topic(s)


NM5 target(s)


game development -- criteria


session(s)


  1. introduction -- game design & development
  2. brain storm(s) -- what is the name of the game?
  3. case study I -- applying game design patterns
  4. concept presentation(s) -- ideas & plan(s)
  5. game engine(s) -- comparative evaluation(s)
  6. case study II -- applying game design patterns
  7. urban game(s) -- interactive (smart) space(s)
  8. presentation of final assignment(s)

basic(s) -- game development


  1. mathematics -- testing skill level
  2. physicss -- exploring a physical model
  3. animation(s) -- re-make(s) of a classic, e.g. tetris

final(s) -- game development


  1. Teaching Software Engineering through Game Design
  2. Bjork, S., Holopainen, J. (2005) Patterns in Game Design. Charles River Media
  3. A. Eliëns, topical media & game development -- media.eliens.net

resource(s) / NM5