slogan(s) -- creative technology / PR

_ .. / ... / [] / social / process / change(s) / design(s) / space(s) / _ / .

slogan(s) -- creative application(s): format(s) / target(s)

rethoric(s) / place(s) / _ / .


                   We Create Identity
          Living and Working Tomorrow
        Have Fun and Play!
     Ambient Screen(s)
  Hybrid World(s)
  
what are (y)our dreams?

slogan(s) -- media art(s) / computer augmented artefact(s)

_ .. / ... / [] / social / process / change(s) / design(s) / space(s) / _ / .

shift of paradigm(s)

reading(s)

slogan(s) -- concept(s) / creative technology

_ .. / ... / [] / social / process / change(s) / design(s) / space(s) / _ / .

slogan(s) -- contact(s) / potential partner(s)

_ .. / ... / [] / social / process / change(s) / design(s) / space(s) / _ / .

slogan(s) -- control(s) / layered mentorship

_ .. / ... / [] / social / process / change(s) / design(s) / space(s) / _ / .

slogan(s) -- course(s) / principle(s)

_ .. / ... / [] / social / process / change(s) / design(s) / space(s) / _ / .

slogan(s) -- creative technology / indeed, language is confusing

_ .. / ... / [] / social / process / change(s) / design(s) / space(s) / _ / .

. / change / human(s) / pattern(s) / experiment(s) / cycle(s) / ..

slogan(s) -- creative technology /perspective(s)

_ .. / ... / [] / social / process / change(s) / design(s) / space(s) / _ / .

slogan(s) -- dilemma(s) / how to teach attitude(s) & creativity

_ .. / ... / [] / social / process / change(s) / design(s) / space(s) / _ / .

  1. implicit -- confusion is the origin of (all) creativity -- there is no theory / creativity killers / hacking the human / spark(s) / pattern(s)
  2. explicit -- (amateur) course(s) on creativity, philosophy, psychology -- computational art / new media / meaning / planning / workshop(s)
  3. by example(s) -- invite artist(s) & pioneer(s) -- teaching creativity / project(s) / dead media / tube(s)
  4. design case(s) -- facets of fun -- on the design of computer augmented entertainment artefacts -- a long read, indeed!
  5. target(s) -- generation Y / rip it / creative thinking / loser(s) / leader(s) / vision(s) / definition(s)

slogan(s) -- discipline(s) / multi/cross-disciplinary team(s)

_ .. / ... / [] / social / process / change(s) / design(s) / space(s) / _ / .

slogan(s) -- element(s) / educational mechanism(s)

_ .. / ... / [] / social / process / change(s) / design(s) / space(s) / _ / .

slogan(s) -- expression(s)

_ .. / ... / [] / social / process / change(s) / design(s) / space(s) / _ / .

... why do people do and believe weird things? Because in the end, feeling alive is more important than truth.

We have evolved in living creatures to express ourselves, to be creative, to tell stories.

We are instruments for feeling, faith, energy, emotion, significance, belief, but not really truth.

truth(s) / Louis Theroux -- The call of the weird -- travels in american subcultures

slogan(s) -- application(s) / my first creative technology application(s)

_ .. / ... / [] / social / process / change(s) / design(s) / space(s) / _ / .

to enable reading ...


slogan(s) -- focus / to improve/embellish public space with innovative (media/smart) technology

_ .. / ... / [] / social / process / change(s) / design(s) / space(s) / _ / .

slogan(s) -- fun application(s) / de wereld gaat aan vlijt ten onder / time

_ .. / ... / [] / social / process / change(s) / design(s) / space(s) / _ / .

UTwente/EWI doctrine(s)

slogan(s) -- item(s)/hazard(s) / with subtext(s)

_ .. / ... / [] / social / process / change(s) / design(s) / space(s) / _ / .

inspiration(s) / dilemma(s) / game design(s)

slogan(s) -- creative technology / starting from 1st year


_ .. / ... / [] / social / process / change(s) / design(s) / space(s) / _ / .

experiment(s) / cycle(s)

slogan(s) -- creative technology

_ .. / ... / [] / social / process / change(s) / design(s) / space(s) / _ / .



lyric(s) / network(s) / game(s) / cycle(s)

slogan(s) -- creative technology / creativity on an academic level

_ .. / ... / [] / social / process / change(s) / design(s) / space(s) / _ / .

You are expected to be, and will be trained to become:

             creative
          visual
       authentic
    innovative
  playful
  

As creative engineer(s) our graduates will distinguish themselves by their level of technical expertise.

slogan(s) -- challenge(s) / interactive entertainment

_ .. / ... / [] / social / process / change(s) / design(s) / space(s) / _ / .

facets of fun

slogan(s) -- known(s) / ignorance 2.0

creativity / ... / vision(s) / science / quality / _ / .

... in science only one thing is more wonderful than how much we know, and that is how much we do not know.

I. Svitak -- Man and his world / quest(s) / cycle(s)

slogan(s) -- learn / to acquire/deepen skills & insight

_ .. / ... / [] / social / process / change(s) / design(s) / space(s) / _ / .

slogan(s) -- metaphor(s) / towards a new curriculum

... / ground(s) / picnic(s) / network(s) / _ / .

/ knowledge is a (creative)? process / cycle(s)

slogan(s) -- shift of paradigm(s) / innovation by re-creation(s)

_ .. / ... / [] / social / process / change(s) / design(s) / space(s) / _ / .

course(s) / twente(s) / science(s)


slogan(s) -- platform(s) / dynamic (virtual) culture(s)

_ .. / ... / [] / social / process / change(s) / design(s) / space(s) / _ / .

slogan(s) -- 12 point(s) / creative technology

_ .. / ... / [] / social / process / change(s) / design(s) / space(s) / _ / .

technology


requirements


  • 3. can analyze complex requirement contexts by making abstract descriptions following mathematical principles.
  • 4. can implement key prototypes to try out ideas based on the latest tools and technologies;
  • 5. recognizes and understands technological trends at such a level that a critical evaluation of scenarios for future applications and developments can be made;
  • human factors


  • 6. is able to identify societal problems and human needs that can be solved with state of the art technology in the digital realm;
  • 7. can solve problems in a creative way, taking into account all complexities, requirements and interdependencies of the application areas and stakeholders;
  • design


  • 8. possesses skills to design attractive solutions, where both aesthetics and function are combined;
  • 9. understands user acceptance and success criteria in a multi-cultural and globalized world;
  • 10. has communicative skills and psychological knowledge, indispensable for dealing robustly and successfully with stakeholders and people benefitting from the new systems and services;
  • business


  • 11. can place the new applications in a business context, developing business plans, executing market research and translating innovations into profitable opportunities;
  • 12. can assume a bridging role in a variety of multi-disciplinary teams, thereby translating and communicating requirements and knowledge from different fields of specialization.

  • slogan(s) -- creative problem(s) / compute / media / smart / math / design

    _ .. / ... / [] / social / process / change(s) / design(s) / space(s) / _ / .

    
      problem solving
      
              problem finding
      
                      problem creation
      

    educational goal(s)

    slogan(s) -- profile(s) / in very scientist is a (hidden) artist

    _ .. / ... / [] / social / process / change(s) / design(s) / space(s) / _ / .

    slogan(s) -- theme(s) / creative technology

    _ .. / ... / [] / social / process / change(s) / design(s) / space(s) / _ / .

    imagine / create / game(s) / cycle(s)

    slogan(s) -- question(s) / awareness 2.0

    research / question(s) / change(s) / space(s) / _ / .

    Theoretician, artist, do you intend to embellish the existing conditions with the ornament of your abstractions and to give theory or art an appearance of depth at variance with the truth, or do you intend to make (y)our thinking an instrument for the reshaping of these conditions?

    I. Svitak -- Man and his world / cycle(s)

    slogan(s) -- room(s)

    engineer(s) / politic(s) / culture(s) / _ / .

    As I leant against the wall the University indeed seemed a sanctuary in which are preserved rare types which would soon be obsolete if left to fight for existence on the pavement of the Strand.

    Virginia Woolf: A Room of One's Own (1928, p. 9)

    scenario(s) -- new media

    _ .. / ... / [] / social / process / change(s) / design(s) / space(s) / _ / .

    slogan(s) -- scope(s) / learning goal(s)/approach

    _ .. / ... / [] / social / process / change(s) / design(s) / space(s) / _ / .

    slogan(s) -- digital art(s) / Deep Screen: Art in Digital Culture

    representation(s) / art(s) / science(s) / _ / .

    In addition to taking role model of the media artist as a reference in educating our students, exhibitions in digital art, that is art that uses digital technology in an essential way, can be taken as example playgrounds, exploring the relation(s) between space, digital technologies and human perception and emotion. Such experiments may indicate new ways to deploy technology and provide a reference of how technology may influence human experience, and provide the intellectual and cultural background against which student projects and experiments can be set.

    screen(s) / play(s) / media art(s) / cycle(s)


    slogan(s) -- create(s) / difference(s) / hole(s)?

    _ .. / ... / [] / social / process / change(s) / design(s) / space(s) / _ / .



    / open source / de Waag / chart(s) / in the wall!

    tribe(s) / identity / network(s) / connect(s) / cycle(s)


    slogan(s) -- student(s) / every student is trained as an artist

    _ .. / ... / [] / social / process / change(s) / design(s) / space(s) / _ / .

    slogan(s) -- approach / with subtext(s)

    inspiration(s) / dilemma(s) / _ / .

    creative thinking


    slogan(s) -- target(s) / creative technology & industrial design

    _ .. / ... / [] / social / process / change(s) / design(s) / space(s) / _ / .

    slogan(s) -- program(s) / creative technology

    _ .. / ... / [] / social / process / change(s) / design(s) / space(s) / _ / .

    slogan(s) -- truth(s) / all truth passes through three stages / event(s)


    _ .. / expression(s) / politic(s) / creativity / _ / .

    Arthur Schopenhauer