... think about the player's true motivations --
not just the goals (y)our game has set forth, but the reasons
the player wants to achieve those goals:
- what goals does my game put into the player's mind?
- what am I doing to make them care about these questions?
- what can I do to make them invent even more questions?
For example, a maze-finding videogame might have a time-limit
goal at each level.
A way to make players care more is to play interesting animations
when they solve each maze ...
