art(s) -- collect(s) / list(s) / cycle(s)

.. / machine(s) / art(s) / change(s) / human(s) / reading(s) / material(s) / _ / .

we create identity -- media in context


inspiration(s) -- video(s)


have fun and play -- installation(s)


ambient srceen(s) -- installation(s)


hybrid world(s) -- installation(s)


critical(s) -- collect(s) / list(s) / cycle(s)

.. / machine(s) / art(s) / change(s) / human(s) / reading(s) / material(s) / _ / .

digital content creation tools -- content, form, style, dynamics


  • canonical example(s) --
  • (online) reference material(s) --
  • challenging target(s) --

design(s) -- collect(s) / list(s) / cycle(s)

.. / machine(s) / art(s) / change(s) / human(s) / reading(s) / material(s) / _ / .

digital(s) -- collect(s) / list(s) / cycle(s)

.. / machine(s) / art(s) / change(s) / human(s) / reading(s) / material(s) / _ / .

flow(s) -- collect(s) / list(s) / cycle(s)

.. / machine(s) / art(s) / change(s) / human(s) / reading(s) / material(s) / _ / .

game(s) -- collect(s) / list(s) / cycle(s)

.. / machine(s) / art(s) / change(s) / human(s) / reading(s) / material(s) / _ / .

ground(s) -- collect(s) / list(s) / cycle(s)

.. / machine(s) / art(s) / change(s) / human(s) / reading(s) / material(s) / _ / .

hack(s) -- collect(s) / list(s) / cycle(s)

.. / machine(s) / art(s) / change(s) / human(s) / reading(s) / material(s) / _ / .

ideo(s) -- collect(s) / list(s) / cycle(s)

.. / machine(s) / art(s) / change(s) / human(s) / reading(s) / material(s) / _ / .

interact(s) -- collect(s) / list(s) / cycle(s)

.. / machine(s) / art(s) / change(s) / human(s) / reading(s) / material(s) / _ / .

math(s) -- collect(s) / list(s) / cycle(s)

.. / machine(s) / art(s) / change(s) / human(s) / reading(s) / material(s) / _ / .

music(s) -- collect(s) / list(s) / cycle(s)

.. / machine(s) / art(s) / change(s) / human(s) / reading(s) / material(s) / _ / .

network(s) -- collect(s) / list(s) / cycle(s)

.. / machine(s) / art(s) / change(s) / human(s) / reading(s) / material(s) / _ / .

web technology -- content, form, style, dynamics


interactive visualization -- authoring


web 2.0 mashup(s) -- inspiration(s)


inspiration(s) -- (serious) mashups


virtual environments -- web3D/VR


  • canonical example(s) -- vr
  • (online) reference material(s) -- resource(s)
  • challenging target(s) -- demo(s)

game development -- criteria


pervasive(s) -- collect(s) / list(s) / cycle(s)

.. / machine(s) / art(s) / change(s) / human(s) / reading(s) / material(s) / _ / .

play(s) -- collect(s) / list(s) / cycle(s)

.. / machine(s) / art(s) / change(s) / human(s) / reading(s) / material(s) / _ / .

program(s) -- collect(s) / list(s) / cycle(s)

.. / machine(s) / art(s) / change(s) / human(s) / reading(s) / material(s) / _ / .

question(s) -- collect(s) / list(s) / cycle(s)

.. / machine(s) / art(s) / change(s) / human(s) / reading(s) / material(s) / _ / .

reflect(s) -- collect(s) / list(s) / cycle(s)

.. / machine(s) / art(s) / change(s) / human(s) / reading(s) / material(s) / _ / .

science(s) -- collect(s) / list(s) / cycle(s)

.. / machine(s) / art(s) / change(s) / human(s) / reading(s) / material(s) / _ / .

screen(s) -- collect(s) / list(s) / cycle(s)

.. / machine(s) / art(s) / change(s) / human(s) / reading(s) / material(s) / _ / .

slogan(s) -- collect(s) / list(s) / cycle(s)

.. / machine(s) / art(s) / change(s) / human(s) / reading(s) / material(s) / _ / .

social(s) -- collect(s) / list(s) / cycle(s)

.. / machine(s) / art(s) / change(s) / human(s) / reading(s) / material(s) / _ / .

theme(s) -- collect(s) / list(s) / cycle(s)

.. / machine(s) / art(s) / change(s) / human(s) / reading(s) / material(s) / _ / .

urban(s) -- collect(s) / list(s) / cycle(s)

.. / machine(s) / art(s) / change(s) / human(s) / reading(s) / material(s) / _ / .

visual(s) -- collect(s) / list(s) / cycle(s)

.. / machine(s) / art(s) / change(s) / human(s) / reading(s) / material(s) / _ / .