CE: creative exploration(s)

Æliens


schedule(s) -- common(s) / register! / request for grading


participant(s) / lab(s) / assignment(s) / CE

  1. introduction
  2. background(s): basic exercises
  3. exploration(s): architecture & art
  4. presentation(s) of concept(s)
  5. miscellanous topic(s) in art & technology
  6. theoretical reflection(s): art & culture
  7. presentation of final assignment(s)

content(s)

The course gives a guided exploration of issues in art & technology, with exercise(s) in the domain of art & architecture.

Online reference(s):

prerequisite(s);

NM3, NM4

goal(s) & attainment target(s)


The course aims at providing Students are expected to have a sufficient degree of analytical insight, and will be stimulated to be creative in the design and development of interactive art and architectural decoration(s).

place in curriculum:

second year creative technology srudents

application area & motivating examples

interactive installations, urban design

teaching method(s)

The course will be organised around lectures, likely with guests, acttive in art and related areas.

Regular feedback will be given in classroom sessions, and workshops, where students present their work as well as via online comments or email. Grading will be based on basic assignments, the final assignment project with documentation, as well as an essay in which a (relevant_ topic of choice.

special facilities:

computer lab & presentation facilities

topic(s)


CE target(s)


creative exploration(s) -- criteria


session(s)


  1. introduction
  2. background(s): basic exercises
  3. exploration(s): architecture & art
  4. presentation(s) of concept(s)
  5. miscellanous topic(s) in art & technology
  6. theoretical reflection(s): art & culture
  7. presentation of final assignment(s)


_ .. serious / game(s) / utopia / design(s) / fun ? [://] _

creative exploration(s) / mashup(s) / artwork(s)

  1. animation of self organizing critical system
  2. decoration of (urban) architecture, using such animation
  3. driving the animation using sensors (in public space)

alternative(s) / reality / mission(s) / QR

* play / story / search / flow(s) / topic(s) / cage(s) # ! @ Æ


  1. A. Eliëns, topical media & game development -- media.eliens.net

resource(s) / NM5


CE

advice for the student(s)

Taking place at the end of your second year, the creative exploration(s) course should be taken as an opportunity to demonstrate your skill(s), and, as a team effort, to produce something worthwhile.