choice -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s) war(s)

my last lecture(s) -- reasoning from scratch to paradise

... rewards have a controlling aspect -- that controls and regiments behavior -- ... and an informational aspect -- that conveys positive or negative information about a person's competence & self-determination ...
experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / cost(s) of reward(s) []

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ