topical media & game development
modern
--
payoff(s)
/
challenge(s)
/
game(s)
/
math(s)
/
plan(s)
/
closure
...
...
...
[
]
...
*
_
..
--
@
media
/
idea(s)
/
change(s)
/
theme(s)
?
[
:
/
]
_
education(s)
question(s)
moral(s)
rethoric(s)
... three great
dynamic forces
of
modernity
... -- ... the
separation
of time and space ... disembedding mechanisms ... institutional reflexivity ... -- ... disengages basic form of trust relations from the attributes of
local contexts
...
experiment
knowledge
illusion
scratch
engine
craft
maze
run
ar
x
life(s)
/
closure(s)
/
reflect(s)
/
fight(s)
/
consequence(s)
[
]
*
-
play
/
social(s)
/
machine(s)
/
method(s)
/
cycle(s)
#
!
@
Æ