categories of educational targets


subject(s) -- creative technology

target(s)


target(s) -- creative technology

from a new media perspective: track(s)

target(s) -- new media

... / format(s) / track(s)

new media -- the aesthetics of our time

target(s)


course(s)


coursecreditsdescription
CS13computer & network architecture(s)
CS26programming fundamental(s) -- C++/Java
CS36advanced programming -- idoms, APIs
NM13web technology (1) -- html, javascript. css
NM26animation in 2D
NM36web technology (2) -- php, sql, web services
NM463D virtual environments -- x3d/vrml
NM56game development -- C++/DirectX
CA13we create identity
CA26living & working tomorrow (advanced)
CA36have fun and play!

learning goal(s)


course structure


  1. Eliëns A., Wang Y. van Riel C. and Scholte T. (2007), 3D Digital Dossiers -- a new way of presenting cultural heritage on the Web, In Proc. Web3D 2007, ACM SIGGRAPH, pp. 157-160
  2. Eliëns A. and Vyas D., Panorama -- explorations in the aesthetics of social awareness, In Proc. GAME-ON 07, Nov 20-22, University of Bologna, Marco Roccetti (ed.), p. 71-75, EUROSIS-ETI Publication, ISBN 9789077381373
  3. Eliëns A., van de Watering M., Huurdeman H., Bhikharie S.V., Lemmers H., Vellinga P. , Clima Futura @ VU -- communicating (unconvenient) science, In Proc. GAME-ON 07, Nov 20-22, University of Bologna, Marco Roccetti (ed.), pp. 125-129, EUROSIS-ETI Publication, ISBN 9789077381373
  4. Kress G. and van Leeuwen T. (1996), Reading Images: The Grammar of Visual Design, Routledge
  5. Geert Lovink and Ned Rossiter (eds), MyCreativity Reader, A Critique of Creative Industries, Institute of Network Cultures, Amsterdam 2007
  6. A. Eliëns, topical media & game development -- media.eliens.net