topical media & game development
fight
--
payoff(s)
/
challenge(s)
/
game(s)
/
math(s)
/
plan(s)
/
closure
...
...
...
[
]
...
*
_
..
--
@
media
/
idea(s)
/
change(s)
/
theme(s)
?
[
:
/
]
_
element
(
s
)
--
fight
(
s
)
code
(
s
)
mission
(
s
)
target
(
s
) --
hit
the
right
spot
(
s
)
distance
-- out of
reach
, be
prepared
angle
--
proper
direction
for
impact
speed
-- amplify
force
timing
--
find
the
weak
moment
(
s
)
...
/
frame(s)
/
obstacle(s)
/
structure(s)
/
reference(s)
[
]
*
-
play
/
social(s)
/
machine(s)
/
method(s)
/
cycle(s)
#
!
@
Æ