modern -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... role of values ... -- ... changes in value orders are not independent of innovations in cognitive orientation created by shifting perspectives on the social world ...

... ... ... brain(s) engine(s) script(s) control(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / consequence(s) []

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ