fight -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... standardization & simplicity ... -- ... are the hallmarks of a good fighter ... -- ... the cost of ,a href=@s5-fight-clear.html>failure is too high to attempt things that might not work ...

... ... ... blind(s) judge(s) control(s) brain(s) craft(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / attack(s) / book of violence

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ