pervasive game(s) -- immersion(s)

_ .. / human(s) / social(s) / need(s) / critical(s) / game(s) / _ / .

twinkle(s) / difference(s)

... the imagination is a strong muscle, and as long as that muscle is willing to work, a total and present 360 degree environment is not strictly mecessary.


pervasive games

/ play / tribe(s) / network(s) / identity / flow(s) / chart(s) / cycle(s)