topical media & game development
casual revolution(s)
--
goal(s)
_
..
/
common(s)
/
display(s)
/
create
/
art(s)
/
_
/
.
twinkle(s)
/
difference(s)
game(s)
=
goal orientation
,
experience(s)
,
social event
casual revolution
/
play
/
social(s)
/
program(s)
/
math(s)
/
flow(s)
/
cycle(s)