / answer(s) / context / communication(s) []

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ