The course is meant as an integrative project, which combines the various elements introduced in the first year of creative
technolgy, where students experience the need for planning and project-management.
Although acquisition of the actual theme of the project must be done by senior staff, students will be expected to take an
active part in the selection of theme(s) and target(s), and developing the final application(s) or product(s).
The integrative nature of the CA3 project will contribute to more firmly establishing skills, and deepening students'
knowledge of smart systems and interactive media applications.
Students are expected to be well-motivated, and will be stimulated in problem-finding and the exploration of creative
solutions.
Each year a preparatory investigation must be done, preferably by a group consisting of staff members and students, in close contact with potential industrial or societal partners, to select one or more potential theme(s) and topic(s) that may serve as a challenging target.
The structure of CA3 project will be determined by the students themselves. The role of the staff will primarily be to safeguard the project from (beginners) mistakes, and to encourage critical reflections on decisions and potential consequences. To avoid potential misunderstandings, this is not total freedom, but rather a strictly supervised approach, where established standards of project-management will not serve as a prescriptiion, but rather to give feedback and control initiatives originally formulated and proposed by (groups of) students.